Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,236 results · page 130 of 175
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game-design-player-persona-extractorSkillMedia
Extract the ideal player persona and anti-persona for a game, feature, loop, or progression structure based on the design itself. Use when a team can describe mechanics but cannot clearly articulate who the design is truly for, which player motivations and tolerances it suits, which players it will
Ready to connect★ 64
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game-design-player-perspective-reframeSkillMedia
Reframe a player's current situation to reveal new meaning, goals, roles, or playstyles without changing the underlying mechanics. Use when diagnosing stagnation, boredom, or mid/late-game disengagement; when designing re-engagement prompts, adaptive guidance, or dynamic missions; or when a player i
Ready to connect★ 64
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game-design-player-values-mapperSkillMedia
Infer a player's underlying values and motivational priorities from behavior, then translate those into design implications. Use when designing personalization, segmentation, dynamic guidance, live-ops targeting, adaptive missions, re-engagement strategies, or feature prioritization; when behavior s
Ready to connect★ 64
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game-design-premium-pass-auditSkillMedia
Audit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progression health, free track balance, reward pacing, engagement loop quality, and economy impact. Use when evaluating a pass before launch, diagnosing why a pass is underperforming, reviewing a c
Ready to connect★ 64
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game-design-prosocial-session-chaptersSkillMedia
Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. Use when evaluating co-op games, team shooters, MOBAs, mission-based multiplayer, or other repeat-session formats; when planning how to prime tr
Ready to connect★ 64
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game-design-prototype-intent-auditSkillMedia
Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknowns, and whether the prototype scope matches that intent. Use when teams are unclear about why they are prototyping, when a prototype risks beco
Ready to connect★ 64
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game-design-prototyping-companionSkillMedia
Track game design prototype ideas, branching outcomes, dead ends, baselines, and next experiments, and optionally generate a simple SVG visualization of prototype evolution. Use when a prototype leads to several possible follow-up paths, when the team needs to backtrack without losing learned branch
Ready to connect★ 64
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game-design-roadblock-reframingSkillMedia
Reframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective to discover workaround paths. Use when a team is stuck on one obstacle, when discussion keeps collapsing into 'we can't because', or when a feature, system, or plan feels trapped by a single
Ready to connect★ 64
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game-design-smart-goal-auditSkillMedia
Audit game design goals, feature objectives, OKRs, initiative aims, or any stated design intent against the SMART criteria adapted for game design. Use when a user shares a design goal, player experience target, retention goal, or feature aim and wants it evaluated or rewritten. Trigger on phrases l
Ready to connect★ 64
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game-design-social-satisfaction-matrixSkillMedia
Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing chat, voice, friend systems, gifting, lobbies, social hubs, guilds, reporting tools, cooperative mechanics, profile surfaces, or other social e
Ready to connect★ 64
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game-design-systematizing-empathizing-auditSkillMedia
Evaluate a game, feature, system, UX flow, progression loop, live-ops mechanic, monetization surface, or design concept on two axes: systematizing and empathizing. Use when you want to understand whether a design is structurally logic-driven or emotionally player-attuned, what kind of player persona
Ready to connect★ 64
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game-design-thinking-fast-and-slow-auditSkillMedia
Audit a game, feature, combat system, economy loop, onboarding flow, puzzle, UI, or design proposal through the lens of fast versus slow thinking inspired by Thinking, Fast and Slow. Use when evaluating whether a design relies on rapid intuitive judgment or deliberate analytical reasoning, whether t
Ready to connect★ 64
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game-design-transformative-reuseSkillMedia
Solve game design problems by adapting, extending, recombining, or retuning what already exists instead of inventing from scratch. Use when building on live systems, reusing content pipelines, stretching feature value, reducing production cost, or finding a lower-risk way to achieve a new purpose wi
Ready to connect★ 64
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game-design-unknown-unknowns-prototypingSkillMedia
Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a con
Ready to connect★ 64
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game-design-zeigarnik-effect-auditSkillMedia
