Hatch Pet
SkillMediaCreate, repair, validate, visually QA, and package Codex-compatible v2 animated pets from character art, generated images, company or prospect brand cues, or visual references. Use for any new Codex pet, custom mascot, non-pixel pet style, brand-inspired pet, existing-pet repair, desktop idle-stutter or choppy-blink repair, smooth image-time WebP runtime packaging, 12-15 visual-motion libraries mapped to the 9 native triggers, or 8x11 spritesheet workflow requiring all 9 standard animation rows, 16 look directions, deterministic assembly, QA artifacts, and spriteVersionNumber 2 packaging.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Hatch Pet skill
What this skill tells your AI
The instructions your AI receives, as published by srwang0506/hatchpet-capybaralulu in hatch-pet/SKILL.md and read by ahel’s review.
Overview
Create a Codex-compatible v2 animated pet from a concept, brand cue, company/prospect name, one or more reference images, or any combination of those inputs. Every newly hatched pet is an 8x11 atlas with the 9 standard animation rows plus 16 clockwise look directions and is packaged with spriteVersionNumber: 2. The intermediate 8x9 atlas exists only to assemble and review rows 0-8; never package it as a new pet.
User-facing inputs are optional. If the user omits a pet name, infer one from the concept, brand, company, or reference filenames; if that is not possible, choose a short friendly name. If the user omits a description, infer one from the concept or references. If the user omits reference images, generate the base pet from text first, then use that base as the canonical reference for every animation row.
Existing Inputs And Upgrades
Treat character art, generated images, standard or v2 atlases, contact sheets, and built-in pet art as first-class grounding inputs.
- Preserve user-provided art as a generation reference; do not assume it already has final cell geometry.
- For an existing valid 8x9 atlas, use it as the rows
0-8intermediate after deterministic and visual validation, then generate rows9-10and package the result as v2. - For an existing 8x11 atlas, preserve approved standard rows. If a look cell fails, correct the complete containing 8-frame row before deterministic reassembly. Never package a newly generated one-off repair cell beside cells from another generation.
- For a built-in pet, extract and use its atlas or neutral/idle cell as the canonical identity reference.
- Include every image that defines head shape, face, palette, markings, material, flame/ears/hair, props, or look mechanics in look-direction generation.
- When a renderer or source provides a dedicated neutral/front frame, pass it through
--neutral-cell; otherwise use the approved idle/default frame. The 16 directional cells never treat000as neutral.
Desktop Idle Smoothness
When a user explicitly reports long frozen idle holds, slideshow-like breathing, choppy blinking, or requests higher-frequency desktop idle motion, finish and approve the normal static v2 atlas first, then read references/desktop-smooth-idle.md. Use its opt-in animated WebP runtime wrapper for the visual idle cadence. By default the wrapper re-times the six approved idle poses. When the user explicitly requests an expressive idle, give it a reviewed phase manifest that may add approved mouth-opening, tiny wave, ear twitch, or similarly bounded idle poses generated through $imagegen; the wrapper itself never creates a visual pose or replaces a required visual job.
When the user explicitly asks for roughly 20 frames per action, smoother non-idle task animation, or a 12-15 motion library, also read references/desktop-smooth-state.md. Codex v2 still exposes exactly nine native state triggers; do not claim that an atlas or playback patch creates additional desktop events. Build 12-15 named visual clips inside those nine states, normally using 16-24 synchronized image-time phases per state. Every visually distinct custom phase must come from an approved complete $imagegen pose group or an approved static-atlas cell. Repeated source cells may preserve timing but do not count as new visual frames. All configured states share one animated-WebP time clock, so every phase list must be a valid periodic loop from any entry point and use the same global duration timeline.
When the user instead reports that working, waiting, review, failure, jumping, waving, or directional-running animations stop too soon and explicitly wants more repeats without slower motion, use the separate opt-in desktop playback patch documented in the same reference. The patch must preserve every row's original frame durations and loop the selected non-idle row only while the desktop state remains active. It must verify ASAR integrity before and after, create a restorable backup, and never delay a real state transition. Treat application updates as invalidating the patch until --check confirms it again.
