3Dmol.js molecular visualization
SkillMedia3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly.
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Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the 3Dmol.js molecular visualization skill
What this skill tells your AI
The instructions your AI receives, as published by jaechang-hits/sciagent-skills in skills/data-visualization/molecular-visualization-3dmol/SKILL.md and read by ahel’s review.
Overview
3Dmol.js is a WebGL molecular viewer that runs entirely in the browser. This skill emits
self-contained HTML files that load 3Dmol from a CDN and render a structure, a trajectory,
or a vibrational mode — no server, no build step, no Python runtime to view. The bundled
scripts/mol_viewer.py generates that HTML from any .xyz/.trj/.pdb/.sdf/.mol2/.cube file;
the Core API below shows the underlying 3Dmol.js calls so you can hand-write or customize a
viewer.
When to Use
- Animate a transition-state imaginary vibrational mode (from a mode trajectory or dx/dy/dz vectors)
- Play back a reaction path (IRC/NEB) or an MD trajectory with a speed control
- Show a protein–ligand docking pose with cartoon + ligand sticks + a binding-site surface
- Display an orbital or electron-density isosurface from a Gaussian
.cubefile - Hand a colleague one HTML file that opens in any browser, no install
- Use py3Dmol instead for inline viewers inside a Jupyter notebook (same engine, Python API)
- Use PyMOL/ChimeraX instead for publication ray-traced stills or heavy structural editing
- Use rdkit-chemdraw-cdxml for 2D chemical structures, plotly/matplotlib for 2D plots
Prerequisites
- Viewing: any modern browser with network access (the HTML pulls 3Dmol.js from a CDN)
- Generator script:
scripts/mol_viewer.py— Python 3 standard library only, no install - Optional:
pip install py3Dmolfor notebook use (wraps the same library)
No package is needed to produce or open the HTML. The generator lives in this skill's scripts/
folder (next to this SKILL.md). It can't be run in place from the skill directory, so use your
file tools to read scripts/mol_viewer.py and save it into your working directory before running.
Quick Start
# animate a mode/trajectory file with play/pause + speed slider, in one call
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
--title "TS mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# static structure: python3 mol_viewer.py mol.xyz --out mol.html
Core API
All snippets assume <script src="https://3Dmol.org/build/3Dmol-min.js"></script> is loaded
and a <div id="v"></div> exists.
Create a viewer and load a structure
createViewer binds to a div; addModel(data, format) loads coordinates. Always zoomTo()
then render(). Supported format: xyz, pdb, sdf, mol2, cube, cif.
const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(xyzString, "xyz"); // coordinates as a string, not a URL
viewer.setStyle({}, {stick: {radius: 0.15}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
Styles and coloring
setStyle(selection, styleSpec) — empty selection {} targets all atoms. Styles: stick,
sphere, line, cross, cartoon. Color by element (default), a scheme, or a fixed color.
viewer.setStyle({}, {stick: {}, sphere: {scale: 0.25}}); // ball-and-stick
viewer.setStyle({elem: "C"}, {stick: {color: "gray"}}); // per-element override
viewer.setStyle({chain: "A"}, {cartoon: {color: "spectrum"}}); // protein ribbon
viewer.render();
Animate a trajectory
Load every frame with addModelsAsFrames, then animate. interval is the delay between
frames in milliseconds (larger = slower) — do not use step, which skips frames and looks
jumpy. loop: "backAndForth" makes a one-way path oscillate; reps: 0 loops forever.
viewer.addModelsAsFrames(trjString, "xyz"); // multi-frame .trj or multi-model .xyz/.pdb
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});
Animate a vibrational normal mode
If a model's atoms carry displacement vectors (dx, dy, dz — extra columns on each XYZ line:
elem x y z dx dy dz), model.vibrate(numFrames, amplitude, bothWays, arrowSpec) builds the
oscillation frames. bothWays: true swings symmetrically about equilibrium; arrowSpec draws
motion arrows.
const m = viewer.addModel(modeXyz, "xyz"); // each atom line: elem x y z dx dy dz
m.vibrate(10, 1.0, true, {radius: 0.08, color: "black"}); // 10 frames, full amplitude, arrows
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});
If you only have a precomputed frame trajectory (e.g. pysisyphus ts_imaginary_mode_000.trj),
use the trajectory path above instead — no dx/dy/dz needed.
Surfaces and volumetric isosurfaces
addSurface(type, style, atomsel) builds a molecular surface (VDW, SAS, SES, MS).
For an orbital/density isosurface, load the .cube and call addVolumetricData.
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.75, color: "lightblue"}, {chain: "A"});
// isosurface from a Gaussian cube (positive and negative lobes):
viewer.addVolumetricData(cubeString, "cube", {isoval: 0.02, color: "blue", opacity: 0.85});
viewer.addVolumetricData(cubeString, "cube", {isoval: -0.02, color: "red", opacity: 0.85});
viewer.render();
Labels and interactive speed control
addLabel(text, spec) annotates. For animations, a slider bound to interval (restarting via
stopAnimate() + animate()) lets the viewer set the speed — the fix for "sometimes too fast".
viewer.addLabel("TS", {position: {x: 0, y: 0, z: 0}, backgroundColor: "black", fontSize: 14});
let interval = 140;
const play = () => viewer.animate({loop: "backAndForth", interval});
document.getElementById("spd").oninput = e => { interval = +e.target.value; viewer.stopAnimate(); play(); };
play();
Key Concepts
interval vs step. interval (ms) sets playback speed; every frame is shown. step
plays every Nth frame — it skips motion and is the usual cause of a "too fast"/jumpy animation.
Control speed with interval, never step.
Coordinates are strings, not URLs. addModel/addModelsAsFrames take the file contents.
