Dev-Frontend — Domain-Correct Frontend Engineering
SkillMediaMUST USE for any frontend, web UI, or visual implementation work — building, styling, or redesigning pages/components, responsive layouts, motion, component architecture, and production-surface polish. Pairs with cxc-dev-uiux-design: load it first when design direction is vague; this skill implements the chosen direction. Triggers: 'frontend', 'UI', 'component', 'CSS', 'responsive', 'animation', 'React', 'Vue', 'Svelte', 'Tailwind', 'layout', 'styling', 'redesign', 'mockup', 'anti-slop', '프론트엔드', 'UI 작업', '반응형', '디자인 수정'.
Available today. Use it from your connected AI after setup.
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Then ask your AI: use the Dev-Frontend — Domain-Correct Frontend Engineering skill
What this skill tells your AI
The instructions your AI receives, as published by lidge-jun/codexclaw in plugins/codexclaw/skills/dev-frontend/SKILL.md and read by ahel’s review.
Build production-grade frontend implementations from an established product/design direction. This skill owns HTML/CSS/component/runtime implementation, responsive behavior, accessibility wiring, visual verification, and frontend platform rules.
Role separation: For design judgment — typography/color/layout direction, UX decision gates, product personalities, or vague visual briefs — load
dev-uiux-designfirst. This skill implements the chosen direction;dev-uiux-designmakes the design decisions. Implementation anti-slop tell detection and enforcement stays here (concrete rendered tells in UI); design-level concept/taste judgment lives indev-uiux-design.
Role boundary (canonical — identical in
devanddev-uiux-design):devowns universal process, evidence, and safety rules.dev-uiux-designowns design intent, direction, and concept judgment.dev-frontendowns concrete frontend implementation and rendered tell enforcement. Anti-slop has three layers:dev= output/process hygiene (FAMILY-SLOP-01),dev-uiux-design= concept/taste judgment (is this direction generic or domain-wrong?),dev-frontend= rendered implementation tell detection and removal (FE-AI-TELL-01).
C0/C1 work (small local patches): See
dev§0.0 Work Classifier + §0.1 Patch Fast-Path before reading references.
Modular References
| File | When to Read | What It Covers |
|---|---|---|
references/core/crud-ui.md | C2 list/detail/form product screens | State coverage (loading/empty/error/permission), forms, objective UX gates |
references/core/anti-slop.md | New/redesigned visual surfaces, visual audits, and variant generation | 2026 AI slop patterns, Korean slop, oversized text, fake assets, default UI smells |
../dev-uiux-design/references/design-trends.md | Calibrating a dated design example | Source provenance, surface-specific exceptions, and re-verification before promoting a sample to a default |
../dev-uiux-design/references/design-trends.md | Implementing a dated trend or checking whether a technique is stable | 2026-07-14 axis prevalence, technique maturity, signature status, risks, and re-crawl/promotion rules |
references/core/aesthetics.md | Implementing an established visual direction | Domain-correct typography, color, composition constraints, serif three-role system, expressive/functional layers, AI-brand grammar |
references/core/product-density.md | Apps, tools, dashboards | Density profiles for landing, consumer app, SaaS, ops, finance, devtools |
references/core/asset-requirements.md | Any public/product/visual surface | Required screenshots, images, diagrams, charts, generated bitmaps, or 3D assets, mockup production pipeline |
references/core/visual-verification.md | Changes affecting rendered layout | Screenshot, viewport, text fit, state, asset, and motion verification |
references/core/token-source-divergence.md | Changing colour, type, spacing, or breakpoint values in a repo that declares the same tokens in two or more places | Source inventory, authority and sync arrangement, one-sided-change gate, literal classification, rendered parity |
references/core/content-surface-pipeline.md | Speeding up or changing a surface produced repeatedly by a content-design-development chain; read alongside layout-discipline.md (layout grammar) and asset-requirements.md (asset production), which own different questions about the same pages | Mapping the handoff, locating the constraining step, multi-path render resolution, data-injected style, preview fidelity, per-block QA, release coupling |
../dev-uiux-design/references/conversational-ai.md | Implementing a turn-based AI surface with streaming, interruption, regeneration, or uncertain results | Turn-state contract the frontend must preserve before wiring rendering and a11y |
references/core/korea-2026.md | Korean-first or Korea-facing UI | Korean service patterns, CJK typography, formats, mobile flows, Korean serif/myeongjo display |
references/core/ux-writing-ko.md | Korean UI copy | Natural Korean labels, error messages, tone, spacing, punctuation |
