Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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63,139 results · page 534 of 2,105
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transistorSkillCloud & infra
Manage Transistor.fm podcast hosting, from episode drafts to audio uploads. Trigger phrases: transistor, transistor.fm, podcast hosting, publish episode.
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triggerdevSkillProductivity
Read and write trigger.dev: list runs, check run status, trigger tasks, cancel runs, list schedules. Trigger phrases: trigger.dev, background jobs.
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tuyaSkillDev tools
Read and control Tuya / Smart Life devices: plugs, lights, thermostats, curtains, smart locks. Trigger phrases: tuya, smart life, tuya device, smart life plug.
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twitchSkillMedia
Read and write Twitch via the Helix API: channel profile, follower stats, live stream status, past videos, channel title and game updates, clip creation. Trigger phrases: twitch, stream stats, stream followers, channel update.
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typeformSkillDev tools
Work with Typeform: list forms and responses, create forms, and (with confirmation) manage response webhooks. Trigger phrases: typeform, form responses, typeform webhook, typeform forms, create form.
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uber-directSkillDev tools
Quote and dispatch same-day Uber Direct courier deliveries, and check their status. Trigger phrases: uber direct, same-day delivery, dispatch courier, delivery quote.
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unifi-protectSkillDev tools
Read UniFi Protect cameras, pull snapshots, and adjust camera settings (PTZ, lights, chimes). Trigger phrases: unifi protect, unifi camera, protect snapshot, unifi doorbell.
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unsplashSkillSearch
Search Unsplash for free stock photos, browse by photographer or topic, and download images with proper attribution credit. Trigger phrases: unsplash, stock photo, find an image, download unsplash image.
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upstashSkillDatabases & data
Read and write Upstash: get, set, and delete Redis keys, run command pipelines. Trigger phrases: upstash, redis.
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vapiSkillDev tools
Manage Vapi voice AI: assistants, phone numbers, calls. Outbound calls are high actuation and need exact-match confirmation; test numbers by default. Trigger phrases: vapi, voice assistant, outbound call, AI phone call.
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veedSkillMedia
Remove video backgrounds with VEED's direct developer API: standard, fast and green-screen endpoints. Trigger phrases: veed, remove video background, background removal, transparent video.
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webflowSkillDev tools
Manage Webflow sites: list sites and CMS collections, read and edit CMS items, and publish. Trigger phrases: webflow, webflow cms, publish webflow site.
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wiseSkillMedia
View Wise profiles and multi-currency balances. Read-only by design. Trigger phrases: wise, wise balance, transferwise.
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xSkillSearch
Read and write X: post and delete tweets, search recent tweets, like tweets, send DMs. Trigger phrases: x, twitter, tweet.
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xaiSkillAI & models
Query Grok chat completions and list available Grok models through the xAI API. Trigger phrases: xai, grok, chat with grok, grok model.
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ynabSkillDev tools
Read and write YNAB budgets: list budgets, accounts, balances, transactions, and categories; record transactions. Trigger phrases: ynab, budget, my budget, spending.
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zepSkillDocs & knowledge
Work with Zep's temporal memory: create users and threads, append messages, read distilled facts and history. Trigger phrases: zep, knowledge graph memory, conversation memory.
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ai-behavior-trees-utility-aiSkillProductivity
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use whe
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audio-designSkillMedia
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX
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bevy-ecsSkillAI & models
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — whe
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camera-systemsSkillAI & models
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Uni
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card-gameSkillAI & models
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
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create-game-assetsSkillAI & models
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
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dialogue-systemsSkillAI & models
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree,
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fps-shooterSkillAI & models
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
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game-aiSkillMedia
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the
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game-feelSkillMedia
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user
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game-jamSkillProductivity
Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.
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game-ui-uxSkillMedia
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair
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godot-2d-movementSkillDocs & knowledge
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
63,068 of the 63,139 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.