爽点设计(shuangdian)
SkillMediaDesigns satisfaction-payoff and face-slapping scenes for Chinese web novels. Use when the user wants to design face-slapping, hidden-strength reveals, showing off, comebacks, revenge, crushing villains, or complains the plot is "not satisfying enough / too flat / readers say there are no payoff mome
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the 爽点设计(shuangdian) skill
What this skill tells your AI
The instructions your AI receives, as published by tance-mang/chinese-webnovel-skills in skills/shuangdian/SKILL.md and read by ahel’s review.
"爽"是网文的核心商品。本技能负责设计和强化爽点桥段,尤其是打脸。
何时用
- 设计打脸/装13/扮猪吃老虎/逆袭/复仇桥段
- 剧情太平、读者说"不爽"
- 一个爽点要写得更解气
三段式爽感闭环
任何爽点都遵循:
压抑 → 蓄势 → 释放
- 压抑:把不公/嘲讽/危机写具体(越具体,释放越爽)
- 蓄势:主角隐忍/布局/觉醒(番茄类 1–2 章内必释放,起点类可铺 3–5 章)
- 释放:打脸/翻盘/碾压,把爽感外显写足
打脸四拍(最常用)
1. 嘲讽:反派/众人看不起主角,越嚣张越好
2. 沉默:主角不辩解,淡淡出手(蓄势的张力)
3. 碾压:实力/真相/反转一击致命
4. 围观:旁观者的震惊反应——这一拍最容易被新手漏掉,但最爽
爽点升级链(防疲劳)
同一种爽点不能原地重复,必须升级对象/规模/方式:
打脸同窗 → 打脸长辈 → 打脸宗门 → 打脸天才 → 打脸大势力 → 打脸天道
设计前先问:上一次同类爽点的"量级"是多少?这次要更高。
工作流
- 确认爽点类型(调
references/trope-library.md的 23 个元素选型) - 确认频道:男频重实力碾压,女频重情绪解气/体面打脸(调
references/channel-guide.md) - 按三段式 + 打脸四拍设计桥段
- 检查是否比同类前作升级了
- 输出桥段大纲或直接写片段
频道差异
- 男频打脸:实力碾压、越级挑战、围观惊呼
- 女频打脸:让瞧不起我的人后悔、体面解气、打白莲不掉价(作者素材库的宅斗场景)
输出
【爽点类型】
【压抑】具体的不公/嘲讽
【蓄势】主角怎么忍/怎么布局
【释放】打脸四拍逐拍
【升级】比上次同类爽在哪
下一步
桥段定了 → 用 expand 写成正文;整book爽点密度检查 → 用 review。
Signals
- GitHub stars
- 58
- Forks
- 8
- Last commit
- Jun 2026
Advanced
- Catalog kind
- skill
- Gateway key
shuangdian- Source
- github.com/tance-mang/chinese-webnovel-skills