references/core/soft-3d-asset-gates.md | 3D/miniature/character-like visuals | Toss-style soft 3D vs generic cute asset slop, domain gates |
references/core/motion.md | Motion/animation needed | CSS animations, Framer Motion, CSS scroll-driven timelines, pointer-proximity chip motion (magnetic/dock), View Transitions, domain gates, organic bg + capsule label, product-led hero motion |
references/core/liquid-glass.md | Translucent materials, glass chrome, pill-chip surfaces | Liquid Glass layer discipline, named material states (pill-at-top/pill-scrolled/media-overlay/clear), FE-PILL-NEST-01, blur-free pill alternative, perf + a11y gates |
references/core/top-bar.md | Top/nav bar composition, sticky chrome | Top-bar grammar: geometry, slots, scroll-state contract (FE-TOPBAR-STATE-01), hover-surface contract (FE-TOPBAR-HOVER-01), domain gate, mobile collapse |
references/core/iterative-design.md | Multi-round design | LLM convergence problem, Diverge→Kill→Mutate process, upgrade techniques |
references/core/prototype-variants.md | Runnable design variants | ?variant= switchers, structurally distinct options, cleanup after winner selection |
references/core/typography-wrapping.md | Heading/descriptor text changes | text-wrap: balance/pretty, natural phrase breaks at any width, dynamic-viewport verification, ch units, Korean keep-all/orphan rules (verified 2026-07-07) |
references/core/logo-sections.md | Integration/partner logo display | Marquee CSS, static grid, orphan cell fix, grayscale treatment, no individual hover |
references/core/brand-asset-sourcing.md | Brand logos in UI | Simple Icons/SVGL sourcing, AI agent strategy, placeholder hierarchy, legal guide |
references/core/reference-capture.md | Cloning/analyzing other sites | HTML+asset capture mechanics (pageAssets/curl), analysis-only legal line, provenance manifest, never-ship gate |
references/core/dropdown-layer.md | Dropdowns, selects, menus, pickers | Unified dropdown design layer (FE-DROPDOWN-LAYER-01): one skin over headless primitives, DS-detection precedence, scope table, mobile sheet |
references/core/layout-discipline.md | Landing/marketing pages | Hero, eyebrow, section repetition, bento, zigzag, per-section responsive transforms, hero composition grammar (2026) |
references/core/section-level-sourcing.md | Section-level design work (hero, pricing, testimonials, etc.) | Per-section-type reference sources from Land-book, One Page Love, Lapa.ninja |
references/core/consistency-locks.md | Any multi-section page | Color, shape, theme consistency per page |
references/core/responsive-viewport.md | Layout or breakpoint changes | Canonical breakpoints, page containment, container queries, responsive images, safe area, split-screen |
references/core/mobile-ux.md | Consumer/landing pages with mobile traffic | Thumb zone, touch targets, sticky CTA, mobile section composition, bottom sheet, portrait media |
references/core/seo-baseline.md | Public-facing sites, SSR/SSG | SEO meta, JSON-LD, robots.txt, GEO strategies, OG/Twitter cards |
references/core/a11y-patterns.md | Interactive widgets, modals, forms | ARIA patterns, focus management, keyboard nav, screen reader testing |
references/core/performance-budget.md | Launch / audit | CWV targets, bundle budgets, font loading, image optimization, build gates |
references/core/theme-switching.md | Dark mode / theme | CSS custom properties toggle, FOWT prevention, transition, component checklist |
references/core/color-system.md | Color tokens, palettes wiring, theme-ready CSS | Token layering, oklch() + fallback discipline, color-mix(), light-dark(), Tailwind v4/shadcn wiring, contrast gates (verified 2026-07-07) |
references/core/i18n-global.md | Multi-language / RTL | RTL layout, pluralization, Intl API, locale switching, content expansion |
See also: dev-uiux-design skill | Vague requests, onboarding, UX states | Intent discovery, design isms, product personalities, onboarding/empty/error patterns |
references/stacks/react.md | React projects | Server Components, hooks, state, TanStack Query, shadcn/ui, performance |
references/stacks/nextjs.md | Next.js projects | App Router, RSC, image optimization, data fetching, middleware |
references/stacks/vanilla.md | HTML+CSS+JS (no framework) | Zero-dependency, viewport fitting, responsive CSS, progressive enhancement |
references/stacks/svelte.md | Svelte/SvelteKit projects | Svelte 5 Runes, SvelteKit 2 routing/actions, snippets, migration from Svelte 4 |
references/stacks/mobile-native.md | Native mobile app development | RN/Expo current pairing, Flutter 3.44, KMP, Swift 6, framework selection |
references/stacks/astro.md | Astro projects | Islands architecture, multi-framework shell, content collections, SSG/SSR/hybrid |
Start with anti-slop.md, aesthetics.md, responsive-viewport.md, and visual-verification.md. Add domain/locale/stack references only when relevant.
