Idiomatic Go: The Go Way

SkillMedia

Expert Go programming skill authored by spf13 (former Go team lead, author of Cobra, Viper, Hugo, Afero). Covers idiomatic Go — package design, error handling, interfaces, concurrency, testing, and project layout, current through Go 1.27. Use whenever Go code is written, reviewed, debugged, or refactored — any .go file, go.mod, CLI tool, or web service, and whenever the user mentions Go or golang, even if they don't ask for "idiomatic" code.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Idiomatic Go: The Go Way skill

What this skill tells your AI

The instructions your AI receives, as published by pascalebeier/hitkeep in .agents/skills/go/SKILL.md and read by ahel’s review.

Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.

When to Activate

  • Writing new Go code
  • Reviewing or auditing existing Go code
  • Refactoring Go code (especially code that looks like Java/Spring Boot patterns in Go)
  • Designing Go packages, modules, or APIs
  • Choosing between stdlib and third-party libraries
  • Any question about Go project structure, error handling, concurrency, or testing

Core Principles

1. Clear is Better than Clever

Go favors readability and simplicity over abstraction and cleverness. Code should be obvious. If you have to read a function three times to understand its control flow, it needs to be rewritten.

// Idiomatic: Direct, linear control flow. Note: no "Get" prefix — Go omits it.
func LookupUser(id string) (*User, error) {
    user, err := db.FindUser(id)
    if err != nil {
        return nil, fmt.Errorf("finding user %s: %w", id, err)
    }
    return user, nil
}

2. Make the Zero Value Useful

Design types so their zero value is immediately usable without initialization. This eliminates boilerplate constructors. sync.Mutex and bytes.Buffer are the gold standard for this.

// Idiomatic: Ready to use immediately
type Counter struct {
    mu    sync.Mutex
    count int
}

func (c *Counter) Inc() {
    c.mu.Lock()
    c.count++
    c.mu.Unlock()
}

3. Return Early, Keep the Happy Path Left

Handle errors and edge cases immediately and return. Do not use else blocks for the main logic. The "happy path" of your function should never be indented.

Package Organization: Flat by Default

Anti-Pattern: Using deeply nested directory trees or relying heavily on an internal/ folder by default to artificially enforce "Clean Architecture" layers. This leads to circular dependencies and difficult navigation.

1. The Single-Package Default

Start flat. If you are building a microservice or a simple tool, put everything in the root directory (or alongside your main.go). Only create a new package when you truly need a new namespace to clarify the code, or when you need to decouple a strictly independent domain.

2. The Proper Use of internal/

The internal/ directory has a specific compiler enforcement: it prevents other modules from importing the code inside it.

  • For Applications: If you are building an executable binary, nobody can import your code anyway. Using internal/ here is usually just adding unnecessary path depth.
  • For Libraries: Use internal/ sparingly. It should be reserved for complex subsystems where you need to share exported types between your own packages, but absolutely must prevent end-users from relying on those types.
// Idiomatic: A flat, feature-focused library or simple app
myproject/
├── main.go           # Entry point (if application)
├── server.go         # Core logic
├── config.go         # Configuration
├── parser.go         # Domain specific parsing
├── parser_test.go
├── go.mod
└── go.sum

3. Domain Packages for Service Applications

When an application has genuinely distinct, independently-testable domains, give each its own top-level package. The rule is still one level deep — no internal/ nesting, no Clean Architecture layers. Each package owns one concern. main.go wires them together.

The signal to create a package: can this domain be described in one sentence, and does it have no knowledge of the other packages? If yes, it earns its own package.

// Idiomatic: A web service with distinct domain packages
myservice/
├── main.go        # wires everything together; no business logic here
├── config/        # Config struct, env loading
├── auth/          # identity verification, session middleware
├── db/            # data store client + all queries
├── storage/       # blob storage (S3, R2, GCS)
├── billing/       # payment provider + credit ledger
├── jobs/          # job lifecycle + queue dispatch + worker handler (same domain, one package)
├── web/           # HTTP handlers + HTML templates + static assets (tightly coupled by design)
├── transcribe/    # domain-specific processing — independent pure functions
├── Makefile
├── Dockerfile
└── .env.example

Rules for domain packages:

  • Each package has one clear purpose — name it after what it does, not what layer it is (jobs/, not service/)
  • Packages do not import each other sideways — cycles are a sign of wrong boundaries; main is the wiring point
  • Related sub-concerns that always travel together stay in one package (e.g. job creation + worker handler both live in jobs/ because they share the job lifecycle domain)
  • HTTP handlers and the templates they render belong together in web/ — they are tightly coupled by design
  • Do not create utils/, helpers/, or common/ packages — these are symptoms of unclear ownership

Anti-pattern to reject: Clean Architecture / DDD layers (service/, repository/, controller/, domain/). These layer-named packages cause circular imports, force interface proliferation, and add zero clarity in Go. Domain-named packages (auth/, billing/, jobs/) are the correct middle ground between "too flat" and "over-engineered."

