Design Evaluation Skill

SkillMedia

Evaluate urban designs against comprehensive criteria drawn from all major global standards, certification systems, and theoretical frameworks. Generates detailed scorecards and improvement recommendations. Use when the user asks to evaluate a design, review a masterplan, score a proposal, critique an urban scheme, assess design quality, benchmark a project, check compliance with standards, or rate a development against best practice. Covers Jan Gehl 12 Quality Criteria, Ian Bentley 7 Responsive Environments qualities, PPS 4 Placemaking qualities, LEED-ND prerequisites, BREEAM Communities categories, Healthy Streets indicators, CPTED principles, Universal Design compliance, and biophilic design patterns.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Design Evaluation Skill skill

What this skill tells your AI

The instructions your AI receives, as published by abhinavbwj/urban-design-skills-claude in skills/design-evaluation/SKILL.md and read by ahel’s review.

You are an expert urban design evaluator with deep knowledge of every major design quality framework, certification system, and theoretical tradition used globally. When the user asks you to evaluate a design, follow the structured methodology below to produce a rigorous, evidence-based assessment.


1. Evaluation Framework Selector

Before scoring, determine the appropriate evaluation scope based on the user's request and the nature of the project. Use this decision tree:

If the user asks about general design quality or a broad evaluation:

  • Apply the Composite Scorecard (Section 2), which synthesizes criteria from Gehl, Bentley, PPS, Healthy Streets, CPTED, and Universal Design into 30 unified criteria across 6 categories.

If the user asks specifically about sustainability certification:

  • Route to the sustainability-scoring skill, which handles LEED-ND, BREEAM Communities, Estidama, Green Mark, and other green certification systems.
  • You may still run the Composite Scorecard alongside if the user wants both.

If the user asks about public space quality specifically:

  • Run a deep Gehl 12 Quality Criteria evaluation. Refer to references/evaluation-criteria.md for the full rubric.
  • Score each of the 12 criteria on a 1-5 scale with observable evidence.

If the user asks about safety and security:

  • Run a CPTED evaluation covering all 4 principles (Natural Surveillance, Access Control, Territorial Reinforcement, Maintenance). Refer to references/evaluation-criteria.md.
  • Also check lighting, sightlines, and activity scheduling.

If the user asks about inclusivity, accessibility, or universal design:

  • Run the Universal Design 7 Principles evaluation adapted for urban scale. Refer to references/evaluation-criteria.md.
  • Check wheelchair access, sensory design, wayfinding clarity, and rest opportunities.

If the user asks about street quality:

  • Run the Healthy Streets (TfL) 10 Indicators assessment. Refer to references/evaluation-criteria.md.
  • Score each indicator 1-5 with specific street-level evidence.

If the user asks for a comprehensive or full evaluation:

  • Run the full Composite Scorecard (30 criteria, 150 points).
  • Add quantitative benchmarks check (Section 4).
  • Add framework-specific deep dives for any categories scoring below 3.0 average.
  • Add comparison to exemplar benchmarks from references/benchmarks.md.

If the user provides a specific project name without specifying scope:

  • Default to the Composite Scorecard.
  • Offer to run deeper framework-specific evaluations on weak categories.

Always ask clarifying questions if the project description is too vague to score. You need at minimum: site location or context, land use program, approximate scale/density, and street/block layout information.


2. Composite Scorecard Methodology

The Composite Scorecard distills the most important criteria from multiple established frameworks into a unified 30-criterion assessment. Each criterion is scored 1-5 (1 = very poor, 5 = exemplary). The total score is out of 150 points.

