Rust Bevy State Flow
SkillMediaDesign and review Bevy game state flow with plugins, AppState enums, OnEnter and OnExit setup, state-scoped cleanup, menus, pause screens, transitions, and run conditions. Use when adding reusable Bevy game state management, debugging duplicated entities after transitions, or separating menu, loading, playing, paused, and game-over logic.
Use Rust Bevy State Flow in Claude, ChatGPT or Ahel Desktop
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Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; ahel provides instructions and does not run this skill.
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Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
What this skill tells your AI
The instructions your AI receives, as published by hashgraph-online/awesome-codex-plugins in plugins/LVTD-LLC/skills/skills/rust-bevy-state-flow/SKILL.md and read by ahel’s review.
Use this skill to make Bevy states explicit and reusable. State flow should describe when systems run, what is created on entry, and what is cleaned up on exit.
Core Workflow
- Name the user-visible game phases before adding systems.
- Represent phases with an
AppStateor feature-specific state enum. - Put setup in
OnEnter, cleanup inOnExit, and gameplay in state-filtered update schedules. - Mark state-owned entities with cleanup components.
- Keep transitions event-driven or command-driven, not hidden in rendering systems.
- Test repeated transitions to catch duplicate entities and stale resources.
Read Next
| Task | Load |
|---|---|
| Add a menu, pause, loading, or game-over state | guidelines.md, workflows/add-state-flow.md |
| Review Bevy plugins and state-scoped systems | references/state-flow-patterns.md |
| Debug transition leaks | guidelines.md, references/state-flow-patterns.md |
Source Notes
Guidance is transformed and paraphrased from Herbert Wolverson, Advanced Hands-On Rust, especially Chapter 5 on reusable game state management. Examples are original skeletons adapted for modern Bevy patterns.
Signals
- GitHub stars
- 1k
- Forks
- 316
- Last commit
- Oct 2026
Advanced
- Item type
- skill
- Key
rust-bevy-state-flow- Source
- github.com/hashgraph-online/awesome-codex-plugins
github.com/hashgraph-online/awesome-codex-plugins