For C2 ordinary app screens (form/table/list/detail), crud-ui.md alone suffices; add the style references above for marketing/visual surfaces or C3+ work.
- UI/rendering bug RCA: load
dev-debugging. - Build pipeline, bundle config, or deployment: load
dev-devops. - Project setup or file placement conventions: load
dev-scaffolding. - Data-driven dashboards, reporting views, or data format expectations: load
dev-data.
When frontend choices depend on current framework, design-system, browser API, library
behavior, or package/source freshness, follow dev §External Evidence and Recall Routing
and load the search skill for current/external lookups.
Verification grounding
STRICT: For render/executable artifacts (HTML, SVG, games, UI, charts), run the real renderer: headless browser, screenshot, canvas check, or equivalent. Observe the actual output yourself, fix what observation reveals, then re-run. Static parsing confirms well-formed files; it does not prove the artifact is visually or interactively correct. One clean observation is enough for unchanged state; do not re-render unchanged output just to repeat evidence.
0. Frontend Routing
Before designing or coding, classify the work:
| Decision | Options | Why It Matters |
|---|---|---|
| Product surface | landing, app, dashboard, AI tool, public service, education, game, creative | Sets density, typography scale, asset requirements |
| Locale | Korean-first, global/i18n, English-only | Sets CJK typography, copy, date/number formats |
| Density | campaign, consumer app, productivity, SaaS, ops, finance, developer console | Prevents landing-page composition inside repeated-work tools |
| Asset need | none, screenshot, product photo, diagram, chart, illustration, soft 3D, game asset | Prevents asset-free gradient/card UI |
| Soft 3D/character gate | not allowed, subtle, primary | Prevents generic cute 3D/mascot slop |
| Motion intensity | static, feedback-only, expressive, cinematic | Prevents cinematic motion in utility workflows |
Default rules:
- For apps/tools/dashboards, build the actual working surface first, not a marketing hero.
- For Korean-first work, read
korea-2026.mdandux-writing-ko.md. - For any soft 3D miniature, mascot, chibi, toy-like object, or character-like asset, read
soft-3d-asset-gates.md. - For product/brand/object/place/person pages, use concrete visual assets in the first viewport.
- For finance, government, B2B, admin, auth, security, and developer tools, keep visual warmth restrained and subordinate to clarity.
- Every user-facing decision point must justify its existence — defaults first, one primary action per screen, choices demoted to progressive disclosure (
cxc-dev-uiux-designUX-LAZY-01 owns the gate). - For text-heavy surfaces (landing, marketing, editorial, public service), apply typography wrapping defaults — see
typography-wrapping.md. Dashboard table cells are excluded.
1. Component Identification
When the user describes UI in vague terms (e.g. "접히는 거", "팝업 같은 거"):
- Recommend the best-fit component with reasoning:
<Name> — <what it does, why it fits> - Confirm, then proceed
If the user already names a specific component, skip this step. Reference: component.gallery/components
For new React/Vue/Svelte/Next UI source files, prefer .tsx or typed component files when the repo supports TypeScript. Inherit dev TypeScript strict-compatibility rules.
If frontend structure is unclear, read existing source-of-truth docs first, then document pages, components, routes, state stores, and build commands in the repo's existing docs before broad implementation.