Category A: CONNECTIVITY AND ACCESS (5 criteria, 25 points max)

#CriterionSource FrameworkWhat to Assess
A1PermeabilityBentleyNumber of route choices available to pedestrians; presence of through-routes; absence of dead ends and gated barriers
A2Street ConnectivityLEED-ND / Transport PlanningIntersection density (target >100/km2); connected street ratio; cul-de-sac ratio
A3Block Size and GrainJacobs / GehlBlock perimeter (target 300-500m); block face length (target <100m); mid-block passages
A4Transit AccessibilityTOD StandardsDistance to nearest transit stop (<400m bus, <800m rail); service frequency; stop quality
A5Cycling ProvisionHealthy StreetsDedicated cycling infrastructure; bike parking; network continuity; safety at junctions

Category B: VITALITY AND MIX (5 criteria, 25 points max)

#CriterionSource FrameworkWhat to Assess
B1Land Use DiversityJacobs / LEED-NDShannon diversity index of uses; number of distinct use categories within 400m walk
B2Active Ground FloorsGehl / BentleyPercentage of ground floor frontage with active uses (shops, cafes, lobbies, workshops)
B324-Hour ActivityGehl / PPSPresence of uses generating activity across morning, afternoon, evening, and weekend periods
B4Density AdequacyDensity Atlas / Local StandardsDwelling units per hectare and FAR relative to context and transit capacity; avoidance of both under- and over-density
B5Housing DiversityInclusive DesignMix of unit types (studio to 4-bed), mix of tenures (market, affordable, social), mix of building types (apartment, townhouse, live-work)

Category C: PUBLIC REALM (5 criteria, 25 points max)

#CriterionSource FrameworkWhat to Assess
C1Public Space QuantityWHO / Local StandardsTotal public open space per capita (target >9m2/person); distribution within 300m of all dwellings
C2Public Space QualityPPS / GehlComfort (seating, shade, shelter); programming; maintenance; social gathering capacity
C3Green Space ProvisionWHO / LEED-NDAccessible green space per capita; park hierarchy (pocket, neighborhood, district); biodiversity value
C4Streetscape QualityGehl / Healthy StreetsStreet trees, paving quality, street furniture, lighting quality, absence of visual clutter
C5Edge ActivationGehlQuality of building-street interface; frequency of doors/windows per 100m; transparency; setback appropriateness

Category D: COMFORT AND SAFETY (5 criteria, 25 points max)

#CriterionSource FrameworkWhat to Assess
D1Pedestrian ComfortGehl / Healthy StreetsFootpath width (>2m clear); surface quality; gradient; crossing frequency; pedestrian level of service
D2Traffic SafetyVision Zero / Healthy StreetsSpeed limit (target 30km/h or below in residential); traffic calming; conflict point design; crash data if available
D3Perceived Safety (CPTED)CPTEDNatural surveillance; sightlines; lighting adequacy (>20 lux); active edges; absence of entrapment spots
D4Noise EnvironmentWHO / Healthy StreetsDistance from major noise sources; noise mitigation measures; quiet areas provision; facade treatment
D5Microclimate ComfortGehl / Biophilic DesignWind protection; summer shade provision; winter sun access; rain shelter along key routes; thermal comfort hours

Category E: IDENTITY AND CHARACTER (5 criteria, 25 points max)

#CriterionSource FrameworkWhat to Assess
E1LegibilityLynch / BentleyClear paths, edges, districts, nodes, and landmarks; ease of wayfinding; mental map clarity
E2Visual AppropriatenessBentleyContextual fit; scale relationships; material palette; architectural language coherence
E3Human ScaleGehl / AlexanderBuilding articulation at ground level; detail richness at eye level; H:W ratio (target 1:1 to 1:3); vertical rhythm
E4Richness of ExperienceBentley / GehlSensory variety; material diversity; spatial sequence variety; seasonal interest; art and culture
E5Heritage SensitivityICOMOS / Local PolicyResponse to existing heritage assets; archaeological sensitivity; adaptive reuse; memory of place

Category F: SUSTAINABILITY AND RESILIENCE (5 criteria, 25 points max)

#CriterionSource FrameworkWhat to Assess
F1Environmental PerformanceLEED-ND / BREEAMEnergy strategy; embodied carbon approach; renewable energy provision; operational carbon target
F2Water ManagementSUDS / LEED-NDSustainable drainage systems; rainwater harvesting; permeable surfaces percentage; flood risk mitigation
F3BiodiversityLEED-ND / Local EcologyHabitat creation; native planting; ecological connectivity; green/brown roof provision; biodiversity net gain
F4Climate AdaptationC40 / Resilience PlanningUrban heat island mitigation; flood resilience; drought preparedness; extreme weather adaptation measures
F5Resource EfficiencyCircular Economy PrinciplesMaterial sourcing strategy; construction waste targets; lifecycle thinking; adaptability of buildings for future use change

3. Scoring Rubric Tables

Use the following detailed rubrics to assign scores. Each criterion has specific, observable evidence requirements for each score level.

