Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,236 results · page 131 of 175
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build-systemSkillMedia
Build system management for Zephyr RTOS. Covers West workspace initialization, manifest management, Sysbuild multi-image builds, Kconfig symbols, and CMake integration. Trigger when setting up workspaces, configuring builds, or troubleshooting build-time errors.
Ready to connect★ 64
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cache-componentsSkillMedia
Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). Use when implementing 'use cache' directive, configuring cache lifetimes with cacheLife(), tagging cached data with cacheTag(), invalidating caches with updateTag()/revalidateTag(), optimizing static vs dynamic content boun
Ready to connect★ 64
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computeSkillMedia
Work on CUDA, OpenCL, GLSL compute, GL/CUDA or GL/OpenCL interop, GPU data ownership, kernels, argument packing, and compute-driven rendering.
Ready to connect★ 64
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connectivity-bleSkillMedia
Bluetooth Low Energy (BLE) integration for Zephyr RTOS. Covers GATT Services/Characteristics, GAP advertising, connection parameters, power optimization strategies, and the professional Send-When-Idle design pattern. Trigger when adding BLE connectivity, optimizing battery life for wireless devices,
Ready to connect★ 64
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consultSkillMedia
Cross-repo consultation — spawn an advisory agent grounded in another registered repo (e.g. composite, forge, tales) and converse with it. Use when a design or contract question turns on another repo's intent, semantics, roadmap, or code — "ask composite's architect", "what does the engine guarantee
Ready to connect★ 64
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dj-setSkillMedia
Create and perform automated DJ sets with Strudel. Use when the user asks for a "set", "DJ set", "live performance", "mix", or wants music that evolves over time.
Ready to connect★ 64
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frontend-design-principlesSkillMedia
Create polished, intentional frontend interfaces. Use this skill when building any UI — dashboards, admin panels, landing pages, marketing sites, or web applications. Routes to specialized guidance based on context.
Ready to connect★ 64
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interactiveSkillMedia
Interactive music creation mode. Use when the user wants to be guided through creating music with prompts and options at each step.
Ready to connect★ 64
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kata-plan-issueSkillMedia
Use when the user wants to plan a one-off Kata issue, standalone issue, backlog item, bugfix, enhancement, or slice-sized unit of work outside the milestone/slice/task workflow. This skill turns an isolated request into a single issue containing both a design section and an implementation plan secti
Ready to connect★ 64
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lamprey-architecture-contractSkillMedia
Lamprey's load-bearing design decisions, the invariants that must hold, what was deliberately deleted, and the honestly-stated weak points. Load before modifying electron/ipc, electron/services, the provider or tool layers, or the renderer stores — or when you need to know WHY the system is shaped t
Ready to connect★ 64
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lamprey-proof-and-analysis-toolkitSkillMedia
Lamprey's first-principles analysis recipes — "prove it, don't just install it" — each with a worked example from this repo's history: source-lock test construction, documented-vs-wired audits, prompt byte measurement, behavioral smoke playbook design, causal-chain postmortems, native-binding probin
Ready to connect★ 64
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rendervidSkillMedia
Generate videos and images from JSON templates using AI-powered video rendering
Ready to connect★ 64
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seo-renderingSkillMedia
Audit a page's rendering strategy and JavaScript dependency — diff raw HTML against the rendered DOM to measure how much primary content, links, headings, and JSON-LD exist only after JS executes, classify CSR-only / SSR / SSG / ISR, and emit framework-specific guidance. Module M4. Feeds both the Se
Ready to connect★ 64
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sequential-thinkSkillMedia
Multi-step reasoning engine for complex analysis and systematic problem solving. Use when: (1) Complex debugging scenarios with multiple layers, (2) Architectural analysis and system design, (3) Problems requiring hypothesis testing and validation, (4) Multi-component failure investigation, (5) Perf
Ready to connect★ 64
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specializedSkillMedia
Specialized hardware interfaces and system reliability for Zephyr RTOS. Covers LVGL GUI development, Audio I2S/Codecs, Watchdog timers, and Fault Injection. Trigger when building human-machine interfaces (HMI), audio devices, or high-reliability mission-critical systems.
