Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,264 results · page 159 of 176
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meeting-transcriptionSkillMedia
Transcribe meeting audio with speaker diarization, generate structured summaries with action items, decisions, and follow-ups, and support multiple audio formats and languages.
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ohos-design-arkui-api-competitive-analysisSkillMedia
Conduct an auditable competitive analysis of capabilities and specifications for ArkUI public UI APIs against Android (Compose/View) and iOS (SwiftUI/UIKit). Suitable for interface design reviews, capability gap filling, Android/iOS to ArkUI migration assessment, API benchmarking, and capability gap
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ohos-dev-distributed-device-image-flashingSkillMedia
Use when the user wants to download OpenHarmony daily build images or flash them to a real device (DAYU200/RK3568 or others). Triggers on daily build, DAYU200, RK3568, flashing, burning, hdc reboot, upgrading firmware.
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ohos-dev-graphics-pixel-tests-generatorSkillMedia
Must be used when creating, modifying, reviewing, or debugging OpenHarmony graphic_2d graphic_test pixel comparison tests; must be used whenever the user mentions RSGraphicTest, GRAPHIC_TEST, GRAPHIC_TESTS, GRAPHIC_N_TEST, Rosen rendering tests, RSCanvasNode, RSSurfaceNode, Drawing::Canvas, PixelMap
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ohos-req-proposal-to-srSkillMedia
Use when every proposal associated with an OHOS IR has passed GATE A and a System Requirement baseline is needed before spec and design work begins. Triggers: 生成SR, proposal转SR, SR基线, 系统需求基线, GATE A通过, 05-proposal to SR. Do NOT use for IR generation (ohos-req-feature-to-ir), feature baseline (ohos-r
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plan-design-reviewSkillMedia
Has your agent score a design 0-10 on each dimension, explain what a perfect version looks like, and flag AI slop before merging UI work.
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roundtable-debateSkillMedia
Multi-agent structured debate with anti-groupthink mechanisms — Devil's Advocate, minority opinion protection, 2-round hard cap. Use when divergent perspectives matter more than consensus (architecture decisions, design tradeoffs, contested specifications).
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visual-assetsSkillMedia
Create and manage visual assets. Use when creating graphics, icons, or images. Covers asset formats and optimization.
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adapt-architectureSkillMedia
Execute structural metamorphosis using strangler fig migration, chrysalis phases, and interface preservation. Covers transformation planning, parallel running, progressive cutover, rollback design, and post-metamorphosis stabilization for system architecture evolution. Use when assess-form has class
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add-puzzle-typeSkillMedia
Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates
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amxx-modding-kit-api-player-musicSkillMedia
Helps with Player Music API usage for MP3 music playback with automatic duration detection, pause/resume, and activity detection.
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antdSkillMedia
Use when the user's task involves Ant Design (antd) — writing antd components, debugging antd issues, querying antd APIs/props/tokens/demos, migrating between antd versions, or analyzing antd usage in a project. Triggers on antd-related code, imports from 'antd', or explicit antd questions.
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ayunis-core-frontend-devSkillMedia
Frontend development in ayunis-core. Use when creating, modifying, or debugging frontend code (React, Feature-Sliced Design, API client).
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brand-illustrateSkillMedia
Turn design tokens into a coherent, on-brand illustration set through a short step-by-step questionnaire, then generate with whichever image backend is installed (gpt-image-2 / nano-banana). Assembles the prompt scaffold from the token palette + brand block, merges layout-rules de-slop negatives, re
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build-sequential-circuitSkillMedia
Build sequential (stateful) logic circuits including latches, flip-flops, registers, counters, and finite state machines. Covers SR latch, D and JK flip-flops, binary/BCD/ring counters, and Mealy/Moore FSM design with clock signal and timing analysis. Use when a circuit must remember past inputs, co
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coordinate-swarmSkillMedia
Apply collective intelligence coordination patterns — stigmergy, local rules, and quorum sensing — to organize distributed systems, teams, or workflows without centralized control. Covers signal design, agent autonomy boundaries, emergent behavior cultivation, and feedback loop tuning. Use when desi
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create-2d-compositionSkillMedia
Compose 2D graphics programmatically using SVG generation, diagram layout algorithms, image compositing, and batch processing workflows. Use when generating diagrams, flowcharts, or infographics programmatically, creating reproducible scientific figures, automating production of badges or visual ass
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create-3d-sceneSkillMedia
Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, build
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design-acoustic-levitationSkillMedia
Design an acoustic levitation system that uses standing waves to trap and suspend small objects at pressure nodes. Covers ultrasonic transducer selection, standing wave formation between a transducer and reflector, node spacing and trapping position calculation, acoustic radiation pressure analysis,
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design-cli-outputSkillMedia
Design terminal output for a CLI tool with chalk colors, Unicode glyphs, multiple verbosity levels (human, verbose, quiet, JSON), and consistent voice rules. Covers color palette selection, status indicator design, reporter function architecture, ceremony/narrative output variants, and cross-termina
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design-compliance-architectureSkillMedia
Design a compliance architecture that maps applicable regulations to computerized systems. Covers system inventory, criticality classification (GxP-critical, GxP-supporting, non-GxP), GAMP 5 category assignment, regulatory requirements traceability, and governance structure definition. Use when esta
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design-electromagnetic-deviceSkillMedia
Design practical electromagnetic devices including electromagnets, DC and brushless motors, generators, and transformers by bridging theory to application. Use when sizing a solenoid or toroidal electromagnet for a target field or force, selecting motor topology and computing torque and efficiency,
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design-frameworksSkillMedia
Fit an already-decided interface to an existing design system or UI toolchain through a capability-probed preset, using the system's own CLI, registry, MCP server, manifests, tokens, and checks instead of inventing parallel conventions. Use after the product job, evidence, concept, and prototype are
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design-logic-circuitSkillMedia
Design combinational logic circuits from a functional specification through gate-level implementation. Covers AND, OR, NOT, XOR, NAND, NOR gates; NAND/NOR universality conversions; and standard building blocks including multiplexers, decoders, half/full adders, and ripple-carry adders. Use when tran
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design-serialization-schemaSkillMedia
Design serialization schemas using JSON Schema, Protocol Buffer definitions, or Apache Avro. Covers schema versioning, backwards compatibility, validation rules, and evolution strategies for long-lived data formats. Use when defining a new API contract or data interchange format, adding fields to an
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design-shiny-uiSkillMedia
Design Shiny application UIs using bslib for theming, layout_columns for responsive grids, value boxes, cards, and custom CSS/SCSS. Covers page layouts, accessibility, and brand consistency. Use when building a new Shiny app UI from scratch, modernizing an existing app from fluidPage to bslib, apply
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enhance-glyphSkillMedia
Improve an existing R-based pictogram glyph for the visualization layer. Covers visual audit of the current glyph, diagnosis of specific issues (proportions, readability, glow balance), targeted modifications to the glyph function, re-rendering, and before/after comparison. Works for skill, agent, a
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exec-planSkillMedia
A skill that assists with creating, validating, and updating ExecPlans (execution plans). Used in the design phase of complex tasks (new feature development, refactoring, bug fixes). Start plan creation with `/create-plan`.
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facebook-ads-creative-analysisSkillMedia
Use for "which creative is working on Meta", "which ads should I put money behind", "what should the next round of creative look like", "why is my quality ranking below average", "is my hook working", "which video is holding attention", or "what do my winners have in common" — even when the user nev
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,249 of the 54,680 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.