soundcraft-ui24r-adapter
SkillMediaDesign the Soundcraft Ui24R adapter boundary for AI-Controlled Party: dry-run, Bitfocus Companion, direct Node bridge, connection health, config, failure handling, and live-validation gates. Use whenever a task mentions Soundcraft, Ui24R, snapshots, cues, Companion, soundcraft-ui-connection, mixer bridge, or revising the adapter design.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the soundcraft-ui24r-adapter skill
What this skill tells your AI
The instructions your AI receives, as published by pantani/tdmcp in .claude/skills/soundcraft-ui24r-adapter/SKILL.md and read by ahel’s review.
Design the adapter boundary between an approved mixer scene plan and Soundcraft Ui24R control.
Context to read
- AI-Controlled Party docs/spec
- current
show-directorruntime and CLI files - any user-provided venue, mixer, or network notes
Use live web research only when making precise current claims about third-party APIs. If not verified, mark the detail as a bench-test requirement.
Backend order
- Dry-run/simulated: always first; no hardware dependency.
- Bitfocus Companion: preferred first live bridge for stage reliability and operator familiarity.
- Direct Node bridge: later path using a Soundcraft connection library, only after the contract and policy are stable.
Adapter scope
MVP allows only show/snapshot/cue loading after operator approval. Exclude gain, PA mute, routing, phantom power, and channel edits.
Output
Write _workspace/ai-party-mixer/02_adapter.md with interface shape, backend
options, required config, health checks, failure modes, and validation gates.
Quality bar
The design must make it impossible to confuse "approval returned a plan" with "hardware definitely changed state".
Signals
- GitHub stars
- 41
- Forks
- 9
- Last commit
- Aug 2026
Advanced
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- skill
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soundcraft-ui24r-adapter- Source
- github.com/pantani/tdmcp