Seedance 2.0 on Higgsfield — 3D CGI Style Prompt Generator

SkillMedia

Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants 3D rendered, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Triggers on: 3D animation, CGI, rendered, Blender, Unreal Engine, octane render, ray tracing, volumetric, subsurface scattering, physically based rendering, or any 3D/CG video request. Always use even if the user just says "make it look 3D" or describes a rendered aesthetic.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Seedance 2.0 on Higgsfield — 3D CGI Style Prompt Generator skill

What this skill tells your AI

The instructions your AI receives, as published by charlesdove977/ugc-factory in skill/styles/02-3d-cgi/SKILL.md and read by ahel’s review.

Overview

This skill guides you through creating world-class 3D CGI and rendered video prompts optimized for Seedance 2.0 on Higgsfield. Whether you're targeting Pixar-style animation, photorealistic product visualization, architectural walkthroughs, sci-fi environments, or creature animation, this framework provides the terminology, structure, and psychology needed to generate compelling CGI content.

The difference between a generic "make it look 3D" request and a production-ready CGI prompt lies in specificity: render engine terminology, material properties, lighting language, camera dynamics, and the architectural "hooks" that grab attention in the first two seconds. This skill teaches all of it.


What Seedance 2.0 on Higgsfield Accepts

Seedance 2.0 on Higgsfield is a generative video platform optimized for high-quality rendered content. It excels at:

  • Render Engines & Styles: Blender Cycles, Unreal Engine 5 (UE5), Octane Render, Arnold, RenderMan, V-Ray, Redshift, Corona Renderer, real-time ray tracing, NVIDIA OptiX
  • Resolution & Frame Rate: Up to 4K at 60fps or higher; supports cinematic 24fps and 30fps workflows
  • Animation & Motion: Smooth procedural motion, physics simulation, creature rigging, character animation, particle systems, fluid dynamics
  • Lighting Precision: HDRI illumination, physically accurate light simulation, global illumination (GI), caustics, volumetric lighting, subsurface scattering (SSS), caustic refraction
  • Material Complexity: Procedural texturing, normal/displacement mapping, roughness/metallic workflows, anisotropic surfaces, fabric simulation, translucency, iridescence
  • Volumetrics & Particles: Smoke, fire, fog, dust, rain, snow, magical effects, data visualization particles
  • Camera Sophistication: Depth of field (DOF), motion blur, chromatic aberration, lens distortion, tracking shots, crane movements, smooth interpolation between cameras
  • Duration: Typically 2–10 seconds for optimal impact; can handle longer narrative sequences

Key Constraint: Prompts must be visual-first and technically descriptive. Vague requests ("make it look cool") are rejected. Specific render terminology significantly improves output quality.


The 2-Second Hook Framework for 3D CGI

Every successful CGI video begins with an immediate visual hook—something that stops the viewer's eye in the first two seconds. The subsequent 8 seconds develop the hook into a complete narrative or reveal.

10+ Hook Techniques for 3D CGI

1. Dramatic Camera Fly-Through

The camera moves through impossible geometry at high speed. Used for: sci-fi spaces, architectural visualization, abstract environments, tunnel sequences. Example: "Camera hurtles through a crystalline tunnel, refracting light into fractals as we move."

2. Scale Reveal (Tiny to Massive)

Start with an extreme closeup—a water droplet, a grain of sand, a single fiber—then pull back to reveal it's part of something enormous. Example: "Begin on a single raindrop on a leaf. Pull back to reveal a forest canopy in a thunderstorm. Pull back further: a continent being drenched."

3. Impossible Camera Angle

Utilize camera positions that human cameras can't occupy: inside glass, on the surface tension of water, rotating through a solid object's cross-section, or orbiting an object impossibly fast. Example: "Camera rotates around a spinning hourglass, rotating through its surface to show the sand inside in realtime."

