Create a rigged 3D avatar
SkillMediaTurn a text prompt (or reference image) into a rigged, animation-ready 3D avatar (GLB). Use when you or the user want to create, generate, or make a 3D avatar, character, or humanoid figure that can be posed and animated — "make a 3D avatar of a knight", "generate a character I can animate", "create a rigged astronaut". Generates the mesh and adds a humanoid skeleton in one step. Returns a GLB URL plus a pose-studio link.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Create a rigged 3D avatar skill
What this skill tells your AI
The instructions your AI receives, as published by nirholas/three.ws in .agents/skills/create-3d-avatar/SKILL.md and read by ahel’s review.
Turn a text prompt or a reference image into a rigged, animation-ready humanoid avatar (GLB). One call generates the textured mesh, then auto-rigs it — adding a humanoid skeleton and skin weights — so the model can be posed and play animation clips immediately.
The result is a glbUrl for the rigged model plus a pose-studio link that
opens the avatar ready to pose in the browser.
When to use which tool
| Goal | Use |
|---|---|
| A posable humanoid character from text/image | this skill |
| A static object / prop / creature | generate-3d-model |
| Add a skeleton to a GLB you already generated | rig-a-model |
Auto-rigging assumes a humanoid figure. A clearly non-humanoid subject
(furniture, vehicle, quadruped) is steered to generate-3d-model instead.
Fastest path — the MCP tool
If the three.ws MCP server is connected, call the one-step avatar tool:
- Tool:
forge_avatar - Input:
{ "prompt": "<character description>" }or{ "image_url": "<https URL to a reference image>" }prompt— describe a single full-body humanoid in a neutral standing pose:"a friendly cartoon astronaut in a glossy white suit".image_url— reconstruct and rig a character from a photo/render.allow_non_humanoid— settrueonly to rig a non-humanoid subject anyway.
- Returns: the rigged
glbUrl(orriggedGlbUrl), the intermediate mesh URL, a pose-studio link, and per-stage timing.
For a fast unrigged figure (no skeleton), use text_to_avatar instead — same
inputs, mesh only.
Portable path — the hosted HTTP endpoint
No MCP client needed. The free hosted lane is a public JSON-RPC endpoint at
https://three.ws/api/mcp-studio:
curl -s -X POST https://three.ws/api/mcp-studio \
-H 'content-type: application/json' \
-d '{
"jsonrpc": "2.0",
"id": 1,
"method": "tools/call",
"params": {
"name": "forge_avatar",
"arguments": { "prompt": "a friendly cartoon astronaut in a glossy white suit" }
}
}'
structuredContent returns the rigged model:
{
"kind": "avatar",
"glbUrl": "https://three.ws/cdn/creations/def456/rigged.glb",
"viewerUrl": "https://three.ws/viewer?src=https%3A%2F%2Fthree.ws%2F...",
"format": "glb",
"rigged": true,
"prompt": "a friendly cartoon astronaut in a glossy white suit"
}
Manual two-step (REST)
forge_avatar is generate-then-rig bundled. You can run the steps yourself over
POST /api/forge — generate a mesh, then rig it:
# 1. Generate the figure (see generate-3d-model/reference.md for the submit/poll shape)
# "tier": "high" matches what forge_avatar/text_to_avatar request automatically —
# it is the tier the router maps to the self-host Hunyuan3D lane for IRL realism.
curl -s -X POST https://three.ws/api/forge -H 'content-type: application/json' \
-d '{ "prompt": "a friendly cartoon astronaut in a glossy white suit", "tier": "high" }'
# 2. Rig the resulting GLB (see rig-a-model)
curl -s -X POST "https://three.ws/api/forge?action=rig" -H 'content-type: application/json' \
-d '{ "glb_url": "<glbUrl from step 1>" }'
What to do with the result
- Give the user the pose-studio / viewer link — they can pose and preview the rigged avatar in the browser.
- Give the
glbUrlfor download / import into a 3D engine; it already carries a humanoid skeleton and skin weights, so animation clips play on it.
Prompting tips
- One full-body humanoid, neutral standing pose, arms slightly away from the body — best for a clean rig.
- Name the silhouette and materials:
"a tall slender elf ranger in green leather armor". Avoid scenes, props held in hand, or multiple characters. - Hands are the hardest part of the mesh to get right.
forge_avatar/text_to_avataralready direct the generator toward relaxed, open hands with fingers separated and visible (never a fist, never a hand hidden behind the body or in a pocket) — do not fight that by asking for "hands on hips" or "arms crossed" unless you accept a higher chance of fused-finger geometry. Asking is not the same as getting: measured across six personas on 2026-09-08, a prompt that explicitly said "hands open, fingers separated" still came back with both hands fused into one clasped blob at the chest in one case, and with cleanly separated fingers in another. What correlates with separated fingers is the hands being away from the torso and from each other in the described pose, so say where the hands are ("arms hanging at his sides, palms forward"), not just what they are doing. - Both avatar tools always request the platform's
highquality tier under the hood — the self-host Hunyuan3D lane (people/organic-subject strength, portrait realism cues on the reference image) instead of the faster draft/standard default. This is automatic; no input needed.
Higher-fidelity & paid lanes
The full three.ws MCP server also exposes higher-fidelity, art-directed and paid
avatar lanes. The free hosted path above is the cross-platform-safe one. The rig
internals (skeleton convention, what makes a model riggable) live in the
rig-a-model skill.
Errors
rate_limited/busy— honorretryAfterand retry.not_configured— lane momentarily cold; retry shortly.- Generation succeeded but rigging failed — you still get the unrigged mesh URL;
hand it back and offer to retry rigging via
rig-a-model.
Never report a dead or empty link as success.
Signals
- GitHub stars
- 114
- Forks
- 29
- Last commit
- Sep 2026
Advanced
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create-3d-avatar- Source
- github.com/nirholas/three.ws