3D Model Generation (Multi-Provider)
SkillMediaGenerate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D, GLB, depth map, text to 3D, texturing, 3D asset, Meshy, Hunyuan.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the 3D Model Generation (Multi-Provider) skill
What this skill tells your AI
The instructions your AI receives, as published by tdimino/claude-code-minoan in skills/design-media/meshy/SKILL.md and read by ahel’s review.
Generate 3D models from text prompts, images, or apply textures to existing models. Four providers with different cost/quality tradeoffs.
Provider Selection
| Provider | Script | Cost | Speed | Best for |
|---|---|---|---|---|
| Meshy (default) | meshy_text_to_3d.py, meshy_image_to_3d.py | 5-20 credits | 2-7 min | Text-to-3D, texturing, low-poly game assets, batch |
| fal.ai Hunyuan3D | fal_hunyuan3d.py | $0.225 | ~2 min | High-fidelity image-to-3D with PBR, text-to-3D |
| WaveSpeedAI Rapid | wavespeed_rapid.py | $0.0225 | ~1 min | Bulk iteration, concept validation (16x cheaper) |
| Trellis 2 | trellis2.py | 15-55 credits | 30s-4 min | Precise poly count control, geometry-only fast runs |
| Local Depth | depth_local.py | Free | ~5s | Offline depth maps, local mesh gen, preprocessing |
Decision guide:
- Quick concept check → WaveSpeedAI ($0.02, fastest)
- Production image-to-3D → fal.ai Hunyuan3D (best PBR quality)
- Text-to-3D → Meshy (only provider with text prompt support + refine pipeline)
- Specific poly budget → Trellis 2 (
--decimation 5000for low-poly) - Batch generation → Meshy (
meshy_batch.pywith manifest) - Free offline depth/mesh → Local Depth (zero API cost, ONNX on-device)
- Depth map as preprocessing → Local Depth + any cloud provider for texturing
Prerequisites
# API key in environment (already in ~/.config/env/secrets.env)
export MESHY_API_KEY="msy_xxx"
Get your API key at: https://www.meshy.ai/settings/api
Quick Start
Test Connection
uv run ~/.claude/skills/meshy/scripts/test_meshy.py --quick
Generate a Model
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py "a stealth fighter jet, delta wings" \
--model-type lowpoly --format glb --output ./models
Check Balance
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py balance
Core Workflows
1. Text-to-3D Generation
Two-stage pipeline: Preview (geometry, ~2 min) then optional Refine (PBR textures, ~5 min).
# Full pipeline (preview + refine)
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py \
"a nuclear submarine, teardrop hull, conning tower" \
--model-type lowpoly --filename submarine
# Preview only (saves credits)
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py \
"a red cube, game ready" --skip-refine --filename cube
2. Image-to-3D
# From local file
uv run ~/.claude/skills/meshy/scripts/meshy_image_to_3d.py ./reference.png --filename tank
# From URL
uv run ~/.claude/skills/meshy/scripts/meshy_image_to_3d.py https://example.com/photo.jpg
3. Text-to-Texture
uv run ~/.claude/skills/meshy/scripts/meshy_texture.py \
https://cdn.meshy.ai/.../model.glb \
--prompt "Military olive drab paint, worn metal, tactical" --enable-pbr
4. Batch Generation from Manifest
For generating multiple models (e.g., all 11 World War Watcher ordnance types):
# Generate all models from manifest
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --output ./staging/
# Generate specific models only
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --models fighter carrier
# Inspect manifest
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --list
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --dry-run
# Check status of last batch run
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --status
5. Task Management
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py list # recent tasks
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py get TASK_ID # task detail
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py get TASK_ID --watch # poll until done
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py download TASK_ID # download GLB
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py balance # credit balance
Script Reference
meshy_text_to_3d.py
| Flag | Default | Description |
|---|---|---|
PROMPT | required | Text description of 3D model |
--negative-prompt | "" | What to avoid |
--model-type | lowpoly | standard / lowpoly / ai_model |
--skip-refine | False | Preview only (saves credits) |
--enable-pbr / --no-pbr | True | PBR textures in refine |
--format | glb | glb / gltf / usdz / fbx |
--output | ./output | Output directory |
--filename | derived | Output filename (no extension) |
--api-key | env | Override MESHY_API_KEY |
--poll-interval | 5 | Seconds between polls |
--timeout | 600 | Max wait seconds |
--quiet / --json | — | Output modes |
meshy_image_to_3d.py
Same flags minus --negative-prompt, --skip-refine, --enable-pbr. Accepts local path (auto base64-encodes) or URL.