1.5 Objective Gates vs Style Samples
Two different kinds of rules live in this skill (see dev §0.2):
- Objective UX gates (STRICT/DEFAULT) — accessibility baseline (§7, §11), state coverage (loading/empty/error/permission), keyboard operability, visible focus, contrast. Missing these are review findings.
- Style direction (STYLE_SAMPLE) — design direction intake (§2), aesthetics, density profiles, product personalities, preset tokens, and the concrete values in §4-§5 (palettes, font choices, pixel max-widths). These illustrate acceptable choices; they are NOT requirements, must not override an existing design system (Design System Detection stays MANDATORY), and must never be enforced as universal taste (UX-STYLE-01).
2. Design Direction Intake
When the user cannot articulate a clear design direction, load
dev-uiux-designfirst — it owns intent discovery and direction selection. This section validates and implements the chosen direction; it does not choose independently.
Before coding, validate the design direction from dev-uiux-design (or a concrete brief):
- Purpose: What problem does this interface solve? Who uses it?
- Surface: Is this a working tool, dashboard, public service, AI workflow, game, landing page, or editorial surface?
- Tone: Confirm the direction. For product tools this often means quiet, dense, trustworthy, and fast rather than loud.
- Constraints: Framework, performance budget, accessibility requirements.
- Signature: What ONE visual signature will make this unforgettable? (the signature
moment; supporting scroll reveals may exist alongside it per
motion.mdFE-MOTION-BUCKET-01)
When user intent is vague ("깔끔하게", "모던하게", "just make it look good"), read the dev-uiux-design skill and run the User Intent Discovery Protocol before making routing decisions.
If the user cannot answer these questions, use the dev-uiux-design skill's structured preference elicitation flow. Offer product references ("Notion 느낌? Linear 느낌?") and visual comparisons.
Concept pass before code (pointer — canonical: dev-uiux-design §2.5 UX-CONCEPT-GEN-01):
for C2+ expressive or brand-visible surfaces, load dev-uiux-design §2.5 before
implementation. It owns direction discovery, concept branching (open direction: 5
distinct isms → lock one → refine; concrete direction: 3-5 contextual variants),
synthesis, and direction lock. Resume here after DESIGN.md is locked.
Intentionality over intensity. Bold maximalism, refined minimalism, dense utility, and friendly consumer UI can all work when they match the domain.
3. Baseline Configuration
Adjust these dials based on what's being built. Present to user if unclear.
| Dial | Default | Range | Meaning |
|---|---|---|---|
| DESIGN_VARIANCE | 5 | 1-10 | 1=symmetric utility, 10=asymmetric art |
| MOTION_INTENSITY | 4 | 1-10 | 1=static, 10=cinematic choreography |
| VISUAL_DENSITY | 5 | 1-10 | 1=art gallery airy, 10=cockpit dense |
After Design Read, set dials per dev-uiux-design §2 Dial Setting.
Product density profile (D1-D8 in references/core/product-density.md) sets component class; VISUAL_DENSITY (1-10) sets spacing within that class. These are orthogonal axes.
Adapt dynamically based on user requests. Dashboard → density up. Portfolio → variance up. Data tool → motion down. Korean app/tool surfaces usually need higher density and clearer hierarchy, not oversized hero text.
4. Implementation
Read references/core/aesthetics.md for full guidelines. Summary:
-
Typography: Use domain-appropriate typography. For Korean-first UIs, prioritize CJK-safe stacks before Latin display fonts. Apply
text-wrap: balanceon all headings AND short descriptors (hero subtitle, card description, caption — anything 1-3 lines). Usetext-wrap: prettyonly on body paragraphs (4+ lines).prettyhas no effect on short text and will leave Korean orphans like "합니다." or "화." on a line alone. Seetypography-wrapping.mdfor full rules. -
Color: Max 1 accent. Use neutral bases (Zinc/Slate) with singular high-contrast accent — avoid purple-on-white. One-note means the ENTIRE page is dominated by variations of a single hue family. One accent color with neutral bases is correct, not one-note.
-
Layout: Match the product surface. Avoid centered-card/hero patterns in repeated-use tools.
