Matter.js — 2D Physics Skill
SkillMediaImplement 2D physics interactions with Matter.js, Engine/World setup, Render/Runner configuration, adding bodies and constraints, mouse interaction, and SPA cleanup patterns.
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; ahel provides instructions and does not run this skill.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Matter.js skill
What this skill tells your AI
The instructions your AI receives, as published by bidewio/better-openclaw in skills/matterjs-physics/SKILL.md and read by ahel’s review.
When to use
- Interactive 2D physics: falling objects, drag interactions, physics-based UI elements
- Canvas-based simulations and games
- Fun, playful UI moments with real physics
Minimal setup
<script>
const { Engine, Render, Runner, Bodies, Composite } = Matter;
const engine = Engine.create();
const render = Render.create({
element: document.body, engine,
options: { width: 800, height: 600, wireframes: false }
});
Runner.run(Runner.create(), engine);
Render.run(render);
const ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
const box = Bodies.rectangle(400, 200, 80, 80);
Composite.add(engine.world, [ground, box]);
</script>
Mouse interaction
const { Mouse, MouseConstraint } = Matter;
const mouse = Mouse.create(render.canvas);
const mc = MouseConstraint.create(engine, { mouse });
Composite.add(engine.world, mc);
render.mouse = mouse;
Common patterns
Composite.add(engine.world, [...])to add bodiesrender.options.wireframes = falsefor solid renderingRunner.run(runner, engine)for a simple loop
Cleanup (SPA)
Runner.stop(runner)— stop simulation- Remove render canvas from DOM
- Clear engine and world references
Tips for AI Agents
- Ask about viewport size and scaling for the canvas.
- Confirm rendering approach (Matter.Render vs custom renderer).
- Check if mouse/touch drag interaction is needed.
Signals
- GitHub stars
- 58
- Forks
- 6
- Last commit
- Aug 2026
Advanced
- Item type
- skill
- Key
matterjs-physics- Source
- github.com/bidewio/better-openclaw
github.com/bidewio/better-openclaw