Prototype
SkillMediaBuild a throwaway prototype to flesh out a design — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Prototype skill
What this skill tells your AI
The instructions your AI receives, as published by connorgriffin/skills in skills/tools/prototype/SKILL.md and read by ahel’s review.
A prototype is throwaway code that answers a question. The question decides the shape.
Pick a branch
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
- "Does this logic / state model feel right?" → LOGIC.md. Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
- "What should this look like?" → UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
Prototype vs. ui-craft
The UI branch overlaps with the ui-craft skill — pick deliberately:
ui-craftis a pre-implementation exploration. It produces standalone static HTML mockups, outside the app, screenshotted and iterated until a visual spec is locked. Reach for it when nothing is built yet and the deliverable is an agreed-on design.prototype's UI branch produces throwaway runnable variants inside the actual app, wired to real routing, components, and data. Reach for it when the question can only be answered by real app behavior — interaction, live state, existing components under real content.
If you only need to see what it should look like, use ui-craft. If you need to feel how it behaves, prototype it in the app.
Rules that apply to both
- Throwaway from day one, and clearly marked as such. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
- One command to run. Whatever the project's existing task runner supports —
pnpm <name>,python <path>,bun <path>, etc. The user must be able to start it without thinking. - No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
- Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast and then delete it.
- Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
- Delete or absorb when done. When the prototype has answered its question, either delete it or fold the validated decision into the real code — don't leave it rotting in the repo.
When done
The answer is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a NOTES.md next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.
Signals
- GitHub stars
- 20
- Forks
- 5
- Last commit
- Sep 2026
- Hacker News mentions
- 20
ahel recommends instead
Advanced
- Catalog kind
- skill
- Gateway key
prototype-connorgriffin- Source
- github.com/connorgriffin/skills