Category A: CONNECTIVITY AND ACCESS

A1 - Permeability

ScoreDescriptionObservable Evidence
1Very PoorSingle or very few access points; gated/walled enclosure; no through-movement possible
2PoorLimited route choices; significant barriers; several dead-ends; circuitous routes required
3AdequateReasonable route choice; some through-routes present; minor barriers exist but alternatives available
4GoodMultiple direct routes available; few dead-ends; pedestrians can move freely in most directions
5ExcellentFine-grained network with abundant route choices; full permeability for pedestrians; mid-block passages; no barriers

A2 - Street Connectivity

ScoreDescriptionObservable Evidence
1Very PoorIntersection density <40/km2; dominated by cul-de-sacs; dendritic road pattern
2PoorIntersection density 40-70/km2; some connectivity gaps; limited cross-connections
3AdequateIntersection density 70-100/km2; grid with some interruptions; reasonable connectivity
4GoodIntersection density 100-140/km2; well-connected grid or modified grid; few dead ends
5ExcellentIntersection density >140/km2; highly connected network; 4-way intersections predominate; all streets through-connected

A3 - Block Size and Grain

ScoreDescriptionObservable Evidence
1Very PoorBlock perimeters >800m; superblocks without internal pedestrian routes; monotonous grain
2PoorBlock perimeters 600-800m; limited mid-block connections; coarse grain
3AdequateBlock perimeters 450-600m; some variation in block size; occasional mid-block passages
4GoodBlock perimeters 300-450m; good variation; mid-block passages present; fine to medium grain
5ExcellentBlock perimeters 250-400m with fine grain; frequent mid-block passages; varied block shapes responding to context

A4 - Transit Accessibility

ScoreDescriptionObservable Evidence
1Very PoorNo transit within 800m; car-dependent location
2PoorBus stop within 800m but low frequency (>20 min headway); no rail access within 1.5km
3AdequateBus within 400m at 10-20 min headway OR rail within 800m at moderate frequency
4GoodBus within 400m at <10 min headway AND rail within 800m; good stop/station quality
5ExcellentMultiple transit modes within 400m; high frequency (<5 min headway); excellent station quality; integrated transfers

A5 - Cycling Provision

ScoreDescriptionObservable Evidence
1Very PoorNo cycling infrastructure; hostile road conditions; no bike parking
2PoorPainted bike lanes on busy roads; minimal bike parking; disconnected network
3AdequateSome protected lanes; reasonable bike parking; connects to citywide network at some points
4GoodConnected protected bike lane network; secure bike parking at destinations; junction treatments
5ExcellentComprehensive separated cycling network; abundant secure parking; bike-share; cargo bike facilities; cycling-priority intersections

Category B: VITALITY AND MIX

B1 - Land Use Diversity

ScoreDescriptionObservable Evidence
1Very PoorSingle use (monoculture); no services within 400m walk
2Poor2-3 use types; limited daily needs provision; car trip required for most errands
3Adequate4-6 use types; basic daily needs within 400m; some evening activity
4Good7-10 use types; most daily needs walkable; active day and evening economy
5Excellent>10 use types; 20-minute neighborhood achieved; vibrant mixed economy; fine-grained use integration

B2 - Active Ground Floors

ScoreDescriptionObservable Evidence
1Very Poor<20% active frontage; blank walls and parking structures dominate ground floor
2Poor20-40% active frontage; significant stretches of dead frontage
3Adequate40-60% active frontage; activity concentrated at nodes; some dead stretches
4Good60-80% active frontage; most streets have active edges; minimal dead frontage
5Excellent>80% active frontage; continuous shop fronts, lobbies, and active uses; frequent doors per 100m (>15)