Embed them in the HTML as a JSON-encoded string so quotes and newlines survive
(scripts/mol_viewer.py uses json.dumps; a raw backtick template breaks on backticks in data).
CDN and CSP. The page fetches 3Dmol.js from a CDN, so it needs network access when opened, and a strict Content-Security-Policy (e.g. inside some artifact sandboxes) will blank it. Open it as a normal local/hosted file.
Common Workflows
TS imaginary-mode animation (quantum-chemistry)
End-to-end HTML from a precomputed mode trajectory, with play/pause and a speed slider — the
deliverable the neb-irc-activation-energy skill hands off.
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
--title "Transition-state mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# open ts_mode.html; drag the slider if the oscillation is too fast
Reaction-path / MD playback
python3 mol_viewer.py trajectory.pdb --mode trajectory --style ballstick --out md.html
# any multi-model .xyz/.pdb works; backAndForth loop + interval control are built in
Docking pose: protein ribbon + ligand sticks + pocket surface
const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(complexPdb, "pdb");
viewer.setStyle({}, {cartoon: {color: "spectrum"}}); // protein
viewer.setStyle({resn: "LIG"}, {stick: {radius: 0.2}}); // ligand
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.6}, {resn: "LIG", byres: true, expand: 5});
viewer.zoomTo({resn: "LIG"});
viewer.render();
Key Parameters
| Parameter | Method | Default | Range / Options | Effect |
|---|---|---|---|---|
interval | animate | 50 | 40–400 ms | Frame delay; larger = slower playback |
loop | animate | forward | forward/backward/backAndForth | backAndForth oscillates a one-way path |
reps | animate | 0 | 0=∞, n | Number of loops |
radius | stick | 0.3 | 0.1–0.3 | Bond cylinder thickness |
scale | sphere | 1.0 (vdW) | 0.2–0.4 for ball-and-stick | Atom sphere size |
amplitude | vibrate | 1.0 | 0.5–2.0 | Normal-mode distortion size |
numFrames | vibrate | 10 | 8–20 | Frames per half-cycle |
isoval | addVolumetricData | — | e.g. ±0.02 | Isosurface contour value (sign = lobe) |
opacity | addSurface | 1.0 | 0–1 | Surface transparency |
Best Practices
- Control animation speed with
interval(ms), neverstep. - Embed coordinates as a JSON-encoded string (
json.dumps), not a raw backtick template. - Call
zoomTo()beforerender(), and again after adding a large model. - Keep default element colors unless the analysis needs a specific scheme — don't bake a palette.
- For large trajectories (>500 frames or >5k atoms), subsample frames; WebGL redraw is the limit.
- Ship one CDN
<script>tag; only vendor the ~1 MB3Dmol-min.jsinline if offline use is required.
Common Recipes
Recipe: generate a viewer in one call
python3 mol_viewer.py mode.xyz --mode vibrate --amplitude 1.2 --title "mode" --out mode.html
python3 mol_viewer.py mol.sdf --style stick --out mol.html # static
Recipe: inline viewer in a Jupyter notebook (py3Dmol)
import py3Dmol
view = py3Dmol.view(width=500, height=400)
view.addModel(open("mol.xyz").read(), "xyz")
view.setStyle({}, {"stick": {}, "sphere": {"scale": 0.25}})
view.zoomTo(); view.show()
Recipe: side-by-side viewers
const viewer = $3Dmol.createViewerGrid("v", {rows: 1, cols: 2});
viewer[0][0].addModel(reactantXyz, "xyz"); viewer[0][0].setStyle({}, {stick: {}});
viewer[0][1].addModel(productXyz, "xyz"); viewer[0][1].setStyle({}, {stick: {}});
viewer[0][0].zoomTo(); viewer[0][1].zoomTo(); viewer[0][0].render(); viewer[0][1].render();
Troubleshooting
| Problem | Cause | Solution |
|---|---|---|
| Blank white page | 3Dmol.js not loaded (offline / strict CSP) | Open with network access; check the CDN <script> resolves |
| Animation too fast / jumpy | Using step, or a tiny interval | Use interval (ms); raise it; never set step |
| Vibration shows no motion | Model lacks dx/dy/dz vectors | Add mode vectors as extra XYZ columns, or use a precomputed frame .trj |
| Nothing rendered | Wrong format string or bad data | Match format to the file; coordinates must be the file contents, not a path |
| JS syntax error in page | Backtick/quote in embedded data | Embed via json.dumps (the generator does this) |
| Structure loads but no bonds | XYZ without connectivity + line style | Use stick/sphere; 3Dmol infers bonds by distance |
| Surface slow or hangs | Large SES/MS on a big system | Use VDW, restrict the atomsel, or lower resolution |
Bundled Resources
scripts/mol_viewer.py— emit a standalone 3Dmol HTML (static / trajectory / vibrate) from a structure file, with built-in play/pause + speed slider for animations
Related Skills
- neb-irc-activation-energy — produces TS imaginary-mode trajectories and IRC paths that this skill animates
- rdkit-chemdraw-cdxml — 2D chemical structure and reaction-scheme drawing
- plotly-interactive-plots — interactive 2D scientific plots and dashboards
References
- 3Dmol.js documentation — GLViewer / GLModel API
- Rego & Koes, Bioinformatics 2015, 31(8):1322–1324 — 3Dmol.js: molecular visualization with WebGL
- GLViewer.animate —
interval,loop,reps - GLModel.vibrate — normal-mode animation from
dx/dy/dz - py3Dmol on PyPI — Python/Jupyter wrapper
Signals
- GitHub stars
- 362
- Forks
- 36
- Last commit
- Aug 2026
Advanced
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- Gateway key
molecular-visualization-3dmol- Source
- github.com/jaechang-hits/sciagent-skills