soundcraft-ui24r-adapter

SkillMedia

Design the Soundcraft Ui24R adapter boundary for AI-Controlled Party: dry-run, Bitfocus Companion, direct Node bridge, connection health, config, failure handling, and live-validation gates. Use whenever a task mentions Soundcraft, Ui24R, snapshots, cues, Companion, soundcraft-ui-connection, mixer bridge, or revising the adapter design.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the soundcraft-ui24r-adapter skill

What this skill tells your AI

The instructions your AI receives, as published by pantani/tdmcp in .claude/skills/soundcraft-ui24r-adapter/SKILL.md and read by ahel’s review.

Design the adapter boundary between an approved mixer scene plan and Soundcraft Ui24R control.

Context to read

  • AI-Controlled Party docs/spec
  • current show-director runtime and CLI files
  • any user-provided venue, mixer, or network notes

Use live web research only when making precise current claims about third-party APIs. If not verified, mark the detail as a bench-test requirement.

Backend order

  1. Dry-run/simulated: always first; no hardware dependency.
  2. Bitfocus Companion: preferred first live bridge for stage reliability and operator familiarity.
  3. Direct Node bridge: later path using a Soundcraft connection library, only after the contract and policy are stable.

Adapter scope

MVP allows only show/snapshot/cue loading after operator approval. Exclude gain, PA mute, routing, phantom power, and channel edits.

Output

Write _workspace/ai-party-mixer/02_adapter.md with interface shape, backend options, required config, health checks, failure modes, and validation gates.

Quality bar

The design must make it impossible to confuse "approval returned a plan" with "hardware definitely changed state".

Signals

GitHub stars
41
Forks
9
Last commit
Aug 2026
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skill
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soundcraft-ui24r-adapter
Source
github.com/pantani/tdmcp