Frontend Design (visual & UX quality)

SkillMedia

Visual and UX design quality for interfaces: hierarchy, spacing rhythm, typographic scale, a restrained color system, layout composition, and polished states. The taste layer above frontend architecture and a11y.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Frontend Design (visual & UX quality) skill

What this skill tells your AI

The instructions your AI receives, as published by byerlikaya/claude-starter-kit in plugin/skills/frontend-design/SKILL.md and read by ahel’s review.

Trigger phrases: "visual design", "design system", "make it look good", "UI polish", "page layout", "the layout is", "spacing", "typography"

frontend decides how the code is structured; a11y decides whether everyone can use it; this skill decides whether it looks considered and feels right. The through-line: a few consistent decisions, applied everywhere, read as "designed" — many one-off decisions read as "assembled". Design is subtraction and rhythm, not adding flourish.

Kit adaptation (local, .claude/): Stack-agnostic. Detect and respect the project's existing design system (tokens, component library, brand) — never impose a personal aesthetic or a new library. Accessibility is a floor, not a trade-off: apply a11y alongside (contrast, focus, motion). §4 Prohibitions apply.

The six levers (order = impact; fix hierarchy before you touch color)

  1. Hierarchy — the eye must land on the one primary thing first. Establish it with size, weight, and space — not with more color. One primary action per view; everything else is visibly secondary.
  2. Spacing & rhythm — consistent spacing from a single scale (e.g. 4/8px steps). Group related things with less space, separate groups with more. Whitespace is the cheapest way to look premium.
  3. Typography — one or two families, a small scale (≈4–6 steps), consistent line-height (~1.5 body). Limit weights. Measure ~45–75 chars per line. Type does most of the hierarchy work.
  4. Color — a restrained system: 1 brand/accent, a neutral ramp, semantic states (success/warn/error). Accent is for action and emphasis, not decoration. Verify contrast (→ a11y).
  5. Layout & composition — align to a grid; consistent alignment edges. Respect proximity/similarity (Gestalt). Responsive by intent (reflow, not just shrink); design the breakpoints, don't inherit them by accident.
  6. State & polish — design loading / empty / error / disabled / hover / focus as first-class, not afterthoughts. Motion is restrained and purposeful (~150–250ms, ease), and honors prefers-reduced-motion.

Checklist

  • One clear primary action; hierarchy readable at a glance (squint test)
  • All spacing from one scale; related grouped, groups separated
  • Type scale limited and consistent; line length and line-height comfortable
  • Color restrained; accent reserved for action; contrast passes (a11y)
  • Aligned to a grid; responsive by intent with designed breakpoints
  • Loading / empty / error / disabled states designed, not default
  • Motion purposeful, reduced-motion honored
  • Existing design tokens/system reused — nothing one-off invented

Tokens, scales, and a heuristic design review

Spacing/type/color scale systems, turning ad-hoc values into tokens, dark-mode and density variants, and a squint-test / heuristic-review pass to run before handing UI back: references/design-review.md.

Coordination

Architecture, state, and folder structure → frontend. Accessibility gate (contrast, focus, ARIA) → a11y. Applied by frontend-expert-csk on any stack; the stack-specific "how" stays in the project's frontend skill.

Invariant rules

  1. Hierarchy before decoration — fix what the eye sees first before adding any color or flourish.
  2. One scale per dimension — spacing, type, and radius each come from a single defined scale.
  3. Reuse the project's system — detect existing tokens/components; never impose a new aesthetic or library.
  4. Accessibility is a floor — contrast, focus, and reduced-motion are non-negotiable, not a style trade-off.
  5. Every state is designed — loading/empty/error/disabled are part of the design, not defaults.

Signals

GitHub stars
22
Forks
4
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
frontend-design-byerlikaya
Source
github.com/byerlikaya/claude-starter-kit