Interface Design

1. Interfaces are Discovered, Not Designed Upfront

Write concrete types first. Only define an interface when you discover that multiple types need to be used interchangeably by a consumer.

2. Define Interfaces Where They Are Used

Interfaces belong in the package that consumes them, not the package that implements them. This decouples your packages.

// processor/processor.go

// Idiomatic: The consumer defines exactly what it needs.
// The concrete 'UserStore' doesn't even need to know this interface exists.
type UserFetcher interface {
    FetchUser(id string) (*User, error)
}

type Processor struct {
    fetcher UserFetcher
}

3. Accept Interfaces, Return Structs

Require the smallest interface possible as an input parameter (e.g., io.Reader instead of *os.File), but return a concrete struct so callers aren't forced to use type assertions to access specific fields or methods.

Library API Design

Domain Object as Entry Point

When designing a Go library that wraps a stateful resource (a vault, a database connection, a config store), make that resource struct the primary object. Its methods return domain-typed sub-objects. Avoid:

  • Passing a config/resource struct as the first argument to every package-level function
  • Package-level global state (like pflag's default FlagSet) for library code that may be embedded

Do this instead:

// Open the primary resource once
v, err := vault.Open(path)

// Domain operations are methods on the primary object
// Each call is stateless (reloads fresh) — no cached state on the struct
idx, err := v.People()             // returns *people.Index, error
note, err := v.Daily(time.Now())   // returns *daily.Note, error
mtgs, err := v.Meetings()          // returns *meetings.Index, error

// Domain types live in sub-packages — callers use type inference
p, err := idx.FindOne("Steve")     // *people.Person

Why this pattern:

  • The primary struct (Vault) is the single entry point — callers need just one import to get started
  • Sub-packages define the rich domain types (people.Person, daily.Note) — each type lives with the logic that owns it
  • No global state means the library is safe for concurrent use, multiple instances, and testing
  • Stateless method calls (reload fresh each time) keep the struct simple — no cache invalidation logic needed
  • Type inference (:=) means callers rarely need to explicitly import sub-packages for variable declarations

When to use a global instance instead: Only for CLI-only tools (like pflag itself) where there is truly only ever one instance and ease of use for end-users outweighs library correctness.

Concurrency Patterns

Anti-Pattern: Heavy, static Worker Pools. Go's scheduler is incredibly efficient; you don't need to manually manage pools of workers like OS threads in other languages.

1. Share Memory by Communicating

Don't use mutexes to protect shared data if you can pass that data over a channel instead. Channels orchestrate execution; mutexes serialize execution.

2. Bounded Concurrency

To limit concurrency, use errgroup with SetLimit. Don't hand-roll a semaphore channel or a rigid worker pool when this exists.

func FetchAll(ctx context.Context, urls []string, maxConcurrent int) error {
    g, ctx := errgroup.WithContext(ctx)
    g.SetLimit(maxConcurrent)

    for _, url := range urls {
        g.Go(func() error {
            return fetch(ctx, url)
        })
    }

    return g.Wait()
}

Loop variables are per-iteration since Go 1.22 — never emit the old url := url capture line.

When you don't need error propagation, sync.WaitGroup.Go (Go 1.25) removes the Add/Done boilerplate:

var wg sync.WaitGroup
for _, url := range urls {
    wg.Go(func() { process(url) })
}
wg.Wait()

3. Never Start a Goroutine Without Knowing How It Stops

Every go func() must have a clear exit condition, usually governed by a context.Context or a closed channel.

Configuration and Struct Design

Functional Options for Complex Initialization

When a struct has many optional configuration parameters, avoid massive constructors. Use the Functional Options pattern.

type Server struct {
    addr    string
    timeout time.Duration
}

type Option func(*Server)

func WithTimeout(d time.Duration) Option {
    return func(s *Server) { s.timeout = d }
}

func NewServer(addr string, opts ...Option) *Server {
    s := &Server{
        addr:    addr,
        timeout: 30 * time.Second, // Sane default
    }
    for _, opt := range opts {
        opt(s)
    }
    return s
}

Error Handling

1. Errors are Values

Errors aren't exceptions to be caught; they are values to be handled. Check them explicitly.

