Agent App Modify

SkillMedia

Lets your agent update an existing web app built from templates, adding features, fixing bugs, redesigning, and relaunch it.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Agent App Modify skill

About this skill

Modify an existing Agent App application (PocketBase + React kit), add features, change design, fix bugs, then re-validate and relaunch it.

What this skill tells your AI

The instructions your AI receives, as published by craftos-dev/craftbot in skills/agent-app-modify/SKILL.md and read by ahel’s review.

You are changing an EXISTING app. Everything in the agent-app-creator skill applies (ownership rule, schema/verbs/UI order, kit usage, honesty rule) — this skill covers only what differs.

Step 0: Locate and understand

  1. Find the project: read agent_file_system/workspace/agent_app_projects.json or use the project id/path given in your instruction.
  2. Read the project's AGENT_APP.md (current plan/entities/ops) and reference/requirements.md. Read manifest.json for authMode and port.
  3. If something broke, read the logs FIRST: {project_path}/logs/frontend_console.log and {project_path}/logs/pocketbase.log.
  4. If the request is ambiguous, ask 1 batch of clarifying questions (a FINAL send_message (continue_work=false — the reply wakes the session)).
  5. Record the request in the spec BEFORE editing code: append a dated entry to reference/requirements.md under a ## Changes section (create the section if absent): - 2026-08-05: <the user's request, stated as a checkable capability>. NEVER rewrite the existing sections — they are the delivered contract; ## Changes is append-only. The verifier checks every entry there, so an unrecorded change is an unverified change (and a recorded one can never be silently dropped by a later modify). SUPERSESSION — the one permitted edit to old entries: when the new request REVERSES or REPLACES an earlier ## Changes entry (the user changed their mind, or the old entry demanded an approach the platform now rejects), wrap the stale entry in ~~strikethrough~~ — do not delete it (it stays as history) and do not leave it live (the verifier enforces every unstruck line, and contradictory live entries make the spec unsatisfiable: an app once went STUCK three times because old entries demanded a handler the validation gate forbids while the new entry forbade it — no code could satisfy both). Strike ONLY entries the new request genuinely contradicts, never entries you merely failed to build.

Rules for changing a live app

  • Ownership is unchanged: edit only frontend/src/app/, pb/pb_migrations/ (NEW files only — never edit, rename, or delete an applied migration: the filename is its identity in the live DB, and a renamed one makes the app unable to boot), pb/pb_hooks/ops.pb.js (+ new *.pb.js / *.js helper modules), operations.json (non-system), triggers.json, AGENT_APP.md. Adding/changing an agent trigger (app fires the agent): declare it in triggers.json first — see the creator skill's references/TRIGGERS.md; the gate re-derives capabilities.triggers on relaunch, and fires of undeclared names are refused in-app.
  • Schema changes are additive migrations. The user's data lives in pb/pb_data/ — never delete it, never drop-and-recreate collections that hold data. To alter a collection, write a new migration that loads and updates it (app.findCollectionByNameOrId(...) → modify → app.save(...)).
  • Relation fields need the target collection's ID — app.findCollectionByNameOrId('<name>').id, never the name.
  • Record the delta in AGENT_APP.md (what changed, new entities/ops).

Finish

agent_app_notify_ready(project_id="<PROJECT_ID>")   # gate + boot SHADOW env
agent_app_walk_verify(project_id="<PROJECT_ID>")    # verify + PROMOTE

walk_verify drives the app in a real browser (Playwright) against the requirements and PROMOTES on a clean verdict. notify_ready also auto-invokes the server ops your change touched and reports any failure with its response body — fix those before you call walk_verify.

These run in the shadow environment: notify_ready gates your code and boots the project's OWN tree a second time on a hidden port with a FRESH, EMPTY database — migrations replay at boot, so only data your migrations seed exists. Nothing is copied: your edits ARE the running candidate. The user's live app keeps serving the previously promoted build, untouched, and its data is NEVER cloned. Test freely against the shadow URL it returns (create whatever test records you need — they are thrown away). walk_verify drives the shadow in a real (headless) browser; a clean verdict is what PROMOTES your change to the live app (new migrations apply to the real data at its boot) and announces it.

  • The shadow DB starts empty every time. If a feature needs data to be visible, either seed it in a migration (survives promote) or create test records through the app/API after notify_ready (shadow-only, disposable).
  • While a shadow is up, agent-app ops/run/data <project_path> target IT automatically — you never pass the hidden port yourself.
  • Never run agent-app validate (without --outRoot) or agent-app dev against the real project dir of a RUNNING app — the in-place build overwrites the served frontend. notify_ready gates safely for you.
  • Never write test data to the live app (its DB is the user's real data; agent test writes outside the shadow are refused). Do all testing after notify_ready, against the shadow URL. GET /api/_a2app answers env: "dev" (= shadow) or env: "live" if you need to confirm which instance a port is.

HONESTY RULE: the change is live only when agent_app_walk_verify returns status: success — never tell the user a change is live when the relaunch, verification or deploy failed. On failure the user's app still runs the previous working version.

When verification comes back with defects

Failing features come back as a fix brief: defect cards with evidence, plus an ATTEMPT LOG — every previous round, the cause signature of each defect, what moved between rounds (cause identical, cause changed, gone, new) and any streak across them. It reports and stops; reading it is yours, and so is how you spend the round.

Two things you can write into that record. Each round is a fresh run that remembers nothing of the last one, so what is not written here is not known next round:

  • agent_app_report_finding(project_id="<ID>", ruled_out=["not the grant — dry-run of send_gmail returns 200"]) — causes you eliminated, and what eliminated them. Quoted back in every later brief.
  • agent_app_report_finding(project_id="<ID>", blocked_question="Which calendar should bookings write to?") — ends the work and puts one question to the user. For something you cannot GET (a decision, an account, a credential), not something you have not solved. It is also the only way to stop that the tracker does not read as walking out.

Repeating a failure does not end the work; only the mission budget does.

Signals

GitHub stars
386
Forks
45
Last commit
Sep 2026
Advanced
Item type
skill
Key
agent-app-modify
Source
github.com/craftos-dev/craftbot