Matrix OS Design System

SkillMedia

The Matrix OS visual language — colors, typography, icons, animations, and component patterns. Apply this every time you build, redesign, or polish any Matrix OS surface.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Matrix OS Design System skill

What this skill tells your AI

The instructions your AI receives, as published by hamedmp/matrix-os in skills/matrix/design-system/SKILL.md and read by ahel’s review.

When to Use

Apply this for ALL visual work on Matrix OS: building apps, redesigning the shell, creating landing pages, generating icons, or polishing UI. This is the single source of truth.

Brand

"Technology that understands you." Matrix OS is a personal cloud computer — warm, calm, crafted. The visual language draws from natural materials (forest, sand, ember).

Color Palette

Four brand colors + warm sand shades for gradient depth:

NameHexCSS VariableRole
Forest#434E3F--primaryPrimary brand, headers, buttons, structure
Cream#E0E1CA--secondaryWarm surfaces, hover states, secondary fills
Ember#D06F25--accentCTAs, highlights — ONE per view max
Deep#32352E--foregroundPrimary text, depth, grounding
Sand Light#F7F1E7--sand-lightGradient backgrounds
Sand Mid#F3EAE0--sand-midGradient backgrounds
Sand Warm#D6AB8B--sand-warmWarm accents, gradient endpoints

UI Tokens

:root {
  --app-bg: var(--matrix-bg, #FAFAF9);
  --app-fg: var(--matrix-fg, #32352E);
  --app-card: var(--matrix-card, #FCFCF8);
  --app-primary: var(--matrix-primary, #434E3F);
  --app-primary-fg: var(--matrix-primary-fg, #FAFAF5);
  --app-accent: var(--matrix-accent, #D06F25);
  --app-accent-fg: var(--matrix-accent-fg, #FAFAF5);
  --app-muted: var(--matrix-muted, #E1E1D0);
  --app-muted-fg: var(--matrix-muted-fg, #747668);
  --app-border: var(--matrix-border, #D8D6C7);
  --app-success: var(--matrix-success, #3A7D44);
  --app-warning: var(--matrix-warning, #E0A12E);
  --app-danger: var(--matrix-destructive, #D74A3A);
}

Use --matrix-* directly or define --app-* aliases from them. Do not replace inherited tokens with app-local blue, green, purple, or novelty palettes unless the user explicitly asks for branded customization.

Color Rules

  1. One Ember per view. Multiple uses = visual noise.
  2. Forest is structural. Headers, primary buttons, nav active states.
  3. Cream is warmth. Secondary fills, hover states.
  4. Deep is text. Never use pure black #000000.
  5. Backgrounds are GRADIENT, not flat — blend sand shades (#F7F1E7, #F3EAE0, #D6AB8B).
  6. Shadows always use Deep-tinted rgba(50,53,46,X), never pure black.

Gradient Backgrounds

/* App page background — warm sand wash */
background: linear-gradient(170deg, #F7F1E7 0%, #F3EAE0 30%, #F7F3ED 60%, #F7F1E7 100%);

/* Section with depth */
background: linear-gradient(165deg, #E0E1CA 0%, #FAFAF5 50%, rgba(208,111,37,0.05) 100%);

/* Dark section */
background: linear-gradient(135deg, #32352E 0%, #434E3F 40%, #D6AB8B 100%);

Typography

RoleFontUsage
DisplayOrbitronH1/H2 only — page titles, hero headings, large stat numbers
UI/BodyInterEverything else — H3+ subtitles, body, buttons, labels, nav, card titles
CodeJetBrains MonoTerminal, code blocks, technical data

Orbitron is minimal. Only H1/H2 display headings and large metric numbers. Never for subtitles (H3+), card titles, descriptions, button labels, or anything below 16px.

Type Scale

LevelFontSizeWeight
DisplayOrbitron3rem+700-800
H1Orbitron2.25rem600
H2Orbitron1.75rem600
H3Inter1.25rem600
H4Inter1.125rem600
BodyInter1rem400
SmallInter0.875rem400
CaptionInter0.75rem400
LabelInter0.65rem600

Labels: letter-spacing: 0.15-0.25em; text-transform: uppercase.

Shapes

ElementBorder RadiusNotes
Buttons50pxFull capsule, always
Inputs50pxFull capsule
Cards22pxSoft rounded
Inner UI14-16pxNested elements
Badges9999pxPerfect pill
Icons bg14pxIcon containers in stat cards

No sharp corners anywhere in Matrix OS.

Shadows

LevelValueUse For
sm0 2px 4px rgba(50,53,46,0.06)Cards at rest
md0 4px 12px rgba(50,53,46,0.08)Hover, dropdowns
lg0 8px 24px rgba(50,53,46,0.10)Floating panels

Glass-morphism

background: rgba(255, 255, 255, 0.55);
backdrop-filter: blur(12px);
border: 1px solid rgba(214, 211, 200, 0.35);

Icons

Use inline SVG or bundled local icon assets only. Do not load icon scripts, CDNs, remote fonts, or third-party JavaScript from generated apps.

Generated launcher icons use the gateway/kernel icon style. The default comes from system/desktop.json when present, otherwise the Matrix OS style: light premium iOS/macOS skeuomorphic artwork, warm off-white or pale pastel background, forest/cream/ember/deep accents, one large tactile object, no text/logos/watermarks, no transparent or black dock backgrounds, no empty padding. The Matrix shell owns the final corner radius, so do not bake a visible frame into the artwork.

