New UI mock
SkillMediaDesign a new screen, flow or component as a self-contained HTML artboard on the prototype canvas, built from the board's existing design tokens rather than invented values. Covers picking or extending the token block, generating a row of screens from one script, iterating against annotated screenshots, and verifying by rendering. Use when asked to mock up a new screen or feature, design variants/proposals to compare, extend an existing board with more states, or turn a spec into artboards.
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Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the New UI mock skill
What this skill tells your AI
The instructions your AI receives, as published by resciencelab/super-prototyping in skills/new-ui-mock/SKILL.md and read by ahel’s review.
For work with no reference screenshot to copy. If there is one, use
clone-prototype instead. Measurement beats invention every time.
Everything renders on the canvas from mockups/canvases/<slug>/; see
prototype-canvas for running it, and its references/layout.md for the
folder and layout.json rules.
The plugin ships the template folder and every worked example. sp-canvas
and refkit are separate — the plugin cannot run an installer of its own, so
if they are not on PATH: uv tool install "git+https://github.com/ReScienceLab/super-prototyping#subdirectory=tools".
sp-canvas root then prints where the plugin landed:
KIT="$(sp-canvas root)"
mkdir -p mockups/canvases # first board in a project
B=mockups/canvases/<slug>
cp -r "$KIT/mockups/canvases/templates" "$B"
python3 "$B/gen.py"
Everything a run derives goes under $B/scratch/: shots, montages, candidate
boards. A -o without a directory writes into whatever the current directory
happens to be, which is the user's project root as often as not. The
template's parked reference is ref-01-screen.html, and that stays out of
git too. Once per project:
for p in 'ref-*.html' '**/assets/refs/' 'scratch/'; do
grep -qxF "$p" .gitignore 2>/dev/null || echo "$p" >> .gitignore
done
1. Find the tokens before you design
Never invent a palette when the product already has one.
- Extending an existing board? Reuse its
00-design-tokens.htmlblock verbatim. Copy it byte-identically into the new file; a sandboxed iframe has no shared stylesheet. - Cloning a real app's look? Stop and run
clone-prototypePhase 1 and Phase 2 first; come back with a measured token block. - Genuinely new product, nothing to measure? Copy the shipped template
folder, change
NAMEand the prefix, and pick deliberately: a platform-native stack, a neutral ramp, one accent, one danger. Keep the evidence table and write why in it ("iOS system blue", "brand hex from the logo"). An unexplained hex is a future bug.
A new token is a decision, not a convenience. If a screen needs a colour or a size that is not in the block, either it belongs in the block (add it there, in every file) or the screen is wrong.
2. Ground the content
Readers take the copy, numbers and states in a mockup as product decisions.
- Take strings from the real source when it exists: localization files, existing screens, the spec. Never from imagination.
- Use real assets over hand-drawn approximations: the actual icon, the actual
logo, the actual empty-state illustration, embedded as a
data:URI. - Design the unhappy states too: empty, loading, error, long string, longest plausible number. A mock that only shows the happy path hides exactly the layout problems worth finding now.
3. One generator, one row of screens
Same rule as cloning. Write one script that emits every .html in the
folder, and edit the script, never the output.
TOKENS = ":root{...}" # one source of truth
def page(title, extra_css, body): ... # TOKENS + frame + body
Constraints (from the canvas renderer):
- Fully self-contained.
sandbox=""means no external CSS, JS, fonts or images;data:URIs and inline SVG only. - Artboard box is 478 × 980. Overflow clips silently.
- iPhone frame 393 × 852 pt at 1pt = 1px: 54px status bar, 125 × 36 Dynamic Island, 139 × 5 home indicator.
- Avoid SF Symbols private-use glyphs; they render as tofu without SF Pro.
- Accessibility is not a mockup detail to skip: real contrast on real
backgrounds, ≥ 44pt tap targets,
aria-labelon icon-only controls. A mock that fails contrast ships a screen that fails contrast.
Proposals to compare
When the ask is "show me some options", make each proposal a whole artboard in one row, not a fragment:
{ "title": "Card layout proposals", "numbered": true,
"files": [
{ "file": "10-cards-continuity", "label": "Continuity" },
{ "file": "11-cards-structured", "label": "Structured" },
{ "file": "12-cards-reference", "label": "Reference" }
] }
Three is usually the right number. Two reads as a false binary, five as indecision. Make them genuinely different approaches, not three spacing values, and put a one-line rationale at the bottom of each board. Rows align column-for-column, so a second row of the same three under a different state reads as a matrix.
4. Iterate against annotated screenshots
For review, the user marks up a screenshot of the canvas with boxes, arrows and numbers, then pastes it back.
- Echo what you read each annotation as, before touching anything.
- Change the generator, not the artboard.
- Re-run the generator; the canvas reloads onto the new board.
- Verify that region visually before claiming it is done.
Answer every annotation, including the ones you disagree with. Say so in a line and make the change, or say why you did not and what you did instead.
5. Verify by rendering
refkit shoot "$B"/*.html -o "$B/scratch/shots" --scale 2
refkit montage "$B"/scratch/shots/*.png -o "$B/scratch/board.png" --height 520
Read the montage. Check, in order: nothing clipped; text wraps where you
intended; the same element has the same inset on every screen; nothing uses a
colour that is not in the token block (grep -o '#[0-9A-Fa-f]\{6\}' on the
generated files and compare the set against :root).
Re-render after every pass. A change you have not re-rendered is not done.
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- GitHub stars
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- Last commit
- Sep 2026
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new-ui-mock- Source
- github.com/resciencelab/super-prototyping