2. Wrap for Context, Not for Stack Traces

When returning an error, add context about what you were trying to do.

// Idiomatic
data, err := os.ReadFile(path)
if err != nil {
    return fmt.Errorf("loading config file %s: %w", path, err)
}

Testing Patterns

Anti-Pattern: Relying on heavy BDD frameworks (like Ginkgo) or complex mocking generation tools. Go testing should just be Go programming.

1. Table-Driven Tests

The absolute standard for unit testing in Go. Iterate over a slice of structs containing inputs and expected outputs using t.Run().

func TestParseConfig(t *testing.T) {
    tests := []struct {
        name    string
        input   string
        wantErr bool
    }{
        {"valid config", "port=8080", false},
        {"invalid format", "port=abc", true},
    }

    for _, tt := range tests {
        t.Run(tt.name, func(t *testing.T) {
            _, err := ParseConfig(tt.input)
            if (err != nil) != tt.wantErr {
                t.Fatalf("ParseConfig() error = %v, wantErr %v", err, tt.wantErr)
            }
        })
    }
}

2. Meaningful Helpers with t.Helper()

When extracting repeated assertion logic, always call t.Helper() to ensure failures point to the actual test case, not the helper function line.

3. Fakes and Stubs over Heavy Mocks

Leverage Go's implicit interfaces to write simple, manual fakes. This keeps test dependencies lightweight and test logic transparent.

4. Golden Files and the testdata Directory

For tests requiring complex inputs or producing large outputs, use a directory named testdata. The go test tool explicitly ignores these directories.

5. Filesystem Abstraction (The Afero Pattern)

Do not hardcode os package calls deep within business logic. Accept an interface for the filesystem so tests can run in memory without touching the disk. github.com/spf13/afero is the industry standard for this.

import "github.com/spf13/afero"

type FileProcessor struct {
    fs afero.Fs
}

func NewFileProcessor(fs afero.Fs) *FileProcessor {
    return &FileProcessor{fs: fs}
}

In tests, inject afero.NewMemMapFs() to completely eliminate disk I/O and prevent flaky, slow tests.

6. cmp over DeepEqual

For comparing complex structs or maps, use github.com/google/go-cmp/cmp for rich, readable diffs instead of the strict reflect.DeepEqual.

7. Modern testing Additions (Go 1.24+)

// Test-scoped context — canceled automatically when the test ends.
// Use instead of context.Background() in tests.
func TestFetch(t *testing.T) {
    ctx := t.Context()
    ...
}

// Benchmarks: b.Loop() replaces the classic b.N loop — more accurate,
// prevents the compiler from optimizing the benchmarked call away.
func BenchmarkParse(b *testing.B) {
    for b.Loop() {
        Parse(input)
    }
}

// t.Chdir(dir) changes working directory for the test and restores it after.

8. testing/synctest for Concurrent Code (Go 1.25)

Test goroutines and timeouts deterministically with a fake clock — no time.Sleep in tests, no flaky timing assumptions:

func TestTimeout(t *testing.T) {
    synctest.Test(t, func(t *testing.T) {
        ctx, cancel := context.WithTimeout(t.Context(), time.Second)
        defer cancel()
        time.Sleep(2 * time.Second) // instant — fake clock advances when all goroutines block
        if ctx.Err() == nil {
            t.Fatal("expected timeout")
        }
    })
}

Never write time.Sleep(100 * time.Millisecond) to "wait for a goroutine" in a test. Use synctest, channels, or explicit synchronization.

With Go 1.27, use synctest.Sleep(d) when a test needs to advance fake time and then wait for the bubble to become durably blocked.

Generics (Go 1.18+)

Generics exist to eliminate duplicated algorithms, not to create type hierarchies. If you are thinking about generics in terms of inheritance or polymorphism, stop — you are writing Java.

