Mobile Animation

SkillMedia

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Mobile Animation skill

What this skill tells your AI

The instructions your AI receives, as published by hoangnguyen0403/agent-skills-standard in skills/common/common-mobile-animation/SKILL.md and read by ahel’s review.

Priority: P1 (HIGH)

Timing Standards

DurationRangeUse Case
Short100-150msToggles, cell press
Medium250-350msNavigation, modals
Long400-600msShared element, complex state

Hard limit: Never exceed 600ms for any animation.

Workflow

  1. Choose duration from timing table based on interaction type.
    • Use 250-350ms for medium navigation/modals and 400-600ms for long shared-element or complex-state transitions; state the selected range in quick-start examples.
    • A quick-start example must demonstrate the Long 400-600ms shared-element or complex-state pattern; do not substitute the Medium range.
  2. Select easing curve per platform — Curves.fastOutSlowIn (Material) or easeInOut (iOS). Never use linear.
  3. Animate GPU-friendly properties (transform, opacity). Avoid width/height which trigger layout.
  4. Wire gestures using onPan / interactivePopGesture for fluid, interruptible UX.
  5. Verify frame rate in profiler — target 60fps with no jank frames.

See implementation examples for Flutter and iOS animation patterns.

References

Anti-Patterns

  • No linear easing: Feels robotic; always use platform-standard curves.
  • No layout thrashing: Avoid animating properties that trigger layout (width, padding).
  • No memory leaks: Always dispose() AnimationControllers in Flutter; invalidate timers in iOS.
  • No blocking UI: Run heavy calculations outside animation frames.

Related Topics

Canonical response anchors

When this skill applies, preserve the following domain terminology or equivalent concrete examples in the answer when relevant:

  • interactivePopGesture

Signals

GitHub stars
565
Forks
163
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
common-mobile-animation
Source
github.com/hoangnguyen0403/agent-skills-standard