Ready to connect★ 64
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strudelSkillMedia
Create music with Strudel live coding syntax. Use when the user asks to play a song, make music, create beats, patterns, or sounds.
Ready to connect★ 64
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workflow-brainstormingSkillMedia
This skill should be used before implementing features, building components, or making changes. It guides exploring user intent, approaches, and design decisions before planning. Triggers on "let's brainstorm", "help me think through", "what should we build", "explore approaches", ambiguous feature
Ready to connect★ 64
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ads-creativeSkillMedia
Cross-platform creative quality audit covering ad copy, video, image, and format diversity across all platforms. Detects creative fatigue, evaluates platform-native compliance, and provides production priorities. Collects brand context and creates branding.md if missing. Uses infographic-v2 for gene
Ready to connect★ 62
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ads-youtubeSkillMedia
YouTube Ads specific analysis covering campaign types, creative quality, audience targeting, and measurement. Evaluates video ad performance across skippable, non-skippable, bumper, Shorts, and Demand Gen formats. Use when user says "YouTube Ads", "video ads", "pre-roll", "bumper ads", "YouTube camp
Ready to connect★ 62
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advanced-gradle-dependenciesSkillMedia
Analyzing advanced Gradle dependency behavior, including resolution, variants, capabilities, conflicts, constraints, and publication metadata. Activate for dependency-resolution design or diagnosis; use authoring-gradle-builds for routine dependency declarations.
Ready to connect★ 61
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agentic-os-standaloneSkillMedia
Set up an agentic OS as a standalone Next.js web dashboard — wired to the Claude Agent SDK plus up to 7 live MCP integrations (Circle community, Fireflies meetings, YouTube/VidIQ, Unipile LinkedIn DMs, Apify Twitter/X, Reddit), per-profile views, a button-bar of actions, snapshot-style data refreshe
Ready to connect★ 62
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axiom-avfoundation-refSkillMedia
Reference — AVFoundation audio APIs, AVAudioSession categories/modes, AVAudioEngine pipelines, bit-perfect DAC output, iOS 26+ spatial audio capture, ASAF/APAC, Audio Mix with Cinematic framework
Ready to connect★ 63
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axiom-axe-refSkillMedia
Use when automating iOS Simulator UI interactions beyond simctl capabilities. Reference for AXe CLI covering accessibility-based tapping, gestures, text input, screenshots, video recording, and UI tree inspection.
Ready to connect★ 63
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axiom-camera-captureSkillMedia
AVCaptureSession, camera preview, photo capture, video recording, RotationCoordinator, session interruptions, deferred processing, capture responsiveness, zero-shutter-lag, photoQualityPrioritization, front camera mirroring
Ready to connect★ 63
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axiom-cryptokitSkillMedia
Use when encrypting data, signing payloads, verifying signatures, generating keys, using Secure Enclave, migrating from CommonCrypto, or adopting quantum-secure cryptography. Covers CryptoKit design philosophy, AES-GCM, ECDSA, ECDH, Secure Enclave keys, HPKE, ML-KEM, ML-DSA, and cross-platform inter
Ready to connect★ 63
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axiom-display-performanceSkillMedia
Use when app runs at unexpected frame rate, stuck at 60fps on ProMotion, frame pacing issues, or configuring render loops. Covers MTKView, CADisplayLink, CAMetalDisplayLink, frame pacing, hitches, system caps.
Ready to connect★ 63
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axiom-hapticsSkillMedia
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers UIFeedbackGenerator, CHHapticEngine, AHAP patterns, and Apple's Causality-Harmony-Utility design principles from WWDC 2021
Ready to connect★ 63
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axiom-higSkillMedia
Use when making design decisions, reviewing UI for HIG compliance, choosing colors/backgrounds/typography, or defending design choices - quick decision frameworks and checklists for Apple Human Interface Guidelines
Ready to connect★ 63
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axiom-hig-refSkillMedia
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, axiom-localization), Dark Mode, accessibility, and platfor
Ready to connect★ 63
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axiom-ios-gamesSkillMedia
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
Ready to connect★ 63
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,082 of the 54,514 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.