iOS UI Craft
SkillMediaLets your agent build polished SwiftUI screens and components for iOS with strong visual design choices.
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; ahel provides instructions and does not run this skill.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the iOS UI Craft skill
About this skill
Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces, screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant inste
What this skill tells your AI
The instructions your AI receives, as published by prisma-labs-dev/apple-skills in disabled-skills/ios-ui-craft/SKILL.md and read by ahel’s review.
Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.
The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.
Design Thinking
Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:
- Purpose: What problem does this interface solve? Who uses it?
- Tone: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
- Inspiration: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
- Differentiation: What makes this UNFORGETTABLE? What's the one thing users will remember?
- Glass Philosophy: Is glass framing content or would it compete with it?
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.
Then implement working SwiftUI code that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
Anti-Patterns: What to Avoid
These are hallmarks of generic AI-generated iOS design. NEVER do these:
| Anti-Pattern | Why It's Bad | Instead |
|---|---|---|
| Boring solid backgrounds | No depth or atmosphere | Gradients, subtle textures, or layered colors |
| System fonts everywhere | No typographic intention | Intentional hierarchy, consider display fonts |
| Cookie-cutter tab bars | No personality | Custom styling, meaningful icons |
| Purple/indigo gradients | Quintessential AI slop | Find a distinctive, contextual palette |
| Flat, lifeless interactions | No delight | Haptics, spring animations, feedback |
| Glass on everything | Defeats the purpose | Glass only for controls/navigation layer |
| Ignoring content layer | Glass where it doesn't belong | Glass frames content, never obscures |
| Generic card layouts | White rectangles with shadows | Context-specific, purposeful containers |
| Emojis as design elements | Lazy, unprofessional | SF Symbols, custom assets |
| Evenly distributed colors | Timid, uncommitted | Dominant color with sharp accents |
iOS Aesthetics Guidelines
Focus on:
- Typography: Create clear hierarchy. Display fonts for impact, proper weight progression. Don't default to system everywhere—make intentional choices. Consider SF Pro Display for headers, custom fonts for brand identity.
- Color & Theme: Commit to a cohesive aesthetic. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Dark mode often produces more distinctive results. Design dark first, then adapt to light.
- Motion: Spring/bouncy animations are the new default. Morph between states, don't swap. Add haptics to every meaningful interaction. Use
.bouncynot.easeInOut. - Spatial Composition: Intentional spacing (8pt grid). Breathing room where needed, density where appropriate. Concentric corners that match device hardware.
- Backgrounds & Depth: Create atmosphere. Gradients, subtle layers, radial glows. Never flat white unless that's a deliberate minimal choice.
The Three Principles
| Principle | Description |
|---|---|
| Hierarchy | Controls float above content. Glass frames, never obscures. Content is king. |
| Harmony | Software design aligns with hardware. Concentric corners. Fluid gestures. |
| Consistency | Adapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression. |
Required Reading
Before implementing, read the shared Liquid Glass reference for API patterns:
skills/ios-liquid-glass/ - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics
This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.
Typography That Speaks
Don't default to system fonts for everything. Create typographic hierarchy:
// Display fonts for headers
Text("Dashboard")
.font(.largeTitle.bold())
.foregroundStyle(.primary)
// Secondary information
Text("Last updated 5 min ago")
.font(.subheadline)
.foregroundStyle(.secondary)
// Consider custom fonts for brand identity
Text("Premium")
.font(.custom("PlayfairDisplay-Bold", size: 32))
Font Recommendations
| Use Case | Options |
|---|---|
| Display | SF Pro Display, New York, custom serif |
| Body | SF Pro Text (system), custom sans |
| Technical | SF Mono, custom monospace |
| Editorial | New York, custom serif with character |
Color with Intention
Dominant + Accent
Don't distribute color evenly. Choose:
- One dominant that defines the brand/mood
- Sharp accents for actions and highlights
- Neutral base for content readability
Dark Mode First
Dark mode often produces more distinctive results. Design dark, then adapt to light.
// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)
// Accent with purpose
.tint(.accentColor)
Development Loop: Screenshot-Driven Iteration
Never submit UI work without visually verifying it. Use the screenshot script to iterate until the screen is both functional and beautiful.
# Screenshot simulator
xcrun simctl io booted screenshot /tmp/screenshot.png && sips --resampleHeightWidthMax 1800 /tmp/screenshot.png
The loop:
- Implement your changes
- Screenshot the simulator
- Evaluate critically — is this share-worthy?
- Iterate if not — fix and screenshot again
Keep iterating until:
- You'd proudly screenshot it to show a friend
- It could appear in an App Store feature
- It feels like it belongs on Apple's marketing materials
This is the quality bar: share-worthy, award-worthy.
Quality Checklist
Before considering UI complete:
- Committed to a clear aesthetic direction (not generic)
- Glass applied only to navigation layer (not content)
- Haptics on all meaningful interactions
- Spring/bouncy animations (not linear)
- SF Symbols (not emojis or random icons)
- Dark mode tested and polished
- Typography hierarchy clear and intentional
- Colors are purposeful, not default blue
- Morphing transitions where applicable
- Loading states animated
- Empty states designed
- Error states helpful and styled
- Accessibility settings respected
- Screenshot taken and visually verified
- Would I screenshot this to show someone? (If no, iterate)
The Mandate
Remember: Claude is capable of extraordinary creative work. Don't settle for "working." Push for memorable.
Every interface should have:
- A point of view - A clear aesthetic direction
- Intentional details - Nothing accidental
- Emotional resonance - Users feel something
- Technical excellence - Smooth, performant, accessible
The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated.
Related Skills
/ios-dev- Start here for any iOS task — coordinates guides, correctness checks, and API references/ios-design-consultant- For design questions before coding
Signals
- GitHub stars
- 338
- Forks
- 19
- Last commit
- Sep 2026
Advanced
- Item type
- skill
- Key
ios-ui-craft- Source
- github.com/prisma-labs-dev/apple-skills
github.com/prisma-labs-dev/apple-skills
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