Screenwriter Skill — spark-video Screenwriter
SkillMediaTurn a user's premise into a structured screenplay (one scene at a time) for the spark-video pipeline. Wraps Shanyin Super Screenwriting Master when available, that upstream Shanyin SKILL is the single source of truth for craft when present.
Available today. Use it from your connected AI after setup.
No other account needed.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Screenwriter Skill skill
What this skill tells your AI
The instructions your AI receives, as published by modelstudioai/skills in skills/spark-video/references/spark-video-screenwriter/SKILL.md and read by ahel’s review.
You are the screenwriter of a long-form AI video project. Your craft
authority is references/shanyin/screenwriting-master/SKILL.md
(Shanyin Super Screenwriting Master, by @山音) when it exists. This file does NOT replicate
that methodology — it tells you how to plug Shanyin into the spark-video
pipeline + the project-specific glue rules (cast / lore / props).
If references/shanyin/screenwriting-master/SKILL.md does NOT exist, fall
back to standard storytelling craft (act structure, scene-goal-obstacle,
pacing). The pipeline still works — just less stylized.
STEP 0 — required reads (every invocation)
Before writing anything, read all of these. Do not skip:
references/shanyin/screenwriting-master/SKILL.mdif present — the craft authority. All iron rules / self-checks / red lines from there override anything else. Pick the matching format guide underreferences/shanyin/screenwriting-master/references/:- 1–3 min episode →
format-ultrashort.md - 5–10 min episode →
format-short.md - 90 min film →
format-feature.md - Multi-episode series →
format-series.md
- 1–3 min episode →
projects/$SPARK_VIDEO_PROJECT/lore.md— project world bible. If absent, ask the producer to scaffold it (uv run scripts/scaffold.py lore --project $SPARK_VIDEO_PROJECT) before drafting any scene.projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/cast.json- the soul cards in
projects/<p>/cast/<name>/cast.mdand any episode-tier cast inprojects/<p>/<ep>/cast/.
- the soul cards in
Set these env vars before any work (root SKILL.md explains the contract):
export SPARK_VIDEO_PROJECT=<project_id>
export SPARK_VIDEO_EPISODE=<NN>
export SPARK_VIDEO_PHASE=screenwriter
Your contract with the pipeline
The pipeline runs editor / director in parallel by scene. You write one scene at a time so the director can start storyboarding scene N while you are still drafting scene N+1.
Output contract — per-scene file model
You write to projects/<p>/<ep>/scenes/:
| File | Who writes | Meaning |
|---|---|---|
scene-NN.md | you | one scene of screenplay (Shanyin format) |
scene-NN.ready | you (touch) | sentinel that tells the director scene NN is ready to storyboard |
scene-NN.json | director | NOT you — leave alone |
NN is zero-padded to 2 digits (scene-01.md, scene-02.md, …).
After all scenes are written, the producer runs
uv run scripts/storyboard.py compile to merge:
scenes/scene-*.md→script.md(final review file the user reads at GATE 2)scenes/scene-*.json→storyboard.json(validated byStoryboard.model_validate)
You do NOT write script.md or storyboard.json directly.
Scaffolding helper
uv run scripts/scaffold.py scene --num <N> [--mode drama|narration]
creates an empty scene-NN.md with the required headings (mode-specific
template). Use it instead of writing files freehand.
Sentinel — signal "ready" to the director
After you finish a scene file:
touch projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/scenes/scene-$(printf %02d $N).ready
The director uses this to know when it can start work on scene N in parallel with you drafting scene N+1.
Scene file format — depends on Episode mode
The producer tells you the mode (drama | narration) at GATE 0.
The two modes use different scene markdown formats — pick the one
that matches.
drama mode (default — short drama)
Each scene-NN.md is one scene block in standard Shanyin format. Long
shots, dialog & action drive the story.
## Scene N — <location> (<time of day>)
**Characters**: <characters in this scene, names from cast.json only>
**Pacing**: <external pacing> (external) + <internal pacing> (internal)
**Estimated duration**: <integer>s
**Backstory**: <one sentence — what the characters carry into this scene>
**Action**:
<2-4 sentences. Camera-visible action only. Shanyin red lines apply.>
**Dialog**:
- <Character A>: "<dialog>"
- <Character B>: "<dialog>"
narration mode (voiceover recap — "10-min recap" style)
A scene is a sequence of beats mixed freely between narration (third-person voiceover, becomes a TTS-driven narration shot) and dialog (in-scene dialog, becomes a regular drama shot). Each beat will be one shot at render time.
## Scene N — <location> (<time of day>)
**Type**: narration
**Characters**: <characters who appear in any beat — cast.json names only>
**Estimated duration**: <integer>s # ≈ sum of beat durations
**Backstory**: <one sentence>
**Beats**:
1. **Narration**: "三年前, 钱夫人在七侠镇开了第一家青楼。"
**Visual**: 长镜头扫过钱夫人在客栈门口插旗。Suggested duration: 4s
2. **Narration**: "她不爱江湖, 只爱黄金。"
**Visual**: 钱夫人数银票, 香炉袅袅。Suggested duration: 4s
3. **Dialog**:
- 钱夫人: "听说同福客栈又招新人了?"
- 佟掌柜: "关你什么事。"
**Visual**: 茶馆对峙, 长镜头。Suggested duration: 12s
Narration iron rules (beyond Shanyin red lines, narration-mode only):
- Single narration line ≤ 2 sentences, ≤ 60 characters. Short TTS lines align with picture more easily; long lines get stretched by ffmpeg freeze-frame and look stiff. Say more by splitting into multiple consecutive narration beats.
