Sidechain Setup
SkillMediaUse when the user wants to set up sidechain compression - typically kick → bass, kick → pads, vocals → music bed. Examples - "sidechain my bass to the kick", "make the synths duck under the vocal", "add pumping to the chords".
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Sidechain Setup skill
What this skill tells your AI
The instructions your AI receives, as published by glincker/ableton-skills in skills/sidechain-setup/SKILL.md and read by ahel’s review.
Set up sidechain compression routing. Different DAWs/MCP servers expose this differently — read the available tools and use the simplest path.
Workflow
1. Identify the source and target
- Source = trigger (the track that causes the duck) — usually kick or vocal
- Target = the track that gets ducked — usually bass, pads, or music bed
Confirm with user: "Sidechain target = bass on track 2, source = kick on track 1?"
2. Choose the technique
A. Compressor sidechain (standard for kick→bass)
- Add Compressor to the target track
- Enable sidechain input on the compressor
- Route source: select the kick track as the input
- Settings:
- Ratio: 4:1
- Attack: 5 ms
- Release: 80-120 ms (release should match the tempo — at 120 BPM, 1 beat = 500ms, so 100ms ≈ 1/8 note)
- Threshold: set so that GR shows -4 to -6 dB on each kick hit
- Output gain: +1 to +2 dB to compensate
B. Glue Compressor sidechain (more musical for buses)
Same as above but using Glue Compressor — gives a more "analog" pumping sound, typical for house/EDM masters where you want musical pumping.
C. LFO Tool / volume automation (creative)
If the user wants extreme rhythmic pumping (EDM-style 4/4 pump):
- Use Auto Filter or a volume LFO modulator if no LFO Tool plugin
- LFO shape: sawtooth (fast attack, slow release looks like ⏐╲⏐╲)
- Sync to 1/4 notes
- Depth: -6 to -12 dB
- This is used when there's no actual kick (e.g., during a breakdown) but you want the pump feel.
D. Volume envelope automation (per-clip)
For surgical control on a specific section:
- Show automation on the target track
- Draw a manual ducking envelope tied to the source's hits
- Useful for vocal-driven ducking on a music bed
3. Apply
Use add_device and set_device_parameter to route. If the MCP server doesn't expose sidechain routing directly, write the parameters that can be set and tell the user the manual step:
"Compressor added to bass track with 4:1 ratio, 5ms attack, 100ms release. The MCP can't set the sidechain source — please click the sidechain section and select 'Kick' from the input dropdown manually. Then I'll dial in the threshold."
4. Verify
After applying, ask user to play the kick + bass together. Adjust if needed:
- Pumping too obvious? → reduce ratio to 3:1 or release to 60ms
- Pumping not enough? → ratio 6:1 or threshold lower
- Bass dipping too long? → shorten release
- Bass missing the next beat? → release too long, shorten
Don'ts
- Don't sidechain everything by default — kick→bass is universal, but pad/synth ducking is genre-specific (huge in EDM, rare in jazz).
- Don't use ratios above 8:1 unless going for a deliberate pump effect.
- Don't sidechain the master bus — that's a special-case mastering technique, not a mix move.
- Don't apply without listening — sidechain is a feel adjustment, settings depend on what the user hears.
Quick reference table
| Use case | Ratio | Attack | Release | GR target |
|---|---|---|---|---|
| Kick → bass (rock/pop) | 4:1 | 5 ms | 100 ms | -4 dB |
| Kick → bass (EDM pump) | 8:1 | 1 ms | 200 ms | -10 dB |
| Kick → pad/chord | 3:1 | 10 ms | 150 ms | -3 dB |
| Vocal → music bed | 2:1 | 15 ms | 300 ms | -2 dB |
| Snare → reverb tail | 3:1 | 5 ms | 80 ms | -4 dB |
Signals
- GitHub stars
- 26
- Forks
- 6
- Last commit
- Aug 2026
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sidechain-setup- Source
- github.com/glincker/ableton-skills