4. Object Materializing from Particles

Begin with thousands of small particles (dust, light, pixels, data) that coalesce into a recognizable 3D object. Example: "Golden particles swirl and coalesce into the shape of a dancing figure, settling into a detailed humanoid form."

5. Photorealistic Object in Surreal Setting

Place a hyper-real object (like a perfect glass sphere or a photographic product shot) in an impossible or dreamlike environment. Example: "A pristine crystal crown sits alone on a floor of clouds while a aurora borealis swirls overhead."

6. Transformative Morph Sequence

One object smoothly transitions into another, often defying physics. Example: "A marble rolls across white space, morphing mid-motion into a silver sphere, then into a water droplet."

7. Revealing Through Transparency

Start with a solid opaque object, then it becomes transparent or reflective, revealing internal structure. Example: "A stone statue begins to crack, light pouring through the fissures. The exterior dissolves to reveal a glowing core of molten light within."

8. Depth Shift with Depth of Field

Begin with extreme DOF (background/foreground blurred). Shift focus to reveal background, midground, or foreground in crisp detail while other planes blur. Example: "Focus on a dust particle suspended in light. Shift focus to reveal a vast interior architecture behind it."

9. Chromatic Separation & Refraction

Light bends, splits, or refracts, creating rainbow effects and optical distortion. Often used for luxury goods, technology, or abstract sequences. Example: "A prism catches sunlight, fragmenting the entire frame into a spectrum. The light gradually refracts around a product."

10. Kinetic Decomposition

A structured object (building, sculpture, machine) disassembles into floating components, revealing internal mechanisms or beauty. Example: "A mechanical watch's face dissolves into hundreds of floating components, each rotating slowly, revealing intricate gears and springs."

11. Environmental Reaction

A character or object enters an environment that reacts to it—water ripples, particles scatter, wind displacement, or caustics shift. Example: "A hand slowly emerges from water. Concentric ripples radiate outward. Caustics dance across the palm and fingers."

12. Temporal Speed Manipulation

The video alternates between slow-motion and fast-motion, or shows the same motion at different speeds. Example: "A flower blooms in extreme slow-motion—petal unfurling takes 3 seconds. Jump to fast-motion: an entire garden blooming in 2 seconds."

Strategy: Lead with your hook in the first sentence of your prompt. Make it visual, actionable, and technically specific.


3D CGI Prompt Philosophy

Effective CGI prompts operate at the intersection of artistic vision and technical specification. Here's the framework:

Render Styles (Choose 1–2 Primary)

  • Pixar/Stylized Rendering: Warm, saturated colors; smooth shading; exaggerated proportions; cartoon-like materials with believable lighting. Used for: character animation, family content, whimsical environments. Prompt terms: "Pixar-style 3D render," "Disney animation aesthetic," "smooth cartoon shading," "warm saturated colors," "stylized proportions."

  • Photorealistic Rendering: Pixel-perfect simulation of physical reality; accurate material behavior; complex lighting; skin detail (SSS); fabric wrinkles; dust and imperfections. Used for: products, architecture, creatures, cinematic. Prompt terms: "Photorealistic 3D render," "physically accurate rendering," "hyper-detailed," "8K quality," "cinema camera aesthetic," "near-photographic realism."

  • Low-Poly 3D: Geometric, faceted forms; flat colors or simple gradients; minimalist geometry; often retro-gaming inspired. Used for: stylized games, minimalist art, data visualization. Prompt terms: "Low-poly 3D model," "geometric faceted style," "minimalist polygonal form," "flat-shaded 3D."

  • Claymation/Plasticine: Organic, handmade aesthetic; visible deformation and finger-marks; tactile surface quality; warm color palette. Used for: stop-motion inspired sequences, playful content. Prompt terms: "Claymation aesthetic," "plasticine texture," "stop-motion 3D," "handmade tactile quality."

  • Isometric 3D: Perfect 30–45-degree angle perspective; geometric clarity; often top-down or 45-degree camera angle; used for UX, games, explainers. Prompt terms: "Isometric 3D view," "45-degree perspective," "isometric architectural render."

