Design Craft
SkillMediaConstraint + process skill for UI that reads "designed", not "AI-generated". Mandatory two-pass process (token plan grounded in the subject's world + ONE signature element, then self-critique) whose output is the project's root DESIGN.md — the design contract re-read on every UI generation. Navigation selection matrix, logo rule (vary expression not placement), icon discipline (one library, labeled), typography pairing recipe, dominant+accent color, copy rules — on top of a non-negotiable usability floor (focus rings, empty/loading/error states, WCAG AA, <=200ms). Ships with AVOID-LIST.md (versioned AI-tell list) and DESIGN-TEMPLATE.md (DESIGN.md template). Triggers: build UI, new component, design review, polish UI, "looks like AI made it", design system, style guide, /toh-vibe, /toh-ui, /toh-design.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Design Craft skill
What this skill tells your AI
The instructions your AI receives, as published by wasintoh/toh-framework in src/skills/design-craft/SKILL.md and read by ahel’s review.
Two layers — never confuse them:
| Layer | What | Where decided |
|---|---|---|
| Creative layer | Palette, type, nav, signature element — different per project | Root DESIGN.md, generated from DESIGN-TEMPLATE.md |
| Usability floor | Evidence-backed rules that never bend | Bottom of this file |
Sibling files (same folder):
AVOID-LIST.md— versioned AI-tell list. Consult during identity generation and every design review.DESIGN-TEMPLATE.md— template + filled example for the generated per-project rootDESIGN.md.
The contract: root DESIGN.md is the project's design identity. Re-read it before every UI generation — never work from memory of it. If it doesn't exist and UI is about to be written, generate it first (two-pass process below → template). For UI projects it is the first plan task (design-reviewer authors it before any UI work).
Meta-Rule
Defaults are fine when chosen for the brief. Never when inherited.
Inter, indigo-500, rounded-lg, a 3-card feature row — each is legitimate when the brief calls for it, and slop when it appears because it's the training-data median. Every value in the UI must trace to a DESIGN.md token chosen for THIS project.
Two-Pass Process (mandatory before any UI code)
Pass A — compact token plan. Ground it in the subject's actual world — materials, place, era, mood. (A restaurant supply marketplace lives among stainless steel, wet markets, delivery bikes — not "warm and friendly".)
- 4-6 named hex colors incl. hue-biased neutrals (never pure gray)
- Display / body / utility typeface roles + weights
- One-sentence layout concept
- ONE signature element — the single bold, memorable move (distinctive hero treatment, unusual data display, strong typographic motif). One. Everything else stays quiet.
Pass B — self-critique. Ask: "Would I produce this exact plan for any similar brief?" If yes → revise and state what changed. Check the plan against AVOID-LIST.md.
Only after Pass B survives: write the plan into DESIGN.md and code — deriving every color/type/radius/motion value from it. No raw Tailwind palette colors (indigo-500) that bypass the tokens.
Navigation Selection Matrix
| Project type | Navigation pattern |
|---|---|
| Marketing / landing | Visible top bar, 4-7 text links |
| Dashboard / app | Left sidebar with labeled icons |
| Content / docs | Top bar + secondary sidebar / table of contents |
| E-commerce | Top bar + mega menu for categories |
| Peer views (same-level sections) | Tabs |
Hard rules, all patterns:
- Never a hamburger on desktop — hiding nav halves discoverability. Visible links at
md+ always. - Nav items are real links (
<a>/<Link>), never divs with onClick. - URL reflects state — views are shareable and back-button-safe.
Logo Rule — vary expression, not placement
- Top-left, clickable to home — always, for apps and sites (NNGroup: returning home is ~6x harder with a centered logo).
- Brand variety comes from wordmark treatment (typeface, weight, spacing), a motif, or an accent system — not from moving the logo.
- Centered logo ONLY for editorial/luxury briefs that explicitly call for it, and only with a compensating home affordance (visible "Home" link).
