Direct Seedance Co-op Game Intro
SkillMediaDesign a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Direct Seedance Co-op Game Intro skill
What this skill tells your AI
The instructions your AI receives, as published by t8mars/minimax-h3-prompt-skill-t8 in skills/direct-seedance-coop-game-intro/SKILL.md and read by ahel’s review.
Create a two-character menu animation without identity swaps or illegible UI. This is a T8-authored companion to the MiniMax repository-bundled co-op-game-intro-generator; use the upstream Skill for H3.
Workflow
- Collect player names, game title, ratio, duration, visual style, and optional character references.
- Lock each character with a unique label, image binding, screen side, palette accent, silhouette, hairstyle, outfit, and pose.
- Draft one approval frame externally when the user needs visual confirmation. Treat it as layout/style guidance, not an undeclared exact frame guarantee.
- Verify every requested UI string before prompt writing. Reduce copy if it cannot remain readable.
- Plan a short interaction chain: idle state → focus change → selection/confirmation → resolved co-op state.
- Compile with
references/template.md; keep character, UI, palette, and screen geography stable.
Seedance rules
- Bind
玩家A@图片1and玩家B@图片2when character images are supplied. Give an approved menu image a separate layout/style role. - Use
【...】for exact menu strings and{...}only for spoken dialogue. - Use one primary camera behavior; menu readability normally favors a locked or restrained camera.
- Use
镜头Nonly for real event changes. Never add exact per-shot seconds. - Do not emit H3 fields,
<Picture N>,[Shot N], or retention syntax.
Boundaries
Do not imitate a commercial logo, invent a franchise, or call paid generation without approval. Do not import this upstream entry into ComfyUI.
Deliver
Return the identity map, UI-copy lock, event chain, final Seedance prompt, and an identity/readability audit.
Signals
- GitHub stars
- 217
- Forks
- 21
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
direct-seedance-coop-game-intro- Source
- github.com/t8mars/minimax-h3-prompt-skill-t8