  • Cel-Shaded 3D: Comic book or graphic novel aesthetic; bold outlines; limited color palette; shadow boundaries clearly defined; mimics hand-drawn illustration. Used for: action, comics, stylized gaming. Prompt terms: "Cel-shaded rendering," "comic book aesthetic," "bold outlines," "graphic novel style," "hand-painted 3D appearance."

  • Voxel 3D: Pixelated, cube-based aesthetic; Minecraft-inspired or retro-computer-style; often low resolution per voxel. Used for: games, nostalgic content, data visualization. Prompt terms: "Voxel-based 3D," "cubic blocky style," "8-bit inspired 3D."

  • Wireframe & Technical: Skeleton-only geometry, no fills or textures; technical blueprint aesthetic; often neon glowing lines. Used for: technology, HUDs, educational content. Prompt terms: "Wireframe 3D," "neon wireframe aesthetic," "technical blueprint style."

  • Hybrid/Mixed Media: Combine photorealistic with stylized (e.g., a photorealistic object in a stylized environment, or vice versa). Used for: product showcases, brand videos, conceptual. Prompt terms: "Photorealistic product in stylized environment," "mixed-media aesthetic," "hybrid 3D approach."

Material Science & Surface Properties

Mastery over materials is what separates amateur from professional CGI prompts.

  • Subsurface Scattering (SSS): Light penetrates translucent surfaces (skin, wax, marble, leaves). Prompt: "Fine facial SSS showing blood flow beneath skin," "marble with warm SSS in backlighting," "translucent jade with internal light diffusion."

  • Physically Based Rendering (PBR): Surfaces follow real physics; metallic/roughness workflows; accurate fresnel effects and reflections. Prompt: "Physically accurate PBR materials," "accurate Fresnel reflections on wetted surfaces."

  • Metallic Finishes: Polished metal (mirror-like), brushed metal (directional scratches), oxidized/patina, anodized. Prompt: "Mirror-polished steel with perfect specular highlights," "brushed aluminum with directional micro-scratches," "verdigris copper with aged patina."

  • Glass & Crystal: Clear glass (transparent, reflective), frosted glass (diffuse), colored glass (tinted), optical glass (high refraction), crystal (faceted, internal refraction). Prompt: "Crystal clear glass with sharp Fresnel reflections and chromatic aberration," "frosted glass with frosted texture and diffuse refraction."

  • Fabric & Cloth: Woven texture, subsurface scattering, dynamic wrinkles, yarn-level detail, velvet/silk/cotton distinctions. Prompt: "Soft velvet fabric with rich SSS in highlights," "tightly woven linen with visible thread texture," "silk with specular sheen and smooth wrinkles."

  • Fur & Hair: Individual strand detail, natural variation in color, flowing dynamics, subsurface scattering. Prompt: "Dense fur with individual strand detail and SSS in backlighting," "flowing hair with natural color variation and dynamic motion."

  • Water & Liquid: Caustics, refraction, surface tension, foam, splash dynamics, viscosity. Prompt: "Crystal clear water with dancing caustics on the bottom," "water with realistic surface tension and refraction distortion," "milk with Rayleigh scattering and subsurface glow."

  • Skin: Pore detail, SSS in thin-eared areas, micro-texture, freckles/blemishes, natural color variation. Prompt: "Highly detailed human skin with visible pores and natural SSS throughout," "skin with freckles and natural vein visibility in thin areas."

  • Wood: Grain patterns, growth rings, surface wear, color variation, natural weathering. Prompt: "Aged oak with visible growth rings and natural weathering," "polished exotic wood with rich grain patterns and specular highlights."

  • Ceramic & Porcelain: Glossy or matte finish, chip-edges revealing clay body, micro-cracks, glaze reflections. Prompt: "Ceramic with smooth gloss glaze and subtle micro-cracks on the surface."