Generation Delegation
Use $imagegen for all normal visual generation.
Before generating base art, row strips, or repair rows, load and follow the installed image generation skill:
${CODEX_HOME:-$HOME/.codex}/skills/.system/imagegen/SKILL.md
Do not call the Image API, image CLI, or any other image-generation path directly. Let $imagegen choose its own built-in-first path and fallback rules. If $imagegen says a fallback requires confirmation, ask the user before continuing.
When invoking $imagegen, pass the generated pet prompt as the authoritative visual spec. Pet prompts should stay concise, state-specific, sprite-production oriented, and grounded in the listed input images. Keep longer policy and QA rules in this skill and the deterministic review scripts rather than expanding them into every image prompt. Do not wrap prompts in the generic $imagegen shared prompt schema.
Use this skill's scripts for deterministic image work only: preparing layout guides and prompts, mirroring approved running-left, extracting frames, validating rows, composing the final atlas, and creating contact-sheet plus motion-preview QA media. Parent-owned shell/jq steps handle manifest updates, packaging, and cleanup.
Runtime Dependencies
Before running any bundled script, call load_workspace_dependencies. Set PYTHON and NODE to the exact Python and Node.js executable paths returned by that tool. Use "$PYTHON" for Python commands and "$NODE" for the optional desktop playback patch. The bundled Python runtime includes Pillow, which these scripts require. Do not use a bare system python; if workspace dependencies are unavailable, stop and report that the bundled runtime is required.
Storage Controls
The built-in $imagegen path stores generated PNG bytes in the rollout that invokes it, even when it also writes a file under ${CODEX_HOME:-$HOME/.codex}/generated_images. Deleting files later reduces filesystem use, but it does not shrink an already-written rollout. Keep image generation isolated and bounded:
- Use one lightweight generation worker per visual job. Do not batch multiple base/row jobs into the same worker.
- Workers must return only
selected_source=...andqa_note=...; they must not include Markdown image previews, base64, or extra visual attachments in their final response. - The parent must not open every generated PNG visually. Use worker QA for each job and inspect only the final contact sheet.
- After copying the selected generated output into
decoded/, remove the selected original from${CODEX_HOME:-$HOME/.codex}/generated_imageswhen it lives there, then remove its now-empty generation directory if possible. - For storage-sensitive full runs, ask the user whether to use the
$imagegenCLI fallback when available. That path requires local API credentials and explicit user confirmation, but it can avoid built-in image payloads being embedded in rollout events.
Brand Discovery
If the user provides a brand, company, product, or prospect name rather than a concrete avatar description or reference image, run a lightweight discovery subagent before preparing the pet run. The discovery worker must use web search and prefer official sources such as the brand site, product pages, docs, about pages, press pages, or brand pages. Use reputable secondary sources only when official pages are too thin. Keep the search narrow: enough to extract visual and personality cues, not a market-research brief.
Skip discovery when the user already provides a concrete mascot/avatar description or reference images, unless the user explicitly asks for brand research.
Discovery worker responsibilities:
- search the web for 2-4 relevant sources, preferring official pages
- write an adaptive markdown brief rather than a rigid field dump
- cover identity/category, audience/use context, visual system, personality/tone, product/domain motifs, mascot translation cues, avoidances, and evidence/confidence
- mark mascot guidance that is inferred from sources as inference
- avoid copying logos, readable marks, UI screenshots, slogans, or text
- end with a compact
Generation handoffsection containing onlybrand_name,brand_brief,avatar_seed,avoid, andbrand_sources - do not generate images, prepare run folders, or edit unrelated files
Use this discovery worker prompt:
Research a brand for hatch-pet mascot creation.
