Scenario Orbit Views
SkillMediaUse when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views from behind, above, below, or straight down, consistent multi-angle renders on the same grounded background or on transparency, or novel views that go through a 3D intermediary instead of guessing.
Available today. Use it from your connected AI after setup.
No other account needed.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Scenario Orbit Views skill
What this skill tells your AI
The instructions your AI receives, as published by scenario-labs/skills in skills/scenario-orbit-views/SKILL.md and read by ahel’s review.
Overview
Asking an image model to "show it from behind" guesses the geometry, and each angle drifts in size, pose, and ground contact. The reliable route puts a 3D step in the middle: rebuild the subject as an untextured mesh, render a gray clay layout for every camera, then let a reference-capable image model repaint each layout from the original picture. The mesh fixes silhouette, scale, and perspective; the picture supplies identity, colors, and finish. Connection and the core generation loop: see the scenario skill. Image-to-3D model choice: scenario-3d. The background panorama: scenario-skyboxes. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
The Blender steps run locally in a shell with Blender 4.x or later; everything that generates goes through MCP tools. Check for Blender before the first paid step (on macOS it is usually /Applications/Blender.app/Contents/MacOS/Blender, not on the PATH). When it is missing, ask the user to install it, or unattended, stop and report it: no MCP tool renders a mesh from chosen cameras.
Quick reference
| Step | How |
|---|---|
| Source picture | One subject, whole body with margin, plain background, a known camera (slightly above eye level, turned about 30 degrees) |
| Mesh | recommend an image-to-3D model, geometry only (texture is not needed), asset_download the GLB |
| World | A skybox panorama in the same art style, flat open floor all around the viewpoint |
| Camera zero | render_grounded.py --search, then match_view.py, confirmed by eye |
| Layouts | render_grounded.py, then compose_layout.py: background, clay, real cast shadow per camera |
| Upload | upload_asset with file_size, PUT the parts, upload_asset_complete, one per layout |
| Repaint | Reference-capable image model, referenceImages: [layout, source], prompt below |
| No background | Background-removal model on the same repainted frame, then studio_shadow.py |
| Wait | jobs_wait takes at most 32 ids per call; re-call with pending_job_ids |
All four scripts are run by the agent in a local shell, not by the MCP server. render_grounded.py runs inside Blender (blender -b --factory-startup --python render_grounded.py -- ...); the other three need Python with Pillow and numpy. Each prints its usage when run without arguments.
Worked example: eight views plus top-down of one character
-
upload_assetthe user's picture (or generate one with a plain background and the camera above),upload_asset_complete. -
recommendan image-to-3D model with the user's words ("untextured mesh from one image"), plusmax_cost_cuwhen the user set a budget, thenmodel_schema_getandmodel_runwithdry_run=trueto price (image-to-3D jobs are expensive; a dry run rejects a payload missing its required image, so a quote for the whole chain before the source exists prices against any uploaded picture), thenwait=falseandjobs_wait.asset_downloadthe GLB and save it withcurl -L. -
Find a skybox model with
search(target="models", query="skybox", public=true, asscenario-skyboxesteaches;recommendhas no skybox capability and can return a generic image model whose edges do not wrap) and generate one panorama in the picture's style, prompting for "viewpoint standing in the middle of an open empty floor at eye level, the floor clearly visible all around, no people". Download it. -
blender ... render_grounded.py -- --glb hero.glb --out search --search, thenpython3 match_view.py hero.png search/cameras.json. The top row's azimuth and elevation are<az>and<el>below; open the matchingsearch/search_az..._el...pngnext to the picture to confirm, since front and back can score alike. -
blender ... render_grounded.py -- --glb hero.glb --pano world.png --out views --az0 <az> --elev <el> --only 00,02,04,06,08,10,12,14,top(the eye ring has 16 cameras, 22.5 degrees apart;--heightsets the panorama eye height,--yawturns the world,--zoomthe framing). Keys count from camera zero, not from the subject's front, so with a turned source key 08 shows the back at that same turn; for views square to the subject, render into another--outwith--az0set to the search frame where it faces the camera squarely. Thenpython3 compose_layout.py views. Look at every layout: the clay must stand on the floor, with the shadow under it. -
Upload each
layout_<key>.jpg.recommendan image model for reference-guided repainting, and check that itsmodel_schema_getlistsreferenceImages(1024 square, a high quality tier and an opaque background worked well). Price one withdry_run=true(the quote covers one view: multiply by the view count before launching), then launch onemodel_runper view withwait=false,referenceImages: ["<layout asset>", "<source asset>"], and:Image 1 is the exact final frame: a plain gray clay 3D model standing on the ground of a finished background, with its real cast shadow, seen from the exact camera angle wanted. Image 2 is the original design reference of the {kind}. Repaint the gray clay model as {what}, matching Image 2 for identity, design, materials and colors: {details}. {finish}. Follow the clay model exactly: same silhouette, pose, proportions, position and size in frame, and the same camera angle. {ground}; keep the cast shadow of Image 1. Keep the background of Image 1: same place, composition, perspective and horizon, in {background style}, crisp and detailed. Light the {kind} with the scene: {light}. No gray clay left, no extra characters or objects, no text.
{ground}names the contact, for example "Her boots stand on the wet cobblestones exactly where the clay feet touch the ground". Add a line for parts the picture never shows (a shield on the back, a count of bags). -
jobs_waitin batches of 32 or fewer.asset_downloadevery result and build a contact sheet of all views. Regenerate only the views that fail; a fresh run of the same prompt usually fixes a one-off. -
Transparent set:
recommenda background-removal model, read its image field frommodel_schema_get, run it on each repainted asset id (not on a new studio repaint), download, thenpython3 studio_shadow.py views/clay_<key>.png cut_<key>.png studio_<key>.png. It prints how much of the clay body the cutout covers and how much lies outside it: a view far off the others, or with corners not clear, lost part of the subject or kept background, so rerun its removal.
Common mistakes
- Repainting each angle independently on a plain background: scale drifted 7 to 53 percent between views in testing. Repaint the grounded layout, and cut out that same frame.
- Compositing the subject over a flat background photo: it floats and the horizon does not move with the camera. The dome floor is what gives true perspective from above and below.
- Adding a third reference, such as a previous view of the same angle: its mistakes are copied (one run gained an extra bag on every back view). Keep two references unless the extra one is verified clean.
- A "harmonize" pass over a finished view: it re-crops the frame and breaks the alignment with the clay.
- Skipping camera zero: view 00 then does not match the picture the user started from.
- Hardcoding model ids or prices: discover with
recommend, price withdry_run=true. - Passing more than 32 ids to
jobs_wait, or pollingjob_get. - Trusting a view without looking: check contact sheets for extra limbs, wrong sides, and leftover gray clay.
Signals
- GitHub stars
- 681
- Forks
- 82
- Last commit
- Sep 2026
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scenario-orbit-views- Source
- github.com/scenario-labs/skills