  • Organic Surfaces: Bark, stone, scales, feathers, seed pods. Prompt: "Reptile scales with realistic light interaction and natural color gradients," "feathers with fine barbs and iridescent light play."

Lighting Setup Language

Lighting is the soul of 3D rendering. Master these terms.

  • HDRI (High Dynamic Range Image): Environment lighting from a 360-degree photograph. Prompt: "Lit by an outdoor HDRI with warm golden-hour light," "HDRI from a studio with soft diffuse illumination."

  • 3-Point Lighting: Classic setup: key light (main), fill light (secondary), back light (rim). Prompt: "Professional 3-point lighting with warm key, cool fill, and crisp rim light."

  • Key Light: Primary light source, typically 45 degrees from camera. Prompt: "Strong directional key light from upper left," "soft key light creating gentle shadows."

  • Fill Light: Reduces shadow depth, prevents total black. Prompt: "Subtle fill light bouncing from below," "colored fill light adding atmosphere."

  • Back Light/Rim Light: Separates subject from background, creates luminous edges. Prompt: "Sharp rim light outlining the subject in gold," "soft backlit glow separating foreground from background."

  • Global Illumination (GI): Indirect light bouncing between surfaces; color bleeding. Prompt: "Rich global illumination with color bleeding from surrounding objects," "subtle indirect lighting creating natural ambience."

  • Caustics: Light refracting through water or glass, creating patterns. Prompt: "Dynamic caustics dancing across the surface," "subtle underwater caustics on the floor."

  • God Rays (Volumetric Light): Light beams through dust/fog/atmosphere. Prompt: "Dramatic god rays streaming through dust particles," "soft volumetric light in misty air."

  • Specular Highlights: Shiny, mirror-like reflections. Prompt: "Sharp specular highlights on polished surfaces," "soft specular glow on wet materials."

  • Shadow Detail: High-quality shadows with soft penumbra or sharp umbra. Prompt: "Soft shadow penumbra on all surfaces," "crisp contact shadows for depth."

  • Color Temperature: Warm (orange/red) vs. cool (blue) lighting. Prompt: "Warm golden-hour lighting," "cool blue-hour cinematography," "warm key with cool fill."

  • Intensity & Contrast: Brightness levels and shadow depth. Prompt: "High contrast dramatic lighting with deep shadows," "soft even lighting with minimal shadows," "bright key light creating 50% shadow ratio."

  • Atmospheric Lighting: Fog, haze, or atmospheric perspective. Prompt: "Atmospheric haze adding depth and mood," "light scattering through fog layers."

  • Practical Lights: In-scene light sources (lamps, screens, fire). Prompt: "Practical light from a neon sign casting colored shadows," "practical candlelight with warm flicker."

  • Light Color & Gels: Colored lights, gel filters, color-graded lighting. Prompt: "Tungsten-warm practical lights mixed with cool blue moonlight," "magenta and cyan color-graded lighting."

Camera Movement & Framing

  • Smooth CG Motion: Perfectly interpolated, no jitter. Prompt: "Impossibly smooth camera arc," "buttery-smooth tracking shot."

  • Turntable: 360-degree rotation around object. Prompt: "Complete turntable orbit around the product."

  • Crane/Jib: Upward or downward arc motion. Prompt: "Camera cranes upward revealing the full environment," "crane shot pulling back and up."

  • Tracking/Dolly: Lateral side-to-side motion. Prompt: "Tracking shot sliding left to right," "dolly-in movement building intimacy."

  • Push/Dolly Zoom: Forward motion while changing focal length. Prompt: "Dolly zoom creating dizzying perspective shift."

  • Orbit: Circular motion around subject. Prompt: "Slow orbital camera movement around the character."

  • Reveal: Camera moves to uncover hidden information. Prompt: "Camera pans left, revealing a second character."

  • Depth of Field (DOF) with Bokeh: Selective focus; background blur (bokeh). Prompt: "Shallow depth of field with creamy bokeh background," "shifting focus from foreground to background."

