相态敌手攻防|实体命中、粒子卸力与反向重组
SkillMediaCreate original short videos using the 相态敌手攻防|实体命中、粒子卸力与反向重组 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the 相态敌手攻防|实体命中、粒子卸力与反向重组 skill
What this skill tells your AI
The instructions your AI receives, as published by t8mars/minimax-h3-prompt-skill-t8 in skills/phase-state-opponent-dispersal-reassembly-combat/SKILL.md and read by ahel’s review.
Create a new execution from the reusable mechanism, not a surface reskin of any reference video.
Workflow
- Read references/summary.md for fit, input slots, and the concise starting example.
- Read references/template.md completely before drafting.
- Preserve the user's subject and objective, then fill every missing scene, trigger, event-chain, camera, sound, and payoff slot.
- Treat these anchors as mandatory:
- Establish both clearly adult subjects, one ground plane and one attack axis before the first close contact.
- Bind every decisive hit to a directional phase change beginning at the visible contact point.
- Escalate from local deformation to at least one full-body dispersal while retaining ground and light anchors.
- After an apparent terminal burst, reassemble the opponent inside a previously established zone.
- Change source-specific people, setting, props, palette, dialogue, shot boundaries, sound family, and payoff surfaces together.
- Compile MiniMax H3 and Seedance 2.0 independently; do not leak one model's field syntax into the other.
- Silently verify anchor coverage, continuity, timing, physical causality, and anti-copy distance before returning the final prompts.
MiniMax H3
- Use the current official H3 task grammar and language profile.
- Separate integrated visual action, overall soundscape, and non-diegetic music or explicit silence.
- Use timestamps only to make event order executable; keep shots consecutive and duration-safe.
Seedance 2.0
- Define stable subjects once and preserve event order, camera motivation, sound intent, and overall duration.
- Use a simple paragraph for simple concepts or an ordered multi-shot structure for complex concepts.
- State overall duration once; do not copy H3 field labels or per-shot timecode grammar.
Output
Return one concept sentence, the filled slots, an anchor-coverage check, one MiniMax H3 prompt, one Seedance 2.0 prompt, and a short anti-copy validation note.
Non-Negotiable
- A subject-only request is underspecified. Preserve that subject and complete the mechanism instead of returning a generic portrait or showcase.
- Do not omit, reorder, or weaken a required anchor.
- Do not reuse source people, brands, dialogue, exact storyboard, signature props, exact timings, or recognizable effect surfaces.
Signals
- GitHub stars
- 217
- Forks
- 21
- Last commit
- Sep 2026
ahel recommends instead
Advanced
- Catalog kind
- skill
- Gateway key
phase-state-opponent-dispersal-reassembly-combat- Source
- github.com/t8mars/minimax-h3-prompt-skill-t8