Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,215 results · page 96 of 174
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plain-english-contentSkillMedia
This skill should be used when the user asks to "write in plain English", "make this easier to read", "rewrite guidance", "improve report clarity", or produce accessible public-facing prose. It applies plain English content design principles: active voice, front-loaded content, sentence case, and no
Ready to connect★ 145
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rustSkillMedia
Use this skill for Rust development in this repo: design, implementation, debugging, performance work, and reliable testing.
Ready to connect★ 145
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technical-writingSkillMedia
Guides technical explanations toward flowing, direct, conversational prose. This skill should be used for engineering chat, design discussion, architecture analysis, code-review explanations, and technical recommendations that should be concise without becoming fragmented or vague.
Ready to connect★ 145
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architecture-reviewSkillMedia
Review a system architecture for scalability, reliability, and maintainability. Use when a senior developer needs to critique a design.
Ready to connect★ 144
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design-taste-frontend-v1SkillMedia
The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.
Ready to connect★ 144
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multi-region-strategySkillMedia
Design a multi-region architecture strategy. Use when a senior developer needs geo-redundant planning.
Ready to connect★ 144
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queue-processing-patternsSkillMedia
Design safe queue consumers and retries. Use when a mid-level developer needs reliable background processing.
Ready to connect★ 144
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screensSkillMedia
Use to produce the canonical screen manifest for a UI feature — every screen in every state (default / loading / empty / error / success / validation), with reuse-first component picks — written to docs/features/{slug}/screens.md between api and tasks. Draws per the design-system tool: Figma MCP int
Ready to connect★ 144
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system-design-draftSkillMedia
Draft a practical system design for a feature. Use when a mid-level developer needs a starting architecture.
Ready to connect★ 144
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frontend-ui-animatorSkillMedia
Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects. Use when user asks to add animations, enhance UI motion, animate pages/components, or improve visual feedback. Triggers on "add animations", "animate UI", "motion design", "hover effects", "scroll animations", "p
Ready to connect★ 143
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frontend-ui-integrationSkillMedia
Implement or extend a user-facing workflow in a web application, integrating with existing backend APIs. Use when the feature is primarily a UI/UX change backed by existing APIs, affects only the web frontend, and requires following design system, routing, and testing conventions.
Ready to connect★ 143
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minecraft-imagegenSkillMedia
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Ready to connect★ 143
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minecraft-resource-packSkillMedia
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Ready to connect★ 143
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minecraft-testingSkillMedia
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Ready to connect★ 143
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resend-design-skillsSkillMedia
Use when needing Resend design resources. Routes to brand guidelines, visual identity, and other design sub-skills.
Ready to connect★ 143
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vibe-creating-promptSkillMedia
Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialo
Ready to connect★ 143
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dr-audit-goal-traceSkillMedia
Audit dimension - verify every ledgered operator design law is actually enforced somewhere in code or gates, so stated goals and shipped behavior cannot silently diverge. Invoked by dr-audit-orchestrator when goal-trace.md is missing.
Ready to connect★ 142
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dr-propose-fixSkillMedia
Design the smallest correct DeepReason fix for a reproduced cause, as FIX.md. No code changes yet. Use after REPRO.md confirms the diagnosis.
Ready to connect★ 142
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google-tag-managerSkillMedia
Google Tag Manager expertise. Audit GTM containers, design tag and trigger architecture, debug firing issues, implement consent mode v2, and advise on server-side tagging. Use when the user asks about GTM, tag management, container audits, consent mode, server-side tagging, or tracking implementatio
Ready to connect★ 142
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landing-page-optimizerSkillMedia
Landing page audit and optimization for conversion. Covers above-the-fold design, value propositions, CTAs, social proof placement, form design, page speed, and mobile optimization. Use when the user asks about landing page optimization, conversion rate improvement, page audits, or CTA optimization.
Ready to connect★ 142
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mm3-backendSkillMedia
Maps HOT-Step's native MiniMax-Music3 backend — engine port modules, endpoints, server/UI integration, parity/fixture infrastructure, and the hard-won trap list. Use when working on anything MM3 — engine/src/minimax/, backends/minimax/, /mm3/* endpoints, the backend toggle/capability gating, MM3 mod
Ready to connect★ 142
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mm3-captioningSkillMedia
Explains MiniMax-Music3's Structured Caption format (Global Metadata / Vocal Details / Arrangement) and the vendored upstream music-caption-rewriter reference library. Use when formatting a caption/prompt for the MiniMax-Music3 backend (mm3-* engine, /api/generate with backend=minimax), building the
Ready to connect★ 142
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mm3-lm-adapter-trainingSkillMedia
The validated recipe for training MiniMax-Music3 planner-LM style adapters (artist/album clones) with ace-train mm3-lm-train and the Training Studio. Use when training an MM3 LM LoRA, choosing rank/optimizer/steps, picking which checkpoint to ship, diagnosing "the adapter barely works" or "it sounds
Ready to connect★ 142
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pinker-teach-for-understandingSkillMedia
Design, deliver, or audit explanations and lessons with a Pinker-informed focus on phenomena, the curse of knowledge, concrete models, active reasoning, feedback, and revision. Use when the user explicitly requests Pinker's approach to teaching, invokes this skill, wants a difficult idea explained t
Ready to connect★ 142
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remotion-videoSkillMedia
Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.
Ready to connect★ 142
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retention-churn-preventionSkillMedia
Customer retention analysis, churn prediction, cohort analysis, win-back campaigns, and loyalty program design. Use when the user asks about churn, retention, customer lifetime value, cohort analysis, or win-back strategies.
Ready to connect★ 142
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validating-changesSkillMedia
Defines the verification bar every HOT-Step CPP change must clear before being called done — per-tier checks (TypeScript, C++ engine, UI, audio, end-to-end smoke generation) and honest result reporting. Use when finishing any code change, deciding whether work is "done", running a smoke/e2e test, or
Ready to connect★ 142
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nano-banana-promptingSkillMedia
This skill should be used when crafting prompts for Nano Banana Pro (Gemini image generation). Use when users want help writing image generation prompts, need guidance on prompt structure, or want to optimize their prompts for better results.
Ready to connect★ 141
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spec-drivenSkillMedia
Guide spec-driven development workflow (Requirements → Design → Tasks → Implementation) with approval gates between phases. Use when user wants structured feature planning or says "use spec-driven" or "follow the spec process".
Ready to connect★ 141
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architecture-overviewSkillMedia
Use when asked about harness9 architecture, module design, or how components interact — explains the system design
Ready to connect★ 140
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,789 of the 54,221 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.