Usage: inline an accessible SVG with aria-hidden="true" for decorative icons, or pair the icon button with an aria-label.

PurposeSetPrefixExamples
UI controlsLucidelucide:lucide:search, lucide:plus, lucide:x
WeatherMeteoconsmeteocons:meteocons:clear-day-fill
Loading/spinnersSVG Spinnerssvg-spinners:svg-spinners:ring-resize
Brand logosSimple Iconssimple-icons:simple-icons:gmail
File typesCatppuccincatppuccin:catppuccin:typescript
FlagsCircle Flagscircle-flags:circle-flags:se
DecorativeFluent Emojifluent-emoji:fluent-emoji:waving-hand

Default to simple line-style SVGs for all UI. Only use specialist bundled assets when the context is obvious.

NEVER use text characters as icons. No +, ×, , . Use inline SVG or a bundled local asset; text characters have unpredictable baselines and never center properly.

Animations

Clean and subtle — barely noticed but deeply felt.

Page Mount — Staggered Fade Up

@keyframes fadeUp {
  from { opacity: 0; transform: translateY(12px); }
  to { opacity: 1; transform: translateY(0); }
}
.animate-in { animation: fadeUp 0.5s cubic-bezier(0.25, 0.46, 0.45, 0.94) both; }
/* Stagger children: 60ms gap */
.stagger > :nth-child(1) { animation-delay: 0s; }
.stagger > :nth-child(2) { animation-delay: 0.06s; }
.stagger > :nth-child(3) { animation-delay: 0.12s; }
/* ...continue pattern */

Hover — Lift

.hoverable:hover { transform: translateY(-2px); box-shadow: 0 6px 20px rgba(50,53,46,0.08); }
.hoverable:active { transform: translateY(0); }

Skeleton Loading — Warm Shimmer

@keyframes shimmer { 0% { background-position: -200% 0; } 100% { background-position: 200% 0; } }
.skeleton {
  background: linear-gradient(90deg, var(--muted) 25%, #F7F1E7 50%, var(--muted) 75%);
  background-size: 200% 100%;
  animation: shimmer 1.8s ease-in-out infinite;
  border-radius: 10px;
}

Progress Bars

Animate width from 0 to target on mount: transition: width 0.6s cubic-bezier(0.25, 0.46, 0.45, 0.94).

Rules

  • Page load = one orchestrated wave (stagger all top-level elements)
  • Hover lift on every clickable card and button
  • Loading always uses warm-tinted skeletons, never blank space
  • Spinners: svg-spinners:ring-resize, never custom
  • Always respect prefers-reduced-motion

Component Patterns

Use shadcn-style primitives for app interiors whenever the repo already exposes them: Button, Card, Input, Select, Tabs, Tooltip, Badge, Dialog, and related unstyled composition helpers. Skin those primitives with Matrix tokens instead of inventing one-off controls.

Buttons

.btn { padding: 10px 24px; border-radius: 50px; font-family: 'Inter'; font-size: 0.875rem; font-weight: 500; transition: all 0.2s; }
VariantBackgroundText
Primary--primary--primary-fg
Accent--accentwhite
Secondarytransparent--fg
Ghosttransparent--fg
Cream--secondary--fg

Cards

.card { background: rgba(255,255,255,0.55); backdrop-filter: blur(12px); border: 1px solid rgba(214,211,200,0.35); border-radius: 22px; padding: 20px; }

Stat cards use horizontal layout — icon container (46px, gradient bg, 14px radius) + text (label, value, subtitle) side by side. Never stack vertically with empty whitespace.

Inputs

.input { background: rgba(255,255,255,0.8); border: 1.5px solid rgba(214,211,200,0.6); border-radius: 50px; padding: 13px 22px; }
.input:focus { border-color: var(--primary); box-shadow: 0 0 0 3px rgba(67,78,63,0.06); background: rgba(255,255,255,0.95); }

Common Pitfalls (non-negotiable)

Never use text characters as icons. +, ×, , will never center. Use inline SVG or bundled local assets.

Always center icon buttons with flexbox. display:flex; align-items:center; justify-content:center.

Components must fill space intentionally. No cards with 80% empty whitespace and tiny text in one corner. Use horizontal layouts for compact cards.

Touch targets: minimum 36×36px. Even if the icon is 16px.

Text overflow. Use overflow:hidden; text-overflow:ellipsis; white-space:nowrap on single-line text in constrained containers.

All inputs need visible focus states. Never just outline:none.

All buttons need hover + active states. No flat state-free buttons.

Don't mix border-radius values on adjacent elements.

Verification

  • No horizontal overflow in small windows
  • No text characters used as icons (search for >×</, >+</)
  • All icon buttons visually centered
  • No components with excessive empty whitespace
  • Gradient backgrounds, not flat colors
  • Capsule-rounded buttons and inputs
  • Stagger animation on page mount
  • All inputs have focus states, all buttons have hover states
  • Orbitron only on H1/H2, Inter everywhere else
  • One Ember accent maximum per view

Signals

GitHub stars
64
Forks
20
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
matrix-design-system
Source
github.com/hamedmp/matrix-os