  • Motion Blur: Blur trail on fast motion. Prompt: "Motion blur on rapid camera movements," "minimal motion blur for clarity."

  • Chromatic Aberration: RGB color separation on fast movements or lens distortion. Prompt: "Chromatic aberration on edges of fast pans."

  • Lens Distortion: Barrel/pincushion distortion. Prompt: "Subtle barrel distortion mimicking wide-angle lens."


Prompt Construction Master Template

Use this structure for maximum clarity and impact:

[OPENING HOOK - 1–2 sentences establishing immediate visual intrigue]

Camera: [Camera movement, angle, lens type, DOF, frame rate]

Render Style: [Pixar-style / photorealistic / low-poly / cel-shaded / etc.] 3D rendering

Lighting: [Key light direction and color], [Fill light], [Backlight/rim], [Environment/HDRI], [Special effects like caustics or volumetric light]

Subject/Environment: [Detailed description of what's in frame—geometry, scale, arrangement]

Materials & Surfaces: [Specific material descriptions with PBR/SSS/refraction details]

Motion/Animation: [How things move—procedurally, physically, artistically; speed; duration]

Details & Refinement: [Texture detail level, imperfections, wear, dust, weathering]

Atmospheric & VFX: [Particles, fog, volumetrics, reflections, refractions, special effects]

Color Palette: [Primary colors, saturation, mood]

Duration: [Total length—typically 2–10 seconds]

Composition: [Rule of thirds, symmetry, depth arrangement, focus layers]

Style Spectrum Guide

Spectrum: Hyper-Stylized → Photorealistic

1. Ultra-Stylized Cartoon 3D

Exaggerated proportions, bright colors, toon shading, zero photorealism.

  • Example Terms: "Bright primary colors," "comic book shading," "thick bold outlines," "10:1 head-to-body ratio," "rubber-hose animation style."
  • Lighting: Flat, bright, minimal shadows.
  • Use Case: Comedy, kids content, playful brand videos.
2. Stylized with Soft Shading

More realistic proportions but soft, painterly shading. Pixar-range.

  • Example Terms: "Soft shading," "warm color palette," "golden-hour mood," "watercolor-like surface quality," "stylized but grounded proportions."
  • Lighting: Warm 3-point or HDRI, soft shadows.
  • Use Case: Animated features, character spotlights, emotional storytelling.
3. Painterly/Illustrative 3D

Surfaces appear hand-painted or illustrated, not photo-real.

  • Example Terms: "Hand-painted 3D aesthetic," "visible brush strokes," "watercolor finish," "illustration-like surface," "artistic impasto effect."
  • Lighting: Moody, atmospheric, artistic.
  • Use Case: Artistic shorts, concept art visualization.
4. Stylized Realism (SFX Hybrid)

Realistic proportions and lighting but with exaggerated material properties, colors, or environments.

  • Example Terms: "Realistic proportions with surreal colors," "photorealistic lighting on stylized forms," "grounded anatomy with impossible environment."
  • Lighting: Physically accurate but mood-driven.
  • Use Case: Advertising, high-concept products, branded content.
5. Cel-Shaded with Depth

Comic book aesthetic but with sophisticated lighting and composition. Not flat.

  • Example Terms: "Cel-shaded with rim lighting," "graphic novel quality," "bold outlines with specular highlights," "high-contrast shadow boundaries."
  • Lighting: Structured 3-point or dramatic single-source.
  • Use Case: Action sequences, gaming cinematics, comic adaptations.
6. Low-Poly Realistic

Faceted/geometric forms but with realistic materials and lighting.

  • Example Terms: "Low-poly geometry with realistic PBR materials," "geometric form with photorealistic reflections," "minimalist form with complex lighting."
  • Lighting: Sophisticated and realistic despite geometric simplicity.
  • Use Case: Minimalist advertising, architectural concepts, stylized products.
7. Isometric with Detail

Perfect isometric perspective with rich, photo-accurate detail and materials.

