Scenario Skyboxes and 360 Panoramas
SkillMediaUse when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.
Available today. Use it from your connected AI after setup.
No other account needed.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Scenario Skyboxes and 360 Panoramas skill
What this skill tells your AI
The instructions your AI receives, as published by scenario-labs/skills in skills/scenario-skyboxes/SKILL.md and read by ahel’s review.
Overview
Scenario hosts dedicated skybox models that produce seamless equirectangular 360 panoramas, plus a seam-preserving skybox upscaler. Always generate with a skybox-specific model rather than a generic image model: these enforce the seam continuity and pole geometry that ordinary text-to-image output lacks.
Connection and the core generation loop: see the scenario skill in this repo. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Quick reference
| Step | Tool | Purpose |
|---|---|---|
| 1 | search (target="models", query="skybox", public=true) | Discover current skybox models |
| 2 | model_schema_get | Exact parameter contract for the chosen model |
| 3 | model_run | dry_run=true to price; wait=false to batch |
| 4 | jobs_wait | On timeout re-call with pending_job_ids |
| 5 | asset_display / asset_download | Review inline, then save the file |
Model IDs and the parameter facts below were live search hits at authoring time. Re-discover them each time: availability differs per team and evolves.
model_scenario-skybox-flux: text to 360 panorama, a style preset enum (count drifts; read it from the schema), automatic seam and pole correction, optional reference image with a strength slider.model_scenario-skybox-gpt: text to 360 panorama guided by up to 10 reference images, quality presets, width and height up to 3840 px.model_hunyuan-world-image-to-skybox: one photo of a place to a seamless 360 skybox.model_sc-upscale-flux-skybox: 2x to 8x skybox upscale that preserves the seamless wrap.
Worked example: generate, iterate, export
Example: a stylized forest skybox for a game scene.
searchwith target="models", query="skybox", public=true. Pick a text-to-skybox model, for examplemodel_scenario-skybox-flux.model_schema_getfor that model. Expect fields like prompt, style, negativePrompt, image, strength, numOutputs, geometryEnforcement, seed. negativePrompt is inert unless negativePromptStrength is above 0.model_runwith parameters={"prompt": "ancient pine forest at dawn, mist between trunks, god rays", "style": "cinematic", "numOutputs": 2}. Take style preset names from the schema response.dry_run=truefirst prices the run; launch withwait=false.jobs_waitwith job_ids=[the returned job_id]. Its ~180s timeout is not an error: re-call with the returnedpending_job_idsasjob_ids, never a secondmodel_run. Thenasset_displayeach output.- Iterate on mood: copy the seed from the best result and change only style (cinematic, oil-painting, cyberpunk, and more). To keep composition while shifting look, pass the favorite as image with low strength (0.2 to 0.4). To steer mood from concept art instead, switch to
model_scenario-skybox-gptand pass referenceImages. - Export: run
model_sc-upscale-flux-skyboxwith image=asset_id and the smallest upscaleFactor that reaches target (the upscale can cost several times the generation, and itsdry_runcan only run once the input asset exists, so the chain cannot be priced up front). baseModel defaults to FLUX.1-dev (stylized); a Krea-based realism option exists, and strength defaults to 0.6, which invents detail: lower it when the goal is the same panorama at higher resolution. Read the exact allowed values frommodel_schema_getbefore switching. Thenasset_downloadthe final asset. - Verify the seam at no cost: compare the saved PNG's leftmost and rightmost pixel columns; on a seamless panorama they differ by near zero while columns a quarter-turn apart differ by an order of magnitude more.
Engine format notes: Skybox Flux outputs equirectangular panoramas; keep the default sizing (1536x768 at authoring time) and read the real dimensions off the returned asset rather than assuming them. Skybox GPT's catalog lists equirectangular 2:1 plus cubemap strip 6:1 and cubemap cross 4:3 layouts, but its schema exposes only width and height, so confirm the layout contract with model_schema_get before relying on a cubemap layout. Beyond flat backdrops, the same search surfaces model_hunyuan-world-skybox-to-splat, and a separate search (query="world") finds the Marble world models; both turn a finished panorama into a navigable 3D Gaussian splat scene, the pipeline the scenario-3d-worlds skill teaches end to end.
Common mistakes
- Prompting a generic image model for a "360 panorama": edges will not wrap and poles smear. Use a dedicated skybox model.
- Upscaling with a generic upscaler: it breaks continuity at the wrap seam. Use the skybox upscaler.
- Hardcoding model IDs in scripts or docs: re-discover with
search; the catalog changes. - Fighting seam or pole distortion through prompt wording on Skybox Flux: raise geometryEnforcement above 0 instead, and only when distortion is actually visible.
- Requesting a non 2:1 width to height ratio on Skybox GPT while expecting equirectangular output: keep 2:1 (for example 2048x1024) for correct 360 viewing.
- Skipping
model_schema_get: skybox models carry model-specific fields (style, geometryEnforcement, quality) that generic assumptions miss.
Signals
- GitHub stars
- 681
- Forks
- 82
- Last commit
- Sep 2026
Advanced
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- skill
- Key
scenario-skyboxes- Source
- github.com/scenario-labs/skills