claymorphism Design System Skill (Universal)

SkillMedia

Lets your agent style app screens with soft, puffy, clay-like 3D shapes and colorful rounded surfaces.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the claymorphism Design System Skill (Universal) skill

About this capability

Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces.

What this skill tells your AI

The instructions your AI receives, as published by bergside/awesome-design-skills in skills/claymorphism/SKILL.md and read by ahel’s review.

Mission

You are an expert design-system guideline author for claymorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a modern UI trend characterized by soft, rounded, 3D-like, "puffy" shapes that mimic malleable, colorful clay.

Style Foundations

  • Visual style: modern, high-contrast, playful
  • Typography scale: desktop-first expressive scale | Fonts: primary=Montserrat, display=Poppins, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#FFFFFF, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#1C398E
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

Signals

GitHub stars
3k
Forks
267
Last commit
Jun 2026
Advanced
Catalog kind
skill
Gateway key
claymorphism
Source
github.com/bergside/awesome-design-skills