When to Use Generics

Use generics when you have the same algorithm that needs to operate on multiple concrete types:

// Good: generic algorithm, concrete types as inputs
func Map[S, T any](slice []S, f func(S) T) []T {
    result := make([]T, len(slice))
    for i, v := range slice {
        result[i] = f(v)
    }
    return result
}

// Good: constraint expresses a meaningful requirement
func Min[T cmp.Ordered](a, b T) T {
    if a < b {
        return a
    }
    return b
}

When NOT to Use Generics

// Bad: generic interface for polymorphism — this is Java
type Repository[T any] interface {
    Find(id string) (T, error)
    Save(entity T) error
}

// Good: a concrete interface for what you actually need
type UserStore interface {
    FindUser(id string) (*User, error)
    SaveUser(u *User) error
}
  • Do not create generic base types, generic services, or generic repositories.
  • Do not use any as a constraint to mean "I don't know the type yet." That's a design smell.
  • Do use comparable when you need map keys or equality checks.
  • Do use cmp.Ordered when you need <, >, <=, >=.
  • Start with a concrete implementation. Generify only when you have the same logic repeated across 3+ types.
  • Generic type aliases are fully supported since Go 1.24.

Generic Methods (Go 1.27)

Concrete methods may declare their own type parameters when the operation naturally belongs to the receiver:

func (c *Cache) Transform[T any](key string, f func([]byte) (T, error)) (T, error) {
    data, err := c.Load(key)
    if err != nil {
        var zero T
        return zero, err
    }
    return f(data)
}

Interface methods cannot declare type parameters, and a generic method does not implement a non-generic interface method. Keep a package-level generic function when the operation is not receiver-specific or must participate in interface dispatch.

Standard Library: Use the New Packages

LLMs frequently suggest third-party utilities or write manual helpers that have been in the standard library since Go 1.21. Always check stdlib first.

slices package (Go 1.21)

import "slices"

// Searching and testing
slices.Contains(s, "value")
slices.Index(s, "value")           // returns -1 if not found
slices.ContainsFunc(s, func(v string) bool { return v == "x" })

// Sorting
slices.Sort(s)                     // sorts in place, works on any ordered type
slices.SortFunc(s, func(a, b T) int { return cmp.Compare(a.Name, b.Name) })
slices.IsSorted(s)

// Manipulation
slices.Reverse(s)
slices.Compact(s)                  // removes consecutive duplicates
slices.Delete(s, i, j)            // removes elements [i, j)
slices.Clone(s)                   // shallow copy
slices.Concat(s1, s2, s3)         // concatenate multiple slices (1.22)

// Iterator bridging (1.23)
slices.Collect(it)                // iterator -> slice
slices.Sorted(it)                 // iterator -> sorted slice
slices.Values(s)                  // slice -> iterator

Never write sort.Slice(s, func(i, j int) bool { return s[i] < s[j] }) when slices.Sort(s) exists.

maps package (Go 1.21; iterators 1.23)

import "maps"

maps.Keys(m)        // iterator over keys — collect with slices.Collect / slices.Sorted
maps.Values(m)      // iterator over values
maps.Clone(m)       // shallow copy
maps.Copy(dst, src) // copies all entries from src into dst
maps.DeleteFunc(m, func(k K, v V) bool { ... })  // delete entries matching predicate
maps.Equal(m1, m2)  // reports whether two maps are equal

// Common idiom: sorted keys in one line
keys := slices.Sorted(maps.Keys(m))

cmp package (Go 1.21)

import "cmp"

cmp.Compare(a, b)    // returns -1, 0, or 1; works on any cmp.Ordered type
cmp.Or(a, b, c)      // returns first non-zero value — replaces ternary workarounds
min(a, b)            // built-in since Go 1.21
max(a, b)            // built-in since Go 1.21

cmp.Or is especially useful for default-value patterns:

// Instead of: if cfg.Timeout == 0 { cfg.Timeout = 30 * time.Second }
cfg.Timeout = cmp.Or(cfg.Timeout, 30*time.Second)

errors.Join (Go 1.20)

// Combine multiple errors — no third-party library needed
err := errors.Join(err1, err2, err3)

// Works correctly with errors.Is and errors.As
if errors.Is(err, ErrNotFound) { ... }

Use this instead of fmt.Errorf("%w; %w", err1, err2) or any multierr package.

Iterators: iter and Range-over-Func (Go 1.23)

The standard way to expose a sequence from an API without allocating a slice. Return iter.Seq[T] or iter.Seq2[K, V]; callers use plain range:

func (idx *Index) All() iter.Seq[*Person] {
    return func(yield func(*Person) bool) {
        for _, p := range idx.people {
            if !yield(p) {
                return
            }
        }
    }
}

// Caller — just a normal range loop
for p := range idx.All() { ... }

Prefer returning iterators over slices for large or lazily-produced sequences. Don't invent a custom Next()/HasNext() iterator type — that's Java.

math/rand/v2 (Go 1.22)