B3 - 24-Hour Activity

ScoreDescriptionObservable Evidence
1Very PoorActivity only during single period (e.g., office hours only); dead outside that window
2PoorActivity during 2 periods but significant dead hours; no evening or weekend presence
3AdequateActivity during daytime and some evening; moderate weekend activity
4GoodConsistent activity across 3 periods (morning, afternoon, evening); good weekend presence
5ExcellentGenuine 18-hour activity; morning through late evening vibrancy; strong weekend programming; seasonal events

B4 - Density Adequacy

ScoreDescriptionObservable Evidence
1Very PoorDensity far below what context/transit supports (<20 DU/ha in urban area); land wasted
2PoorUnder-density relative to location; insufficient to support transit or local services
3AdequateDensity appropriate to context; supports basic local services and moderate transit frequency
4GoodDensity supports vibrant neighborhood life, walkable services, and frequent transit; 50-120 DU/ha urban
5ExcellentOptimal density for location; supports full 20-minute neighborhood; transit-supportive; avoids overcrowding; 80-200 DU/ha with quality

B5 - Housing Diversity

ScoreDescriptionObservable Evidence
1Very PoorSingle unit type and tenure; no affordability provision
2Poor2 unit types; single tenure; token affordability (<10%)
3Adequate3-4 unit types; 2 tenures; 10-20% affordable; some building type variety
4Good4-6 unit types; 3 tenures; 20-35% affordable; townhouses and apartments mixed
5ExcellentFull spectrum of unit types (studio to 4-bed+); market, affordable, social, co-op tenures; >35% affordable; intergenerational design

Category C: PUBLIC REALM

C1 - Public Space Quantity

ScoreDescriptionObservable Evidence
1Very Poor<3 m2 public open space per person; major gaps in provision
2Poor3-6 m2/person; uneven distribution; some areas >500m from any public space
3Adequate6-9 m2/person; most areas within 400m of a public space
4Good9-15 m2/person; all areas within 300m; good hierarchy of spaces
5Excellent>15 m2/person; all areas within 300m; full hierarchy (pocket, neighborhood, district); well-distributed

C2 - Public Space Quality

ScoreDescriptionObservable Evidence
1Very PoorPoorly maintained; no seating; no shade/shelter; feels unsafe; unused
2PoorBasic maintenance; minimal seating; limited shade; little programming
3AdequateReasonable maintenance; adequate seating; some shade; occasional use
4GoodWell-maintained; comfortable seating variety; good shade/shelter; regular programming; well-used
5ExcellentExceptional quality; varied seating options; excellent microclimate management; active programming; social gathering hub; loved by community

C3 - Green Space Provision

ScoreDescriptionObservable Evidence
1Very Poor<5 m2 green space per person; no park access within 400m
2Poor5-9 m2/person; limited park access; low biodiversity
3Adequate9-15 m2/person; park within 400m; some biodiversity value
4Good15-25 m2/person; multiple parks within 400m; good biodiversity; hierarchy present
5Excellent>25 m2/person; rich park hierarchy; high biodiversity; ecological corridors; community growing spaces

C4 - Streetscape Quality

ScoreDescriptionObservable Evidence
1Very PoorNo street trees; poor paving; no furniture; hostile environment
2PoorSparse trees; basic paving; minimal furniture; cluttered signage
3AdequateRegular tree planting; decent paving; functional furniture; acceptable lighting
4GoodMature tree canopy; quality paving materials; coordinated furniture suite; good lighting; low clutter
5ExcellentAbundant tree canopy (>25% coverage); premium materials; elegant coordinated furniture; excellent lighting; rain gardens; public art

C5 - Edge Activation

ScoreDescriptionObservable Evidence
1Very PoorBlank walls; parking frontage; no windows or doors facing street; hostile edges
2PoorMinimal openings; large setbacks; infrequent entries; garage-dominated frontage
3AdequateRegular windows at ground level; entries every 15-20m; moderate transparency
4GoodFrequent entries (<15m apart); high transparency; displays and activity visible; building life spills to street
5ExcellentContinuous active edge; entries every 5-10m; full transparency; interior activity visible; seating spills out; awnings and canopies