Brand/product/prospect: <brand name>
User context: <short user request>
Output file: <absolute path to brand-discovery.md>
Use web search. Prefer official brand, product, docs, about, press, or brand pages. Use reputable secondary sources only if official sources are too thin. Write an adaptive markdown brief to the output file. Headings may flex by brand, but the brief must cover:
- identity/category: canonical name, product type, what it does
- audience/use context: who it serves and where it appears
- visual system: palette, shapes, line quality, materials, typography feel, iconography, patterns
- personality/tone: emotional traits, energy, formality, playfulness
- product/domain motifs: objects, workflows, verbs, metaphors, environments
- mascot translation cues: candidate forms, signature traits, props, what must read at pet size
- avoidances: logos/text, trademark-sensitive elements, misleading cues, competitor confusion, poor mascot fits
- evidence/confidence: source URLs plus notes where evidence is weak or inferred
Do not copy logos, readable marks, UI screenshots, slogans, or text. Clearly label mascot guidance that is inferred rather than directly sourced.
End the brief with a `Generation handoff` section containing exactly:
- brand_name=<canonical brand/product name>
- brand_brief=<one sentence, max 45 words, covering palette/tone/domain motifs/personality>
- avatar_seed=<short mascot-safe visual idea, no logo copying>
- avoid=<short comma-separated list>
- brand_sources=<comma-separated source URLs>
Return exactly:
brand_discovery_file=<absolute output file path>
brand_name=<canonical brand/product name>
brand_brief=<same compact sentence from Generation handoff>
avatar_seed=<same short seed from Generation handoff>
avoid=<same short avoid list from Generation handoff>
brand_sources=<same comma-separated URLs from Generation handoff>
The parent should save the markdown brief before preparing the run, then pass it to prepare_pet_run.py as --brand-discovery-file together with --brand-name, --brand-brief, repeated --brand-source, and a concise --pet-notes value based on avatar_seed when the user did not provide a better avatar description. Keep the full brief for review; only the compact handoff fields should shape prompts. If web search is unavailable and the user gave only a bare brand name, ask for brand cues before generating.
Generation Contract
Visual Job Graph
Expect up to 13 visual jobs: 1 base pet, 9 standard row strips, 1 required four-cardinal anchor strip, and 2 required coherent look-direction row strips. The standard states are idle, running-right, running-left, waving, jumping, failed, waiting, running, and review. The only deterministic visual derivation is running-left, which may be produced by mirroring running-right only after running-right has been generated, visually inspected, and explicitly approved as safe to mirror. If mirroring is not appropriate, generate running-left as a normal grounded $imagegen row.
Look Direction Sequence
After validating rows 0–8, write qa/look-mechanics.md, then generate and approve one four-pose cardinal strip in this fixed order: 000 up, 090 screen-right, 180 down, and 270 screen-left. Generate row 9 as one coherent eight-pose family from those approved cardinal pose families, interpolating the intermediate directions as even 22.5-degree steps. Deterministically register its eight ordered pose groups, then run final-cell edge, semantic, and continuity QA immediately. Only after row 9 passes, generate row 10 as one coherent eight-pose family, using the approved cardinals for direction meaning and completed row 9 for identity, scale, registration, and boundary continuity. Run the same QA immediately after row 10. Row 9 contains 000, 022.5, 045, 067.5, 090, 112.5, 135, and 157.5; row 10 contains 180, 202.5, 225, 247.5, 270, 292.5, 315, and 337.5. 000 means up, not neutral/front. Never ask $imagegen to generate or repair a complete 8×11 atlas.
Visual Provenance And Grounding
After selecting a visual output, the parent agent copies that exact image into the job's decoded/ path, runs its required incremental checks, and only then marks the job complete in imagegen-jobs.json. Do not write helper scripts that populate row outputs. The deterministic Python scripts may only process already-generated visual outputs.
Only the base job may be prompt-only. Every row-strip job generated through $imagegen must use the input images listed in imagegen-jobs.json, including the canonical base reference created after the selected base output is copied. Treat any row generation without attached grounding images as invalid.
Pet-Safe Styles
Default style is auto: infer the pet's style from the user's prompt and references, then preserve that style across every row. If the user names a style, honor it. Supported style presets include pixel, plush, clay, sticker, flat-vector, 3d-toy, painterly, brand-inspired, and auto.
Any style is acceptable when it remains pet-safe:
- compact whole-body silhouette readable inside a
192x208cell - consistent face, proportions, material, palette, and props across all rows
- clean removable chroma-key background
- details large enough to read at pet size
- no text, labels, UI, or readable logos unless the user explicitly provides approved reference art and asks for them
Non-pixel styles are first-class. Plush, clay, sticker, vector, 3D toy, painterly mascot, ink, and brand-inspired looks should be accepted when they satisfy the atlas and readability constraints.
