Game Design Goal Framing

SkillMedia

Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature sounds promising but fuzzy, when a team cannot explain why something should exist, when success is unclear, or when a concept needs a stronger goal before ideation, evaluation, or prototyping.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Game Design Goal Framing skill

What this skill tells your AI

The instructions your AI receives, as published by stanestane/game-design-skills-bundle in game-design-goal-framing/SKILL.md and read by ahel’s review.

Define what the feature is actually for.

Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Goal statement - what the feature is meant to achieve
  2. Purpose - why it should exist
  3. Fit - how it connects to the rest of the game
  4. Success criteria - player-facing and KPI-facing signals
  5. Constraints - quality, scope, time, and resource limits

Process

1. Clarify purpose

Ask:

  • what problem does this solve
  • what player behavior should change
  • what player need or business need it serves

2. Check game fit

Ask:

  • how it connects to existing loops and systems
  • what player expectations it should meet
  • what it must not break or dilute

3. Define success

Use a SMART-style lens:

  • Specific - clear feature vision
  • Measurable - success signals or KPIs
  • Attainable - feasible with current constraints
  • Relevant - connected to strategy and player value
  • Time-boxed - aligned to a release or milestone

4. Write the framed goal

Use a compact format such as:

Goal statement We want to [player or business outcome] by introducing or changing [feature or system], measured by [signals], within [timeframe].

Response structure

Goal Statement

  • ...

Purpose

  • ...

Fit with the Game

  • ...

Success Criteria

  • ...

Constraints

  • ...

Fast mode

  • What is this feature for?
  • How should it help the player or the game?
  • What would success look like?
  • What constraints matter most?

Working principle

A feature without a clear goal is just a vague wish wearing design clothes.

Signals

GitHub stars
62
Forks
12
Last commit
Aug 2026
Advanced
Catalog kind
skill
Gateway key
game-design-goal-framing
Source
github.com/stanestane/game-design-skills-bundle