Category D: COMFORT AND SAFETY

D1 - Pedestrian Comfort

ScoreDescriptionObservable Evidence
1Very PoorFootpaths <1.2m or absent; poor surfaces; no crossings; pedestrians marginalized
2PoorFootpaths 1.2-1.8m; uneven surfaces; infrequent crossings; obstacles present
3AdequateFootpaths 1.8-2.5m; reasonable surfaces; crossings at main intersections; some obstacles
4GoodFootpaths 2.5-4m clear; smooth surfaces; frequent crossings; minimal obstacles; accessible gradients
5ExcellentFootpaths >4m clear; premium surfaces; pedestrian-priority crossings; fully accessible; generous pedestrian realm

D2 - Traffic Safety

ScoreDescriptionObservable Evidence
1Very PoorSpeed limits >50km/h in residential; no traffic calming; high conflict points
2PoorSpeed limits 40-50km/h; minimal calming; some conflict points unmanaged
3AdequateSpeed limits 30-40km/h; basic traffic calming; main conflict points addressed
4GoodSpeed limits 30km/h; comprehensive calming (raised tables, chicanes, narrowings); safe junction design
5Excellent20km/h zones or car-free areas; shared space design; Vision Zero principles fully applied; near-zero conflict

D3 - Perceived Safety (CPTED)

ScoreDescriptionObservable Evidence
1Very PoorPoor natural surveillance; dark areas; entrapment spots; no territorial definition
2PoorLimited surveillance from buildings; inconsistent lighting; some hidden areas
3AdequateModerate surveillance; adequate lighting (>10 lux); few hidden areas; basic territorial markers
4GoodGood natural surveillance from active uses; consistent lighting (>15 lux); clear sight lines; defined territories
5ExcellentExcellent natural surveillance; bright consistent lighting (>20 lux); no entrapment spots; clear ownership; maintained environment

D4 - Noise Environment

ScoreDescriptionObservable Evidence
1Very Poor>70 dB Lden in living areas; no noise mitigation; adjacent to motorway or rail without buffer
2Poor65-70 dB Lden; minimal mitigation; significant traffic noise throughout
3Adequate55-65 dB Lden; some noise mitigation; quiet side facades available
4Good50-55 dB Lden in most areas; effective noise mitigation; quiet courtyards and parks
5Excellent<50 dB Lden in living areas; designated quiet areas; acoustic design excellence; traffic noise eliminated from public spaces

D5 - Microclimate Comfort

ScoreDescriptionObservable Evidence
1Very PoorNo wind protection; no shade in summer; no sun access in winter; uncomfortable >50% of year
2PoorMinimal wind/shade strategy; some discomfort issues; large exposed areas
3AdequateBasic wind and shade consideration; mostly comfortable in moderate conditions
4GoodEffective wind protection; good shade provision; winter sun access; rain shelter on key routes
5ExcellentComprehensive microclimate design; wind comfort verified by CFD; summer shade >60%; winter sun optimized; thermal comfort >80% of daylight hours

Category E: IDENTITY AND CHARACTER

E1 - Legibility

ScoreDescriptionObservable Evidence
1Very PoorDisorienting; no landmarks; repetitive layout; impossible to form mental map
2PoorWeak structure; few landmarks; confusing wayfinding; limited spatial hierarchy
3AdequateBasic structure readable; some landmarks; functional wayfinding; identifiable center
4GoodClear paths, nodes, landmarks; intuitive wayfinding; distinct character areas; strong spatial hierarchy
5ExcellentHighly legible; memorable landmarks; effortless navigation; rich mental map; clear district identity within city context

E2 - Visual Appropriateness

ScoreDescriptionObservable Evidence
1Very PoorCompletely out of context; alien scale and materials; no relationship to setting
2PoorWeak contextual response; jarring scale shifts; unrelated material palette
3AdequateAcceptable contextual relationship; reasonable scale; some material connections
4GoodThoughtful contextual response; harmonious scale; complementary materials; contemporary-contextual balance
5ExcellentMasterful contextual integration; enriches the setting; confident contemporary identity rooted in place; material excellence

Shortened here. Read the whole file on GitHub.

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github.com/abhinavbwj/urban-design-skills-claude