-
Motion: See
references/core/motion.md. One signature moment + a few supporting reveals > 10 scattered effects; landing-bucket floor/ceiling per FE-MOTION-BUCKET-01. -
Assets: Use screenshots, product images, diagrams, charts, illustrations, generated bitmaps, or soft 3D only when they add product meaning. Never ship a placeholder. Prefer real/generated image or video assets over CSS gradient washes. Read any design reference or captured screenshot back into context with
view_imagebefore matching it. Third-party captures followreference-capture.md(analysis-only, provenance manifest).- Probe:
ima2 status→ima2 serveif down → recheck. - Generate:
ima2 genwith explicit long prompts;--reffor style anchors. - Inspect:
view_imageevery candidate. - Synthesize: element ledger per FE-ASSET-SELECT-01.
- Iterate:
ima2 editfor targeted fixes. - Verify: browser screenshot of rendered result.
Fallback:
$imagegenonly when ima2 is truly unavailable.ima2supports multi-candidate generation (-n N, multimode, and independent CLI parallel; FE-ASSET-PARALLEL-01), prompt builder, session style sheets, and provider routing (GPT/Grok/Gemini; FE-ASSET-PROVIDER-01). Monitor parallel jobs withima2 ps --jsonand cancel unwanted jobs withima2 cancel <id>. For motion assets, useima2 videounder FE-MOTION-VIDEO-01. Prompts must specify subject, composition, palette, lighting, style, and aspect perasset-requirements.md.Concept mockups guide implementation and are not shipped; production assets require candidate inspection and selection; cutout assets additionally follow FE-ASSET-BG-01.
- Probe:
-
Visual verification: exercise the changed flow using the available capability selected by
dev/references/browser-routing.mdanddev-testing§4.7. Read rendered output and verify the interaction; no single optional browser is mandatory.
Icon Implementation (FE-ICON-01, DEFAULT)
- Library route: install
@phosphor-icons/reactby default. Useiconoir-react,@untitledui/icons,@hugeicons/react, orlucide-reactonly when the Design Read selects Iconoir, Untitled UI, Hugeicons, or Lucide respectively; confirm the exact package and license before installation. - Custom route: generate the approved icon artwork with
ima2 icon, trace it withvtracer, optimize the SVG withsvgo, then convert it withsvgrwhen a React component is required. Preserve an editable source asset and inspect both the SVG and rendered component before shipping. - Layer consistency: use one library per icon layer. Do not mix Phosphor navigation with Lucide content icons; a separate custom/premium domain layer is allowed only when it is deliberately art-directed as a layer.
- Weight semantics:
regularis the default state,fillindicates selected or active state, andduotoneis reserved for empty states or illustrative emphasis. Keep size, optical weight, color behavior, and accessible labels consistent.
Cutout Asset Generation (FE-ASSET-BG-01 surface — STRICT)
Every cutout asset MUST follow references/core/asset-requirements.md § Asset Background Strategy; load it with ima2 skill front ref asset-requirements when ima2 is available.
5. Anti-Slop Enforcement
Rule classes (dev §0.2): items below are DEFAULT — deviate with a stated reason; concrete values and palettes are STYLE_SAMPLE (§1.5); the emoji-as-UI-icon ban is the only STRICT item.
Read references/core/anti-slop.md for full rules. Key standards:
Award examples do not establish universal taste rules. Use the shipped design-trends reference and reopen its sources; explain the product-specific role and preserve accessibility. No private goalplan is required to justify a design decision.
Hero discipline (FE-HERO-01)
- First viewport must fit: hero content leaves a hint of the next section on mobile and desktop.
- Keep hero copy to ~4 text elements max: headline, subhead, primary CTA, one proof/context line.
- Do not put trust strips, pricing teasers, feature bullets, or mini dashboards inside the hero.
- Logo walls belong below the hero, not as hero filler.
- Plan font scale with image/product scale so neither crushes the other.
Before delivery, run the second-order reflex test (FE-REFLEX-TEST-01, anti-slop.md) against both the obvious category default and its fashionable opposite.
Audit composite convergence tells under FE-CONVERGENCE-01 (anti-slop.md): hairline border+shadow, icon-tile-above-heading, italic-serif-hero, hero-metric template, and other multi-element compositions.
Shortened here. Read the whole file on GitHub.
Signals
- GitHub stars
- 37
- Forks
- 7
- Last commit
- Sep 2026
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cxc-dev-frontend- Source
- github.com/lidge-jun/codexclaw