meshy_texture.py
| Flag | Default | Description |
|---|---|---|
MODEL_URL | required | URL of existing 3D model |
--prompt | required | Texture description |
--negative-prompt | "" | What to avoid |
--art-style | "" | Art style hint |
--enable-pbr / --no-pbr | True | PBR textures |
meshy_tasks.py
Subcommands: list, get, download, balance. All accept --json.
meshy_batch.py
| Flag | Default | Description |
|---|---|---|
MANIFEST | required | Path to JSON manifest file |
--models | all | Generate specific model IDs only |
--list | — | List IDs and prompts |
--dry-run | — | Preview without API calls |
--status | — | Check last batch run status |
--skip-refine | False | Override: preview only for all |
--output | manifest | Override output directory |
Batch Manifest Format
{
"version": 1,
"defaults": {
"model_type": "lowpoly",
"skip_refine": false,
"format": "glb",
"enable_pbr": true,
"output_dir": "./output"
},
"models": [
{
"id": "fighter",
"prompt": "a modern stealth fighter jet, delta wings...",
"negative_prompt": "organic, blurry...",
"output_name": "fighter.glb"
}
]
}
Per-model fields override defaults. Required per-model: id, prompt.
Credit Costs
| Operation | Credits |
|---|---|
| Text-to-3D Preview | ~5 |
| Text-to-3D Refine | ~10 |
| Image-to-3D | ~10 |
| Text-to-Texture | ~10 |
DRACO Post-Processing
For web deployment, DRACO-compress GLBs to reduce file size 80-90%:
npx gltf-pipeline -i model.glb -o model-draco.glb -d --draco.compressionLevel 7
World War Watcher's scripts/prepare-models.sh automates this for all staged models.
Troubleshooting
| Issue | Solution |
|---|---|
401 Unauthorized | Check MESHY_API_KEY is set and valid |
429 Rate Limited | Increase --poll-interval, wait between batch models |
Insufficient credits | Check meshy_tasks.py balance, top up at meshy.ai |
Task FAILED | Check task error via meshy_tasks.py get TASK_ID |
Timeout | Increase --timeout (refine can take 10+ min) |
No GLB URL | Task may not be complete, or format unavailable |
Alternative Providers
For full flags, API contracts, and credit costs, see the corresponding reference file:
- fal.ai Hunyuan3D →
references/fal-hunyuan3d.md(credential:FAL_KEY) - WaveSpeedAI Rapid →
references/wavespeed-rapid.md(credential:WAVESPEED_API_KEY) - Trellis 2 →
references/trellis2.md(credential:THREEDAI_API_KEY) - Local Depth →
references/depth-local.md(no credential needed — free, local ONNX inference)
All three accept local file paths (auto base64-encoded) or URLs. Run any script with --help for flags.
GLB Viewer
Museum-quality standalone Three.js viewer for previewing generated .glb models. Open in browser — no server needed.
# Open with a model URL
open ~/.claude/skills/meshy/assets/glb-viewer.html?glb=https://cdn.example.com/model.glb
# Or drag-and-drop a local .glb file onto the page
open ~/.claude/skills/meshy/assets/glb-viewer.html
Features: 7-light PBR gallery rig, bloom/vignette post-processing, SMAA, auto-rotate with graceful pause, ground plane with shadow catcher.
Keyboard: D download, R toggle rotation, F fullscreen.
API Reference
See references/api-reference.md for full Meshy v2 endpoint documentation.
Signals
- GitHub stars
- 41
- Forks
- 4
- Last commit
- Sep 2026
ahel review
K6low
bundled executables the agent is told to runK1binfo
installs-packages (in scripts/depth_local.py)K1binfo
installs-packages (in references/depth-local.md)
Automated review, not a security audit. Ruleset v1+k2.
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