Icon Discipline
- Exactly ONE library per project, declared in DESIGN.md: Lucide / Phosphor / Heroicons / Tabler — plus stroke weight and size grid (e.g. 16/20/24).
- Every icon gets a text label — except true universals (search, close ×, chevron).
- Icon-only buttons require
aria-label. - Never emoji as UI icons.
- "No icons" is a valid choice — often the stronger one for editorial identities.
- Icon-tile-above-heading cards are the #1 AI tell (see AVOID-LIST). Icons support content; they don't headline it.
Typography Pairing Recipe
Formula: characterful display + complementary body + optional mono/data face.
- Inter / Geist are body/utility faces ONLY — never the personality carrier.
- Use weight extremes: pair 100-200 against 800-900 instead of everything at 400-600.
- Hero: 3x+ size jump from body. Scale ratio >= 1.25. Body measure 65-75ch.
tabular-numson any column of numbers. - Category starting points — rotate; never converge across projects:
- Editorial / food / lifestyle → Fraunces, Newsreader
- Technical / data → IBM Plex family
- Startup / product → Cabinet Grotesk, Satoshi These are prompts, not defaults. Pick for the brief; if the last project used it, pick differently.
- Thai: IBM Plex Sans Thai / Noto Sans Thai / Anuphan / Sarabun. Next.js: load via
next/font(self-host, no layout shift) — never a raw Google Fonts<link>.
Type scale (Tailwind)
Display / Hero: text-4xl / text-5xl+ display face tracking-tight
Page Title: text-2xl font-semibold (24px)
Section Title: text-lg font-medium (18px)
Card Title: text-base font-medium (16px)
Body: text-sm font-normal (14px, line-height 1.5-1.6)
Small / Caption: text-xs text-muted-foreground (12px)
Rules: headings never font-normal · body regular, never bold-everything · max 3 sizes per component · no long ALL-CAPS runs.
Color
- Dominant + sharp accent — commit to a dominant character, cut it with one sharp accent. Timid even distribution reads generic.
- Semantic status colors (good / warn / critical) are separate tokens from the brand accent — never reuse the accent for status.
- Design light AND dark token-first; both stated in DESIGN.md. Dark mode is its own palette, not inverted gray.
- Palette sourced from the subject's world or a named cultural aesthetic — name the source in DESIGN.md.
- Neutrals are hue-biased toward the palette, never pure
#808080. No pure#000text. Contrast passes WCAG AA in both modes. - Wire tokens as CSS custom properties (Tailwind 4
@theme/ shadcn variables):--background --foreground --muted-foreground --border --primary --destructivemap to DESIGN.md tokens. - No gradients on primary buttons — solid reads intentional.
Copy Rules
- Active voice. No buzzwords (streamline, empower, supercharge, unleash).
- Buttons say exactly what happens: "Save invoice", not "Continue" / "Submit".
- Errors state the fix: "Card declined — try another card", never an apology or a stack dump.
- Declare a case system in DESIGN.md (e.g. sentence case everywhere) and keep it.
- Real content stance: realistic domain data, no Lorem ipsum, no "Welcome back, User! 👋". Copy follows the project language (Thai = real Thai copy, not stiff translation).
Density & Spacing
Layout reflects the real work, not an empty template:
- Dashboard / admin / data → dense: tables, stat rows, real data. Not "3 floating cards + giant hero".
- Marketing / landing → narrative sections with substance; hero allowed but earns its space.
- Form / settings → vertical flow, related fields grouped.
- Mix composition: table / list / stat / section — never
Card → Card → Card. Don't center everything.
Spacing scale (Tailwind — use consistently)
2 (8px) inline / icon gap
3 (12px) gap within a component
4 (16px) standard gap between elements
6 (24px) between components / card padding
8 (32px) between sections
12 (48px) major page sections
Same level = same gap. No random p-3 here, p-5 there.
