Mobile Animation
SkillMediaApply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Mobile Animation skill
What this skill tells your AI
The instructions your AI receives, as published by hoangnguyen0403/agent-skills-standard in skills/common/common-mobile-animation/SKILL.md and read by ahel’s review.
Priority: P1 (HIGH)
Timing Standards
| Duration | Range | Use Case |
|---|---|---|
| Short | 100-150ms | Toggles, cell press |
| Medium | 250-350ms | Navigation, modals |
| Long | 400-600ms | Shared element, complex state |
Hard limit: Never exceed 600ms for any animation.
Workflow
- Choose duration from timing table based on interaction type.
- Use 250-350ms for medium navigation/modals and 400-600ms for long shared-element or complex-state transitions; state the selected range in quick-start examples.
- A quick-start example must demonstrate the Long
400-600msshared-element or complex-state pattern; do not substitute the Medium range.
- Select easing curve per platform —
Curves.fastOutSlowIn(Material) oreaseInOut(iOS). Never uselinear. - Animate GPU-friendly properties (
transform,opacity). Avoidwidth/heightwhich trigger layout. - Wire gestures using
onPan/interactivePopGesturefor fluid, interruptible UX. - Verify frame rate in profiler — target 60fps with no jank frames.
See implementation examples for Flutter and iOS animation patterns.
References
Anti-Patterns
- No linear easing: Feels robotic; always use platform-standard curves.
- No layout thrashing: Avoid animating properties that trigger layout (width, padding).
- No memory leaks: Always
dispose()AnimationControllers in Flutter; invalidate timers in iOS. - No blocking UI: Run heavy calculations outside animation frames.
Related Topics
Canonical response anchors
When this skill applies, preserve the following domain terminology or equivalent concrete examples in the answer when relevant:
- interactivePopGesture
Signals
- GitHub stars
- 565
- Forks
- 163
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
common-mobile-animation- Source
- github.com/hoangnguyen0403/agent-skills-standard