Audit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop through the lens of the Zeigarnik effect: the tension created by incomplete, interrupted, or unresolved tasks. Use when evaluating whether a design creates healthy return motivation through o
Ready to connect★ 64
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game-dev-budget-estimatorSkillMedia
Help a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target milestone, current team, skill coverage, work model, and geography. Use when someone asks how much a game might cost, what budget range they should expect, whether their current team meaning
Ready to connect★ 64
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game-dev-first-stepsSkillMedia
Help a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone asks how to start making a game, what to build first, how to approach development order, how to scope a concept for a solo dev, duo, or small team, or how to turn a rough game idea into a sens
Ready to connect★ 64
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game-dev-team-gapSkillMedia
Help a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when someone asks who they are missing, whether their current team can realistically build the project, what roles they still need, what the riskies
Ready to connect★ 64
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game-dev-time-estimatorSkillMedia
Help a beginner or early-stage game team estimate the likely development time for a game concept based on scope, target milestone, current team, skill coverage, work model, and production constraints. Use when someone asks how long a game might take, whether their current team can hit a target date,
Ready to connect★ 64
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generate-image-openaiSkillMedia
Generates images using OpenAI/DALL-E/GPT image models with an iterative two-phase workflow: fast drafts for iteration, high-quality final render on approval. Triggers on 'generate an image', 'create a picture', 'make me an illustration', 'DALL-E', or any image creation task. Do NOT use for diagrams
Ready to connect★ 65
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image-to-3dSkillMedia
Turn a generated or photographed image of a single object into a 3D mesh with the Tripo API, and download the GLB. Use when the request involves image-to-3D, photogrammetry-style reconstruction, turning a product shot or an isolated garment, prop or piece of hardware into a model for Blender, Unity
Ready to connect★ 65
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img-grid-analysisSkillMedia
Overlay a numbered grid on an image to determine column proportions
Ready to connect★ 65
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moodboard-generatorSkillMedia
Build a themed visual moodboard — sources candidate images from the web, curates them for color harmony, composition, and mood fit, and composes a properly designed board (not a plain photo grid) as an HTML artifact and a flattened PNG. Use this any time the user asks for a moodboard, mood board, vi
Ready to connect★ 64
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nai5-promptingSkillMedia
Use when the user conceives, writes, or modifies NovelAI Diffusion V5 prompts for regular illustrations, comics and 4-koma, OC outfit design, or prompts; handles panel-to-panel continuity, clothing fragments, partial original references, and image generation issues.
Ready to connect★ 61
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packaging-workshopSkillMedia
Content Packaging Workshop — the final step of the writing series. Handles the presentation layer after content is finalized: title polishing, opening hooks, layout optimization, punctuation cleanup (works with zan-punct-fix), image suggestions, and platform adaptation. Does not change body content.
Ready to connect★ 65
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software-team-conflict-patternsSkillMedia
Help analyze recurring conflict patterns on software or game projects by identifying likely collaboration archetypes, behavior patterns, project risks, and practical response strategies. Use when someone describes a teammate, lead, founder, stakeholder, client, producer, or collaborator whose recurr
Ready to connect★ 64
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transcribe-audio-localSkillMedia
Local audio transcription without sending to the cloud. Use when the user asks to transcribe a recording, decode audio, summarize a meeting, or convert speech to text. Audio only (m4a/mp3/wav/ogg/flac/aac/wma/opus). Engine: faster-whisper CUDA + optional sherpa diarization.
Ready to connect★ 65
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virtual_hubSkillMedia
Overview of the Virtual Hub design pattern used to manage shared settings centrally across multiple GasBuddy station configurations.
Ready to connect★ 65
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youtube-seoSkillMedia
Generate YouTube titles, descriptions, timecodes and hashtags from video transcripts.
Ready to connect★ 65
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arch-reviewSkillMedia
Review pending architecture docs. Judge whether the design will deliver the change it describes and whether an implementer could build it without inventing semantics.
Ready to connect★ 64
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,082 of the 54,514 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.