Border-radius — vary by element, cap declared in DESIGN.md
Inputs / small buttons: rounded-md (6px)
Cards / dialogs: rounded-lg / rounded-xl (8-12px)
Avatars / pills / badge: rounded-full
Cap: 12px (rounded-xl) for general containers
Component Patterns (structural — visual character comes from DESIGN.md tokens)
React 19: ref is a normal prop — no forwardRef.
// Card — thin border + light shadow; no gradient border, no glassmorphism, no rounded-3xl
<Card className="bg-card border shadow-sm">
<CardContent className="p-6">{/* ... */}</CardContent>
</Card>
// Buttons — one primary per view; no gradient / 3D
<Button>Save invoice</Button>
<Button variant="outline">Cancel</Button>
<Button variant="destructive">Delete</Button>
<Button variant="ghost" size="icon" aria-label="Settings"><Settings className="size-4" /></Button>
// Form (React 19 Actions) — label above input, inline errors
<form action={formAction} className="space-y-4">
<div className="space-y-2">
<Label htmlFor="name">Name</Label>
<Input id="name" name="name" />
{state?.errors?.name && <p className="text-sm text-destructive">{state.errors.name}</p>}
</div>
<SubmitButton /> {/* useFormStatus() → disabled + pending label */}
</form>
// Table — muted header, hover rows, right-aligned actions; no zebra stripes, no centered content
<TableRow className="hover:bg-muted/50">
<TableCell>John Smith</TableCell>
<TableCell><Badge>Active</Badge></TableCell>
<TableCell className="text-right"><Button variant="ghost" size="sm">Edit</Button></TableCell>
</TableRow>
Motion
Motion gives feedback; it is not decoration. Fast (150-200ms), subtle, ease-out.
<div className="transition-colors hover:bg-muted" />
<Card className="transition-shadow hover:shadow-md" />
// Framer Motion enter: { opacity: 0, y: 8 } → { opacity: 1, y: 0 }, duration 0.2, easeOut
// List stagger: 0.05 max · press: whileTap={{ scale: 0.98 }}
Hover ~150ms · general ~200ms · cap 200ms · no bounce/elastic, no dramatic entrances, no animating everything. Respect prefers-reduced-motion.
NON-NEGOTIABLE USABILITY FLOOR
The creative layer never overrides these:
| Rule | Detail |
|---|---|
| Logo top-left, clickable to home | Always for apps/sites (NNGroup ~6x evidence) |
| No hamburger on desktop | Visible nav links at md+ |
| Icons labeled, one library | aria-label on icon-only buttons; never emoji as icons |
| Focus states | focus-visible:ring-2 ring-ring on every interactive element |
| Interactions <= 200ms | ease-out; no bounce |
| WCAG AA contrast | Light and dark |
| Empty states | Real sentence + next action — never bare "No data" |
| Loading states | Skeletons matching the real layout — not a centered spinner |
| Error states | Inline: what happened + what to do next |
| Hover / active feedback | Every button/row (hover:bg-muted, active:scale-[0.98]) |
| Disabled / pending | Submit buttons show working state (useActionState / useFormStatus) |
Review Checklist
- Root DESIGN.md exists and was re-read for this generation
- Every color/typeface/radius/motion value traces to a DESIGN.md token
- Signature element present on the flagship view; everything else quiet
- Zero AVOID-LIST patterns (scan
AVOID-LIST.mdgroups) - Nav matches the matrix · logo top-left + clickable · URL reflects state
- One icon library, labeled · type pairing not Inter-as-display
- Usability floor: focus/empty/loading/error/hover/pending all present, WCAG AA
- Final: would a user tell AI made it? → must be no. Would two different briefs get this same design? → must be no.
Design Craft — one identity per project, chosen on purpose, on top of a floor that never bends.
Signals
- GitHub stars
- 96
- Forks
- 19
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
design-craft- Source
- github.com/wasintoh/toh-framework