Always import math/rand/v2, never the old math/rand. Auto-seeded, cleaner API:

import "math/rand/v2"

rand.IntN(100)            // was rand.Intn — note the capital N
rand.N(10 * time.Second)  // generic: random value in [0, n) for any integer type

encoding/json: omitzero (Go 1.24)

omitzero omits any zero value — including time.Time{} and zero structs, which omitempty never handled correctly:

type Event struct {
    Name      string    `json:"name"`
    StartedAt time.Time `json:"started_at,omitzero"` // omitempty would emit "0001-01-01T..."
}

Go 1.27 Standard Library

  • Use strings.CutLast and bytes.CutLast instead of combining LastIndex with manual slicing.
  • Use (*url.URL).Clone and url.Values.Clone for independent copies instead of hand-copying their internal maps and slices.
  • Prefer the standard uuid package for new UUID generation and parsing. Before replacing an established UUID dependency, check for APIs the standard type intentionally does not provide, such as name-based generation or database-specific scanner/value behavior.
  • Go 1.27's encoding/json implementation uses the new engine while preserving the existing API's behavior. Adopt encoding/json/v2 directly only after testing its stricter defaults, especially invalid UTF-8 and duplicate object-name rejection, at the affected contract boundary.

Concurrency: Modern Patterns

sync/atomic Typed Values (Go 1.19)

Use the typed atomic values instead of the function-based API:

// Old (still works but avoid for new code)
var count int64
atomic.AddInt64(&count, 1)
val := atomic.LoadInt64(&count)

// New — type-safe, no pointer arithmetic
var count atomic.Int64
count.Add(1)
val := count.Load()

// Other typed atomics
var flag  atomic.Bool
var ptr   atomic.Pointer[MyStruct]
var val32 atomic.Int32
var val64 atomic.Uint64

context.WithoutCancel (Go 1.21)

When you need to detach a context's cancellation but preserve its values (e.g., for a background task that should outlive a request):

// The background job should keep running even after the HTTP request context cancels
bgCtx := context.WithoutCancel(requestCtx)
go doBackgroundWork(bgCtx)

HTTP: Use the Improved stdlib Router (Go 1.22)

LLMs reflexively recommend gorilla/mux or chi for any routing beyond the trivial. Since Go 1.22, the standard net/http ServeMux handles method and path-parameter routing natively.

mux := http.NewServeMux()

// Method-scoped routes
mux.HandleFunc("GET /users", listUsers)
mux.HandleFunc("POST /users", createUser)

// Path parameters — accessed via r.PathValue
mux.HandleFunc("GET /users/{id}", func(w http.ResponseWriter, r *http.Request) {
    id := r.PathValue("id")
    // ...
})

// Wildcard
mux.HandleFunc("GET /files/{path...}", serveFile)

Reach for chi or gorilla/mux only when you need named route generation or regex constraints — middleware doesn't justify a framework (see below). For pure method + path routing, the stdlib is sufficient.

Production Servers: Always Set Timeouts

http.ListenAndServe(addr, mux) ships with no timeouts — a single slow client can hold a connection open forever (slow-loris). LLM-generated servers almost never set these. Never emit a production server without them:

srv := &http.Server{
    Addr:              ":8080",
    Handler:           mux,
    ReadHeaderTimeout: 5 * time.Second,   // slow-loris protection
    ReadTimeout:       10 * time.Second,  // full request read
    WriteTimeout:      30 * time.Second,  // response write (covers handler time)
    IdleTimeout:       120 * time.Second, // keep-alive connections
}

For per-route control beyond WriteTimeout, use http.TimeoutHandler or handler-level context.WithTimeout. Outbound calls need the same discipline: http.DefaultClient has no timeout either — construct a client with one.

Graceful Shutdown

Every production server needs a shutdown path that stops accepting connections and drains in-flight requests. The pattern:

func run(ctx context.Context) error {
    ctx, stop := signal.NotifyContext(ctx, os.Interrupt, syscall.SIGTERM)
    defer stop()

    srv := &http.Server{ /* ... timeouts as above ... */ }

    errCh := make(chan error, 1)
    go func() { errCh <- srv.ListenAndServe() }()

    select {
    case err := <-errCh:
        return err // ListenAndServe failed at startup
    case <-ctx.Done():
        shutdownCtx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
        defer cancel()
        return srv.Shutdown(shutdownCtx) // drain in-flight, then exit
    }
}

Shortened here. Read the whole file on GitHub.

Signals

GitHub stars
88
Forks
7
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
go-pascalebeier
Source
github.com/pascalebeier/hitkeep