Transparency And Effects
Pet rows are processed into transparent 192x208 cells, so every generated pixel must either belong to the pet sprite or be cleanly removable chroma-key background. Prefer pose, expression, and silhouette changes over decorative effects.
The deterministic raster pipeline owns the transparency and chroma-cleanup invariants. Its final edge-local spill-suppression step selects every translucent silhouette-boundary pixel plus opaque boundary pixels whose chroma points toward the known key, then extends clean interior RGB outward through that band in linear light. It preserves alpha exactly, clears hidden RGB under fully transparent pixels, and reports the algorithm and parameters used. The cleanup report plus atlas validator are authoritative for chroma contamination. Once the final report has ok: true and atlas validation passes, do not regenerate imagery or add another chroma-cleanup pass.
Fully transparent pixels are allowed outside the sprite silhouette, in unused cells, and in intentional negative-space openings that are part of the pet's design, such as loops or holes in a ribbon body. Reject any generated or repaired cell with accidental 100%-transparent holes inside a filled body, including horizontal bands, seam rows, scanline-like gaps, sliced-tile boundaries, or "see-through" interior stripes. Inspect suspect cells on a high-contrast background or alpha mask before accepting them; ordinary atlas validation is not enough when the hole is inside the silhouette.
Allowed effects must satisfy all of these conditions:
- The effect is state-relevant and helps explain the animation.
- The effect is physically attached to, touching, or overlapping the pet silhouette, not floating nearby.
- The effect is inside the same frame slot as the pet and does not create a separate sprite component.
- The effect is opaque, hard-edged enough for clean extraction, and uses non-chroma-key colors.
- The effect is small enough to remain readable at
192x208without clutter.
Avoid these by default because they usually break transparent-background cleanup or component extraction:
- wave marks, motion arcs, speed lines, action streaks, afterimages, blur, or smears
- detached stars, loose sparkles, floating punctuation, floating icons, falling tear drops, separated smoke clouds, or loose dust
- cast shadows, contact shadows, drop shadows, oval floor shadows, floor patches, landing marks, impact bursts, glow, halo, aura, or soft transparent effects
- text, labels, frame numbers, visible grids, guide marks, speech bubbles, thought bubbles, UI panels, code snippets, checkerboard transparency, white backgrounds, black backgrounds, or scenery
- chroma-key-adjacent colors in the pet, prop, effects, highlights, or shadows
- stray pixels, disconnected outline bits, speckle/noise, cropped body parts, overlapping poses, or any pose that crosses into a neighboring frame slot
State-specific guidance:
idle: keep the normal static atlas row calm and low-distraction. Use only subtle breathing, a tiny blink, a slight head or body bob, a very small material sway, or another quiet persona-preserving motion. The loop must still contain visible micro-variation; do not accept six effectively identical copies. Do not place walking, running, jumping, working, reviewing, emotional reactions, large gestures, item interactions, or new props in the standard idle row. If the user explicitly requests expressive desktop idle, keep the static row standard and add short mouth-opening, tiny one-limb waving, ear twitching, or similar bounded gestures only through the smooth-idle phase-manifest workflow. Require transition poses back to neutral so the time-axis loop does not snap. For a one-limb gesture, name the moving side in viewer coordinates, lock the opposite limb to one unchanged side pose throughout, and reject any frame that switches limbs or pulls the non-moving limb toward the chest. Use distinct lift, apex, return, and lower poses; do not fake a wave by alternating only two distant limb positions.waving: show the wave through paw, hand, wing, or limb pose only. Do not draw wave marks, motion arcs, lines, sparkles, symbols, or floating effects around the gesture.jumping: show vertical motion through body position only. Do not draw shadows, dust, landing marks, impact bursts, bounce pads, or floor cues.failed: tears, attached smoke puffs, or attached stars are allowed if they obey the allowed-effects rules; do not use red X marks, floating symbols, detached smoke, detached stars, or separate tear droplets.waiting: show that Codex needs approval, help, or user input through an expectant asking pose. Keep it distinct from ordinary idle and review.running: show active task work, processing, thinking, scanning, typing, or focused effort. Do not show literal foot-running, jogging, sprinting, treadmill motion, raised knees, long steps, pumping arms, directional travel, speed lines, dust clouds, floor shadows, motion trails, or detached motion effects.review: show focus through lean, blink, eyes, head tilt, or paw/hand position. Do not add magnifying glasses, papers, code, UI, punctuation, symbols, or other new props unless they already exist in the base pet identity.running-rightandrunning-left: show directional drag movement through body, limb, and prop movement only.running-rightmust face and travel right;running-leftmust face and travel left. Their cadence must visibly alternate across the loop rather than repeating one nearly static stride. Do not draw speed lines, dust clouds, floor shadows, motion trails, or detached motion effects.
