3Dmol.js molecular visualization

SkillMedia

3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the 3Dmol.js molecular visualization skill

What this skill tells your AI

The instructions your AI receives, as published by jaechang-hits/sciagent-skills in skills/data-visualization/molecular-visualization-3dmol/SKILL.md and read by ahel’s review.

Overview

3Dmol.js is a WebGL molecular viewer that runs entirely in the browser. This skill emits self-contained HTML files that load 3Dmol from a CDN and render a structure, a trajectory, or a vibrational mode — no server, no build step, no Python runtime to view. The bundled scripts/mol_viewer.py generates that HTML from any .xyz/.trj/.pdb/.sdf/.mol2/.cube file; the Core API below shows the underlying 3Dmol.js calls so you can hand-write or customize a viewer.

When to Use

  • Animate a transition-state imaginary vibrational mode (from a mode trajectory or dx/dy/dz vectors)
  • Play back a reaction path (IRC/NEB) or an MD trajectory with a speed control
  • Show a protein–ligand docking pose with cartoon + ligand sticks + a binding-site surface
  • Display an orbital or electron-density isosurface from a Gaussian .cube file
  • Hand a colleague one HTML file that opens in any browser, no install
  • Use py3Dmol instead for inline viewers inside a Jupyter notebook (same engine, Python API)
  • Use PyMOL/ChimeraX instead for publication ray-traced stills or heavy structural editing
  • Use rdkit-chemdraw-cdxml for 2D chemical structures, plotly/matplotlib for 2D plots

Prerequisites

  • Viewing: any modern browser with network access (the HTML pulls 3Dmol.js from a CDN)
  • Generator script: scripts/mol_viewer.py — Python 3 standard library only, no install
  • Optional: pip install py3Dmol for notebook use (wraps the same library)

No package is needed to produce or open the HTML. The generator lives in this skill's scripts/ folder (next to this SKILL.md). It can't be run in place from the skill directory, so use your file tools to read scripts/mol_viewer.py and save it into your working directory before running.

Quick Start

# animate a mode/trajectory file with play/pause + speed slider, in one call
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
    --title "TS mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# static structure:  python3 mol_viewer.py mol.xyz --out mol.html

Core API

All snippets assume <script src="https://3Dmol.org/build/3Dmol-min.js"></script> is loaded and a <div id="v"></div> exists.

Create a viewer and load a structure

createViewer binds to a div; addModel(data, format) loads coordinates. Always zoomTo() then render(). Supported format: xyz, pdb, sdf, mol2, cube, cif.

const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(xyzString, "xyz");         // coordinates as a string, not a URL
viewer.setStyle({}, {stick: {radius: 0.15}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();

Styles and coloring

setStyle(selection, styleSpec) — empty selection {} targets all atoms. Styles: stick, sphere, line, cross, cartoon. Color by element (default), a scheme, or a fixed color.

viewer.setStyle({}, {stick: {}, sphere: {scale: 0.25}});          // ball-and-stick
viewer.setStyle({elem: "C"}, {stick: {color: "gray"}});           // per-element override
viewer.setStyle({chain: "A"}, {cartoon: {color: "spectrum"}});    // protein ribbon
viewer.render();

Animate a trajectory

Load every frame with addModelsAsFrames, then animate. interval is the delay between frames in milliseconds (larger = slower) — do not use step, which skips frames and looks jumpy. loop: "backAndForth" makes a one-way path oscillate; reps: 0 loops forever.

viewer.addModelsAsFrames(trjString, "xyz");   // multi-frame .trj or multi-model .xyz/.pdb
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});

Animate a vibrational normal mode

If a model's atoms carry displacement vectors (dx, dy, dz — extra columns on each XYZ line: elem x y z dx dy dz), model.vibrate(numFrames, amplitude, bothWays, arrowSpec) builds the oscillation frames. bothWays: true swings symmetrically about equilibrium; arrowSpec draws motion arrows.

const m = viewer.addModel(modeXyz, "xyz");        // each atom line: elem x y z dx dy dz
m.vibrate(10, 1.0, true, {radius: 0.08, color: "black"});   // 10 frames, full amplitude, arrows
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});

If you only have a precomputed frame trajectory (e.g. pysisyphus ts_imaginary_mode_000.trj), use the trajectory path above instead — no dx/dy/dz needed.

Surfaces and volumetric isosurfaces

addSurface(type, style, atomsel) builds a molecular surface (VDW, SAS, SES, MS). For an orbital/density isosurface, load the .cube and call addVolumetricData.

viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.75, color: "lightblue"}, {chain: "A"});
// isosurface from a Gaussian cube (positive and negative lobes):
viewer.addVolumetricData(cubeString, "cube", {isoval:  0.02, color: "blue", opacity: 0.85});
viewer.addVolumetricData(cubeString, "cube", {isoval: -0.02, color: "red",  opacity: 0.85});
viewer.render();

Labels and interactive speed control

addLabel(text, spec) annotates. For animations, a slider bound to interval (restarting via stopAnimate() + animate()) lets the viewer set the speed — the fix for "sometimes too fast".

viewer.addLabel("TS", {position: {x: 0, y: 0, z: 0}, backgroundColor: "black", fontSize: 14});
let interval = 140;
const play = () => viewer.animate({loop: "backAndForth", interval});
document.getElementById("spd").oninput = e => { interval = +e.target.value; viewer.stopAnimate(); play(); };
play();

Key Concepts

interval vs step. interval (ms) sets playback speed; every frame is shown. step plays every Nth frame — it skips motion and is the usual cause of a "too fast"/jumpy animation. Control speed with interval, never step.

