Riso score

SkillMedia

Lets your agent create and refine music scores for short films, building cue lists and checking timing and loudness.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Riso score skill

About this skill

Scores a riso film or reworks its score. Designs the cue list from the film's FILM.md events, builds a deterministic renderAudio() from the sound kit in studies/sound.html, iterates with tools/audio.mjs, gates determinism, length, loudness and sync, and records measured results in FILM.md. Use for "

What this skill tells your AI

The instructions your AI receives, as published by sevenevesai/riso-windowseat in .claude/skills/riso-score/SKILL.md and read by ahel’s review.

Produce the renderAudio() half of films/<name>/index.html: a deterministic stereo score exactly the film's duration at 48 kHz, scaled once to −16 LUFS under a −1 dBTP ceiling, with a measured sheet and a full muxed MP4 reviewed with the picture. Commands run in tools/. examples.md shows eight finished scores: sampled piano (films/window-seat), recorded strings timed from the picture (films/roost), found CC0 instruments (films/held), sampled handpan with edge-timed swells (films/nonpareil), a CC0 trio sharing the picture's clock (films/eclosion), procedural (films/lumen), procedural from the kit alone with a note per drawn mark (films/passenger) and two switchable candidates (films/emergence).

Before writing a note

  1. Read the film's FILM.md for sound direction and timed events, and docs/sound.md for the kit, sync, transitions, mix and how to read the sheet.
  2. Spot the film: list every boundary and visible event with its time and decide whether the music notices it or rides through. Pick three to five true sync points. Choose tempo, mode and one motif from the subject; the project mandates no BPM, key or chord.
  3. Find the film's event data (cue arrays, reveal starts, contact times). The score reads those, never copied numbers, so retiming the picture retimes the sound.

Stages

Each stage ends with audio.mjs output (seconds to run), not with reasoning about code.

  1. Kit and skeleton. Copy the ── sound kit ── block from studies/sound.html after the film's motion kit; its header lists the names it declares, so rename collisions. Write buildScore(): Score({ duration: DUR, key: '<name>' }), air across the film, return s.render(). Cache the promise so the player and renderAudio() share one render; renderAudio() returns wavBase64(buffer). Publish sync points as window.__riso.marks. node audio.mjs ../films/<name>/index.html --twice must show matching length and two equal renders before anything else.
  2. Bed and transitions. Place sustained layers (pad, organ, wind, rain, air) passage to passage. Bridge each cut on purpose: pre-lap, post-lap, pedal, pivot or texture handoff. Run with --marks on the boundaries; a 200 ms hole 10 dB under its surroundings at a cut is the fade-to-silence failure. Fix it before adding foreground.
  3. Foreground and sync. Put hits on the true sync points so swells peak on the visible arrival; let the rest breathe. --around <t> --window 1 per point: onset within ~40 ms after the mark, never more than 20 ms before. Pick material timbres (contact, paper, drop) from what is on screen.
  4. Climax and ending. Prepare the climax with a riser, a low body and staggered accents, not the same voices louder. Decide button, tail or hard out. Check the lift into the climax in the short-term curve.
  5. Mix. Balance voices, pan by screen x, keep bass centred; render sets the level. If the true-peak ceiling pulled the mix under target, fix the peak, not the target. Nothing above 4 kHz in the band percentages means no air.

Gates

After every stage, and once more in Firefox before delivery:

node audio.mjs ../films/<name>/index.html --twice --marks <sync points>
node audio.mjs ../films/<name>/index.html --engine firefox --ffmpeg

FAIL breaks the contract: no renderAudio(), wrong length, clipped samples, or two renders differing beyond 16-bit jitter (Chromium jitters a step or two; Firefox is byte-identical). WARN is a judgement to resolve or record: level more than 1 LU off −16 LUFS, true peak above −1 dBTP, a rate other than 48 kHz, an opening or ending above −40 dBFS in its first or last 10 ms. Discontinuities are bugs at note starts and expected at designed ticks. Then read out/<name>/_audio.png: waveform lanes, log spectrogram, loudness against the target band with valleys marked, and the per-mark table.

Delivery

node render.mjs ../films/<name>/index.html --fps 30 --size 1080 --engine firefox

Only the full export carries the score; render.mjs prints the muxed loudness and true peak. When only the score changed, remux instead of re-rendering every frame: take the Firefox WAV that audio.mjs --engine firefox writes to out/<name>.wav, then

ffmpeg -i ../out/<name>.mp4 -i ../out/<name>.wav -map 0:v -map 1:a -c:v copy -c:a aac -b:a 192k -shortest -movflags +faststart ../out/<name>-rescored.mp4
ffmpeg -i ../out/<name>-rescored.mp4 -af ebur128=peak=true -f null -

and read the true peak from the second command, as render.mjs would. Listen through quiet passages, every handoff and the climax with the picture. If you cannot listen, say so, leave perceptual quality unclaimed and name three to five times for the user to hear: passing meters did not stop a modal piano sounding like MIDI to a human listener.

Record under ## Score in FILM.md: direction, tempo/grid and mode, each sync event and what sounds on it, deliberate silences, the measured line (I −16.0 LUFS, LRA 3.7 LU, TP −2.0 dBTP, clipped 0, firefox byte-identical), the marks table, and what was heard or that nothing was. Recorded samples need a license that permits redistribution, pinned sources and attribution beside the film (see films/window-seat/AUDIO-SOURCES.md, CC BY, and films/roost/AUDIO-SOURCES.md, CC0). Libraries disagree on octave numbering (VSCO 2's cello, bass, clarinet and horn and VCSL's vibraphone name middle C C3; VSCO 2's violin C4), so check each root against the recorded partials. A soft low note can lack its fundamental (VSCO horn C1: 0.00 at f, 0.71 at 4f), and a partial scorer then takes the second harmonic: pin such roots from the harmonic spacing and measure only tuning (films/eclosion/build-sample-bank.py).

Player audio and rework

The export never plays in the page. For the in-page player, wire the cached buffer to a live AudioContext that starts from the scrubbed time, stops on pause and seek, and starts muted; examples.md names the functions that do this in each film.

When reworking, read FILM.md first, edit the authoritative index.html, and measure before changing anything so the revision has a baseline. Fix continuity before adding notes. Local fixes preserve approved pacing, sync points and dynamics.

Signals

GitHub stars
247
Forks
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Last commit
Sep 2026
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Item type
skill
Key
riso-score
Source
github.com/sevenevesai/riso-windowseat