Visible Progress Plan
For every pet run, keep a visible checklist so the user can see where the work is up to. Create the checklist before starting, keep one step active at a time, and update it as each step finishes.
Use this checklist for every v2 pet run, replacing <Pet> with the pet's name or your pet:
- Getting
<Pet>ready. - Imagining
<Pet>'s main look. - Picturing
<Pet>'s poses. - Hatching
<Pet>.
What each step means:
Getting <Pet> ready.Choose or confirm the pet name, description, source images, style preset, style notes, and working folder. For bare brand/product/company requests, first run the brand discovery worker and capture the compact brand brief, source URLs, and avatar seed.Imagining <Pet>'s main look.Generate the pet's main reference image. This becomes the visual source of truth.Picturing <Pet>'s poses.Generate and approve rows0-8, write the pet-specific look mechanics plan, then generate rows9-10. Only mirrorrunning-leftifrunning-rightclearly works when flipped.Hatching <Pet>.Assemble the 8x11 atlas, review standard motion plus all 16 look directions, fix every failed cell or row, packagespriteVersionNumber: 2, and report the output paths.
Only mark a step complete when the real file, image, or decision exists. If this is a repair run, start from the first relevant step instead of restarting the whole checklist.
Time Budget And Convergence
Aim to complete a normal pet run within 30 minutes while preserving every mandatory acceptance criterion. Treat this as a planning target and an incentive to maximize validated progress per minute, not as permission to weaken QA or package a failing pet.
At the start of the run, allocate an approximate budget:
- preparation: 2 minutes
- base image: 3 minutes
- standard rows: 10 minutes
- look directions: 8 minutes
- final QA and packaging: 5 minutes
- buffer: 2 minutes
Run independent generation jobs concurrently up to the worker limit, start deterministic checks as soon as each dependency is ready, and record actual stage plus repair time. Prefer character and prop constructions that naturally satisfy cell geometry, transparency, component connectivity, and direction semantics; identify likely conflicts such as open interior gaps, detached parts, thin connectors, asymmetric props, or ambiguous faces before row generation.
After every failed attempt:
- Classify the failure as visual semantics, identity, source-edge geometry, component connectivity, extraction, chroma, continuity, or final visual QA.
- State the concrete evidence and the root condition the next action will change.
- Use a deterministic correction for deterministic failures before regenerating imagery.
- Regenerate only when the source visual is genuinely wrong, and preserve every property that already passed.
- Compare the new result with the previous one. A repair counts as progress only when it reduces the number or severity of failures without breaking a previously passing gate.
If the same root failure recurs twice, stop varying the prompt and change strategy: strengthen the cardinal pose families or row-level direction instructions, simplify the pose or prop construction, change the deterministic extraction method, or redesign the problematic visual feature. If a repair merely moves a failure to another cell or gate, treat that as a cycle and change strategy immediately.
Use elapsed-time checkpoints:
Shortened here. Read the whole file on GitHub.
Signals
- GitHub stars
- 21
- Forks
- 1
- Last commit
- Jul 2026
ahel review
K6low
bundled executables the agent is told to run
Automated review, not a security audit. Ruleset v1+k2.
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hatch-pet-srwang0506- Source
- github.com/srwang0506/hatchpet-capybaralulu