Coordinates are strings, not URLs. addModel/addModelsAsFrames take the file contents. Embed them in the HTML as a JSON-encoded string so quotes and newlines survive (scripts/mol_viewer.py uses json.dumps; a raw backtick template breaks on backticks in data).

CDN and CSP. The page fetches 3Dmol.js from a CDN, so it needs network access when opened, and a strict Content-Security-Policy (e.g. inside some artifact sandboxes) will blank it. Open it as a normal local/hosted file.

Common Workflows

TS imaginary-mode animation (quantum-chemistry)

End-to-end HTML from a precomputed mode trajectory, with play/pause and a speed slider — the deliverable the neb-irc-activation-energy skill hands off.

python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
    --title "Transition-state mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# open ts_mode.html; drag the slider if the oscillation is too fast

Reaction-path / MD playback

python3 mol_viewer.py trajectory.pdb --mode trajectory --style ballstick --out md.html
# any multi-model .xyz/.pdb works; backAndForth loop + interval control are built in

Docking pose: protein ribbon + ligand sticks + pocket surface

const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(complexPdb, "pdb");
viewer.setStyle({}, {cartoon: {color: "spectrum"}});                 // protein
viewer.setStyle({resn: "LIG"}, {stick: {radius: 0.2}});             // ligand
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.6}, {resn: "LIG", byres: true, expand: 5});
viewer.zoomTo({resn: "LIG"});
viewer.render();

Key Parameters

ParameterMethodDefaultRange / OptionsEffect
intervalanimate5040400 msFrame delay; larger = slower playback
loopanimateforwardforward/backward/backAndForthbackAndForth oscillates a one-way path
repsanimate00=∞, nNumber of loops
radiusstick0.30.10.3Bond cylinder thickness
scalesphere1.0 (vdW)0.20.4 for ball-and-stickAtom sphere size
amplitudevibrate1.00.52.0Normal-mode distortion size
numFramesvibrate10820Frames per half-cycle
isovaladdVolumetricDatae.g. ±0.02Isosurface contour value (sign = lobe)
opacityaddSurface1.001Surface transparency

Best Practices

  • Control animation speed with interval (ms), never step.
  • Embed coordinates as a JSON-encoded string (json.dumps), not a raw backtick template.
  • Call zoomTo() before render(), and again after adding a large model.
  • Keep default element colors unless the analysis needs a specific scheme — don't bake a palette.
  • For large trajectories (>500 frames or >5k atoms), subsample frames; WebGL redraw is the limit.
  • Ship one CDN <script> tag; only vendor the ~1 MB 3Dmol-min.js inline if offline use is required.

Common Recipes

Recipe: generate a viewer in one call

python3 mol_viewer.py mode.xyz --mode vibrate --amplitude 1.2 --title "mode" --out mode.html
python3 mol_viewer.py mol.sdf  --style stick --out mol.html          # static

Recipe: inline viewer in a Jupyter notebook (py3Dmol)

import py3Dmol
view = py3Dmol.view(width=500, height=400)
view.addModel(open("mol.xyz").read(), "xyz")
view.setStyle({}, {"stick": {}, "sphere": {"scale": 0.25}})
view.zoomTo(); view.show()

Recipe: side-by-side viewers

const viewer = $3Dmol.createViewerGrid("v", {rows: 1, cols: 2});
viewer[0][0].addModel(reactantXyz, "xyz"); viewer[0][0].setStyle({}, {stick: {}});
viewer[0][1].addModel(productXyz, "xyz");  viewer[0][1].setStyle({}, {stick: {}});
viewer[0][0].zoomTo(); viewer[0][1].zoomTo(); viewer[0][0].render(); viewer[0][1].render();

Troubleshooting

ProblemCauseSolution
Blank white page3Dmol.js not loaded (offline / strict CSP)Open with network access; check the CDN <script> resolves
Animation too fast / jumpyUsing step, or a tiny intervalUse interval (ms); raise it; never set step
Vibration shows no motionModel lacks dx/dy/dz vectorsAdd mode vectors as extra XYZ columns, or use a precomputed frame .trj
Nothing renderedWrong format string or bad dataMatch format to the file; coordinates must be the file contents, not a path
JS syntax error in pageBacktick/quote in embedded dataEmbed via json.dumps (the generator does this)
Structure loads but no bondsXYZ without connectivity + line styleUse stick/sphere; 3Dmol infers bonds by distance
Surface slow or hangsLarge SES/MS on a big systemUse VDW, restrict the atomsel, or lower resolution

Bundled Resources

  • scripts/mol_viewer.py — emit a standalone 3Dmol HTML (static / trajectory / vibrate) from a structure file, with built-in play/pause + speed slider for animations

Related Skills

  • neb-irc-activation-energy — produces TS imaginary-mode trajectories and IRC paths that this skill animates
  • rdkit-chemdraw-cdxml — 2D chemical structure and reaction-scheme drawing
  • plotly-interactive-plots — interactive 2D scientific plots and dashboards

References

Signals

GitHub stars
362
Forks
36
Last commit
Aug 2026
Advanced
Catalog kind
skill
Gateway key
molecular-visualization-3dmol
Source
github.com/jaechang-hits/sciagent-skills