Prototype canvas
SkillMediaStart and operate the local tldraw design canvas that shows HTML artboards. Launch the dev server against a project's board folders, add or switch boards, drive shapes through the bounded window.snapCanvas bridge, and act on annotated screenshots of the canvas. Use when asked to open/launch the canvas, put a mockup on the canvas, annotate or draw on it, fix overlapping frames after a layout.json edit, or respond to a screenshot of the canvas with notes drawn on it.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Prototype canvas skill
What this skill tells your AI
The instructions your AI receives, as published by resciencelab/super-prototyping in skills/prototype-canvas/SKILL.md and read by ahel’s review.
A local tldraw app that discovers every .html file under
mockups/canvases/<slug>/ and renders it as a shape. There is no shape map
to edit and no code change needed to add a board.
The app ships with this plugin and is installed outside your project. Your
boards stay in your project. sp-canvas joins the two, so upgrading the
plugin replaces the app and never touches a board you wrote.
Start
sp-canvas start
Not found? sp-canvas installs separately from the plugin, which cannot run
an installer of its own: uv tool install "git+https://github.com/ReScienceLab/super-prototyping#subdirectory=tools".
That is the whole thing. It finds the bundled app, installs its dependencies on first run, boots the dev server on 127.0.0.1:5173, waits for the port to actually bind, and prints the address.
- Boards default to
./mockups/canvasesunder the current directory. Point somewhere else with--canvases DIRorPROTOTYPING_CANVASES_DIR. - Port with
--port N. A port that already answers is never reused: it may be another project's canvas, sostartrefuses rather than showing you the wrong boards. - Two projects can run two canvases. Everything is keyed by port — the
session name, the log, the pidfile — so a second
starton a free port leaves the first one alone.stopandstatustake--portfor the same reason, andstoponly ever kills the canvas it started. sp-canvas rootprints which copy of the app it found — and with-v, everywhere it looked. The first thing to run when the canvas is not what you expected.- Deep-link a page with
?canvas=<slug>, e.g.http://127.0.0.1:5173/?canvas=notion-ios, and one board of it with#<file>after that, e.g.?canvas=notion-ios#02-search-ask-ai: it opens in the inspector with the camera on it. Give the board link when pointing at one screen. - Read a board as a web page. The "Export to Figma" button in the top bar
opens every board of the page in one scrolling document, each at its own
size, at
sheet.html?canvas=<slug>; the button in the bottom right of the inspector's preview opens the one board it is showing, at/board/<slug>/<file>.html. Both are ordinary addresses serving the board's own HTML, so they can be linked, reloaded, and read by the browser extensions — a Figma importer, say — that refuse to work on a generated page. This is where to read type at the size it ships at, rather than at whatever the canvas is zoomed to. The sheet opens on what to do with it: the html.to.design browser extension, which captures a localhost page that the Figma plugin's own servers cannot reach, and the paste or plugin route from there into a file.
Keep it on loopback. This is a local design tool, not a service to expose.
A project with no boards yet opens on a notice naming the directory the canvas resolved, rather than an empty grid: an empty boards folder and a canvas pointed at the wrong one look identical otherwise.
A folder created after boot appears on its own. The dev server watches the
boards directory and rebuilds its index when a board folder or file is added
or removed. Rewriting a board reloads the page onto the new version, so a
generator can be re-run with the canvas open. If a ?canvas=<slug> link still
matches no page, the folder has no .html file in it yet — an empty folder is
not a board.
The styles panel is hidden by default; toggle it from the toolbar. Always-snap is on by default. The setting is per browser, so turning it off in tldraw's preferences menu sticks.
Boards
One folder under the boards directory = one tldraw page; one .html file =
one shape. Switch with the page menu at the top-left; do not build a separate
switcher. references/layout.md has the layout.json schema, the caption
rules, and the 478 × 980 / sandbox constraints every artboard lives under.
After editing layout.json, press the refresh button in the top bar,
next to the … actions menu. Shape creation is idempotent. It fills in what
is missing but never moves a shape that already exists, so inserting or
reordering a row entry leaves the old shape at its old position, overlapping
the new one. Force-refresh deletes every canvas-file /
canvas-row-heading / canvas-file-label shape on all pages and rebuilds
them from the current files. Content-only edits to a placed file do not
need it: the dev server reloads the canvas onto the rewritten board.
Drive the canvas
Prefer the bounded window.snapCanvas bridge over mouse-coordinate
automation or exposing tldraw's full Editor.
window.snapCanvas.describe()
window.snapCanvas.dispatch({ op: 'get' })
window.snapCanvas.dispatch({ op: 'create', shapes: [{
type: 'text', x: 80, y: 80,
props: { richText: { type: 'doc', content: [
{ type: 'paragraph', content: [{ type: 'text', text: 'Note' }] }] } },
}]})
window.snapCanvas.dispatch({ op: 'select', ids: ['shape:example'] })
window.snapCanvas.dispatch({ op: 'zoom', ids: ['shape:example'] })
window.snapCanvas.dispatch({ op: 'undo' })
Call describe() before generating commands, and use the ids and bounds that
get returns. Never guess screen coordinates. Batch related shape changes
into one dispatch.
Never let bridge commands inject arbitrary JavaScript, never load untrusted
HTML into a board, and never add allow-same-origin to the artboard iframe.
Annotated screenshots
The review loop is a screenshot of the canvas with notes drawn on it, pasted into chat. Boxes, arrows or numbers all work, from tldraw's own draw/text tools or any image annotator.
- Treat each annotation as an exact visual target, and say back what you read it as ("box 2: tighten the card gap") before touching anything.
- Read the surrounding UI and the HTML source before editing.
- Make the smallest source change that satisfies it.
- Let the canvas reload, then verify the same region visually.
Do not build an annotation-to-agent protocol. The screenshot is the bridge.
State and persistence
The document lives in the browser's IndexedDB under PERSISTENCE_KEY in the
app's src/App.tsx. A board's identity is its path key, so renaming a folder
or a file orphans that board's shapes; the refresh button rebuilds them.
Ordinary layout drift is what refresh is for, not a persistence-key bump.
Working on the canvas app itself
Only when changing the app, not when using it. sp-canvas root prints the
checkout to work in.
cd "$(sp-canvas root)/canvas"
bun run lint && bun run test && bun run build
Then, in a fresh browser session: each board page loads with its frames, headings and captions; the frames stay independently selectable; the styles panel starts hidden and toggles; the top-bar refresh button rebuilds a board cleanly.
Board discovery is a generated module, not an import.meta.glob — see the
prototyping-canvases plugin in canvas/vite.config.ts. Bump
PERSISTENCE_KEY only when a change would leave existing documents
inconsistent with the code, such as a shape's props changing shape; a bump
discards every persisted hand-drawn annotation.
Signals
- GitHub stars
- 63
- Forks
- 1
- Last commit
- Sep 2026
Advanced
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prototype-canvas- Source
- github.com/resciencelab/super-prototyping