Mobile App Skill

SkillMedia

The mobile-app skill guides an AI agent to build a single mobile app screen mockup shown inside a pixel-accurate iPhone 15 Pro frame. It works by copying a ready-made HTML template, filling in one of six screen layouts such as a feed, profile, or c

Available today. Use it from your connected AI after setup.

Have a project with an active design system covering color, typography, layout, and components.

Then ask your AI: use the Mobile App Skill skill

What your AI can do with it

  • Renders a mobile app screen inside a pixel-accurate iPhone 15 Pro frame
  • Provides six screen archetypes: Feed, Detail, Onboarding, Profile, Checkout, and Focus
  • Maps a project's design-system colors and fonts onto template variables
  • Includes pre-drawn Dynamic Island, status bar icons, home indicator, and tab bar
  • Runs a self-review checklist covering tap-target sizes and accent color limits
  • Triggers on briefs mentioning mobile app, iOS app, Android app, phone screen, or app UI

Getting started

  1. Have a project with an active design system covering color, typography, layout, and components.
  2. Have the agent read the seed assets/template.html, the six archetypes in references/layouts.md, and the active DESIGN.md.
  3. Copy assets/template.html to the project root as index.html and replace the six :root variables with the design system's tokens.
  4. Pick exactly one screen archetype matching the brief, paste its block into the content area, and fill the bracketed text with real copy.
  5. Run the self-review checklist in references/checklist.md, checking the device frame details, 44px tap targets, and accent color limits.

What this skill tells your AI

The instructions your AI receives, as published by nexu-io/open-design in design-templates/mobile-app/SKILL.md and read by ahel’s review.

Produce a single mobile-app screen mockup, framed inside a real-feeling iPhone 15 Pro device.

Resource map

mobile-app/
├── SKILL.md                ← you're reading this
├── assets/
│   └── template.html       ← seed: device frame + screen primitives (READ FIRST)
└── references/
    ├── layouts.md          ← 6 screen archetypes (Feed / Detail / Onboarding / Profile / Checkout / Focus)
    └── checklist.md        ← P0/P1/P2 self-review (anti-fake-device)

Workflow

Step 0 — Pre-flight

  1. Read assets/template.html end-to-end through the <style> block. The Dynamic Island, status bar SVG icons, home indicator, side rails, and tab bar are all already drawn in HTML/SVG — do not re-implement them inline on each screen.
  2. Read references/layouts.md so you know which 6 archetypes exist.
  3. Read the active DESIGN.md — map its tokens to the six :root variables in the seed.

Step 1 — Copy the seed

Copy assets/template.html to the project root as index.html. Replace the six :root variables with the active design system's tokens. Replace the page <title> and the caption above the device.

Step 2 — Pick exactly one archetype

Brief languageUse
feed, inbox, timeline, list, messages, notificationsA — Feed
article, post, item, recipe, song, product, song detailB — Detail
sign-up, welcome, intro, walkthrough, tourC — Onboarding
profile, account, user page, someone's bioD — Profile
checkout, payment, order, form, settings stepE — Checkout
timer, map, dashboard widget, single big numberF — Focus / hero card

A mobile screen does one job. If the brief seems to combine two, ship one screen and offer the other as a follow-up.

Step 3 — Paste and fill

Copy the archetype block from layouts.md into <main class="content">, replacing the placeholder card. Fill bracketed text with real, specific copy from the brief. Drop the <nav class="tabbar"> block entirely for archetypes that don't show one (B, C, E).

Step 4 — Self-check

Run through references/checklist.md. Pay extra attention to:

  • Frame still has the Dynamic Island, status bar SVGs, and home indicator
  • Tap targets ≥ 44px
  • One accent, used ≤ 2× on the screen
  • Display headings still use var(--font-display) (serif)

Step 5 — Emit the artifact

<artifact identifier="mobile-slug" type="text/html" title="Mobile — Screen Name">
<!doctype html>
<html>...</html>
</artifact>

One sentence before describing what's there. Stop after </artifact>.

Hard rules

  • The phone is real. Dynamic Island gap, SVG status icons, home indicator. The seed protects all three — don't rewrite the frame.
  • Single screen, single job. No multi-tab tours, no spliced flows.
  • Accent budget = 2. One active tab + one primary action is the default.
  • Numerics in mono via .num class.
  • Display in serif via var(--font-display).
  • No external images — use .ph-img placeholders.

Signals

GitHub stars
98k
Forks
11k
Last commit
Sep 2026

Others that do the same job

Questions

When should this skill be used?
When the brief asks for a "mobile app", "iOS app", "Android app", "phone screen", or "app UI". It also triggers on "app mockup" and related phrases.
What screen types are available?
Six archetypes: Feed (lists, timelines, messages), Detail (articles, products), Onboarding (sign-up, walkthrough), Profile (account, bio), Checkout (payment, forms), and Focus (timers, hero cards).
Advanced
Item type
skill
Key
mobile-app-2
Source
github.com/nexu-io/open-design