  • Example Terms: "Isometric view with hyperdetailed textures," "45-degree perspective with 8K material quality," "isometric composition with photorealistic surfaces."
  • Lighting: Consistent directional light, often from upper-left.
  • Use Case: Technical explainers, game cinematics, product showcases.
8. Cinematic Hyperreal (High-Poly)

Complex geometries, mega-polygon counts, real-time ray tracing, insane detail.

  • Example Terms: "Cinematic hyperrealism," "subdivision surface detail," "mega-polygon count," "real-time ray tracing quality," "every pore, wrinkle, and hair strand visible."
  • Lighting: HDRI or complex multi-light scenes, GI with color bleeding.
  • Use Case: High-end advertising, film pre-visualization, VFX sequences.
9. Photorealistic (Digital Photography)

Indistinguishable from photographed reality; all physical laws respected.

  • Example Terms: "Photorealistic 3D render indistinguishable from photography," "8K photographic quality," "every lens imperfection simulated," "perfect chromatic aberration and lens artifacts."
  • Lighting: Perfectly simulated natural or studio lighting, no stylization.
  • Use Case: Product photography, architecture, luxury goods, CGI replacing live-action.
10. Hyper-Photorealistic with Impossible Physics

Photorealistic materials and rendering quality but surreal/impossible scenarios.

  • Example Terms: "Photorealistic rendering of surreal geometry," "impossible architecture rendered with photographic accuracy," "hyper-real skin texture in dreamlike setting."
  • Lighting: Physically accurate light behavior on impossible forms.
  • Use Case: Sci-fi, high-concept advertising, luxury branding, dream sequences.

Material & Surface Library

20+ Production-Grade Material Descriptions

Metals
  1. Polished Chrome/Mirror Steel "Perfectly polished mirror-finish stainless steel with sharp, clean specular highlights and zero distortion. Near-perfect Fresnel reflections showing environment clearly. Minimal orange-peel texture. Cold metallic color temperature (slight blue cast). Heavy contrast between lit and shadowed areas."

  2. Brushed Aluminum "Brushed aluminum with directional micro-scratches running horizontally. Soft, diffuse specular reflection. Warm silver tone with natural anodize variation. Barely visible grain direction. Zero warping or distortion in reflections. Slight surface wear in high-touch areas."

  3. Oxidized Copper/Patina "Aged copper with thick verdigris (green) patina overlay. Deep orange-red base color visible in recesses and worn areas. Rough, unpolished surface with no specular highlights. Color variation: bright green in raised areas, dark brown in recesses. Crusty surface texture suggesting centuries of oxidation."

  4. Gold (High-Karat) "Precious 24k gold with warm, saturated yellow tone. Mirror-polished finish with sharp, warm-tinted highlights. Extremely reflective with minimal diffuse component. Slight color variation in shadows toward orange. Zero harshness—reflection edges are soft-edged."

  5. Gunmetal/Dark Steel "Dark matte gunmetal with minimal specularity. Cool gray tone with hint of purple in shadows. Rough machined surface with visible tool marks. Light scatters diffusely. Minimal reflection except in sharp rim light. Worn appearance in high-contact zones."

Organic & Natural
  1. Human Skin (High-Detail) "Highly detailed human skin with visible pores, slight redness in cheeks and ears. Warm peachy-pink base tone with cool shadows. Subsurface scattering visible in thin-skin areas (ears, lips, nostrils, eye-whites). Natural variation: freckles, minor blemishes, vein visibility. Slight sheen from natural oils—minimal specularity but present. Micro-texture from body hair and skin ridges."

Shortened here. Read the whole file on GitHub.

Signals

GitHub stars
75
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Last commit
Jun 2026
Advanced
Catalog kind
skill
Gateway key
seedance-3d-cgi
Source
github.com/charlesdove977/ugc-factory