Ceres Gameplay

SkillMedia

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Ceres Gameplay skill

What this skill tells your AI

The instructions your AI receives, as published by akikurisu/ceres in Plugins/ceres/skills/ceres-gameplay/SKILL.md and read by ahel’s review.

Start from the owning subsystem under Runtime/Gameplay and preserve the lifecycle established by GameWorld and Actor. Read gameplay-systems.md for subsystem selection, source anchors, and cross-system boundaries.

Keep application-specific rules outside the framework. Use ceres-flow when exposing gameplay behavior to executable graphs, and ceres-core when the change belongs to a reusable service rather than gameplay orchestration.

Signals

GitHub stars
129
Forks
4
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
ceres-gameplay
Source
github.com/akikurisu/ceres