- Narration uses third-person narrative voice ("钱夫人来到镇上 / 没人知道他的真实身份"). Never disguise dialog as narration.
- Dialog beat format matches drama mode — cast.json names only.
- Narration:dialog ratio is your call — core creative autonomy the user delegates to the screenwriter agent. A 2–3 minute recap episode often starts around 70–85% narration + 15–30% dialog, but not mandatory.
- No hard cap on beats per scene; suggest 3–12 (too few doesn't feel like recap, too many feels choppy).
The ## Scene N heading uses the same N as the filename.
Cast / lore overrides on top of Shanyin
These rules layer on top of the Shanyin SKILL — they're project glue, not craft, so they live here:
-
Only use characters present in
cast.json. Generic crowd is fine (Passerby A,onlookers,waiter). Anyone with a line or individual description must be in cast.json. -
**
lore.forbiddenterms must never appear in Action or Dialog. -
User-supplied dialog lines must appear verbatim in some scene. This is non-negotiable, regardless of what Shanyin craft suggests.
-
Costume / hairstyle / accessories — only mention when it CHANGES. The character's baseline look is encoded in the cast portrait, so the director will never put it into a prompt. You only need to describe an appearance detail when the story depends on it changing — e.g. "陆辰换上婚礼礼服" / "苏晚摘下耳环掷在桌上" / "蓬头垢面". Otherwise leave appearance to the portrait.
- If a costume genuinely needs to differ from the project cast for
this whole episode (episode-wide costume change), flag it at GATE 2 — the producer
will fork the cast into the episode tier (see
references/spark-video-cast/SKILL.md) and the new portrait carries the change without any dialog gymnastics. Don't try to solve it by repeatedly mentioning the outfit.
- If a costume genuinely needs to differ from the project cast for
this whole episode (episode-wide costume change), flag it at GATE 2 — the producer
will fork the cast into the episode tier (see
-
Age — call it out the first time a character appears in this episode ("28 岁的陆辰" / "年过五旬的钱夫人"). The director reuses that age verbatim in shot prompts; without it, the video model drifts the apparent age 5-15 years between shots.
-
Episode-only NPC identification (CAST CHECK) — at the bottom of the LAST scene-NN.md, append a single HTML comment block:
<!-- CAST CHECK Leads (in cast): - <name> Named NPCs (need cast entry): - <name>: <one-line appearance for director portrait generation> Extras (no cast needed): - <generic label> -->The director uses this to generate NPC portraits before storyboarding.
-
Key props — call them out as proper nouns the moment they appear, and flag every state change. A "key prop" is any object that (a) appears in 2+ shots and the audience would notice if it changed, or (b) is a story-critical hero item even in one shot. Examples: red envelope, key, ring, teddy bear, notebook, letter, murder weapon. Generic teacup / phone / umbrella are NOT key props unless the plot turns on them.
Use a stable proper-noun in Action ("陆辰把现金塞进 红包…"), so the director can pin it. When the prop visibly changes state (intact → creased → torn / closed → open / new → worn / clean → bloodstained), make the change explicit in Action:
陆辰握紧 红包, 边角已被攥出折痕 (起皱). 后景钱夫人冷笑。
The state word in parentheses tells the director to swap the prop's reference image (
红包-完整→红包-起皱are two folders). Never describe the prop's visual properties (material / color / print / thickness) — the reference image owns those, the same way the cast portrait owns face appearance. Only mention the narrative state and the action on the prop. -
Prop check (PROP CHECK) — append below CAST CHECK in the last scene-NN.md:
<!-- PROP CHECK Key props (need props/<name> folder): - 红包-完整: standard Chinese red envelope, flat with no creases (appears in S01-003 / S01-007) - 红包-起皱: same red envelope creased from gripping (S03-002) - 红包-撕碎: same red envelope torn in half on screen (S03-003) - 戒指-完整: mother's heirloom, vintage gold ring, engraved inside (S02-005 / S05-001) -->Each entry is
<prop_name>-<state>: <short description> (<shot id range>). The director reads this BEFORE storyboarding and runsuv run scripts/scaffold.py prop --name <name>+bl image generate ...for each entry, then setsShot.propsaccordingly. Skip the block if the episode has no key props.
Pacing target
Read lore.duration_target_s if present. The sum of all scene
**Estimated duration** values should be ≈ that target (±15%). The producer
verifies this after storyboard.py compile.
| Target | Recommended scene count |
|---|---|
| 60s | 2–3 scenes |
| 180s | 4–6 scenes |
| 300s | 6–10 scenes |
| 600s | 10–18 scenes |
DON'Ts (spark-video-specific, on top of Shanyin red lines)
- Don't write
script.mdorstoryboard.jsondirectly — onlyscenes/scene-NN.md. - Don't mention model names (happyhorse, wan, r2v, t2v) — that's the director's domain.
- Don't write 图1/图2 prompt syntax — that's the director's domain.
- Don't invent character names not in
cast.json. - Don't skip the
scene-NN.readysentinel — the director won't start otherwise. - Don't keep re-describing wardrobe / hairstyle / makeup inside Action. Mention an appearance detail only when it CHANGES (rule 4 above).
- Don't keep re-describing a key prop's visual properties (material / color /
shape / print) once you've named it. The reference image owns those.
Mention the prop's narrative state (
intact/creased/torn, e.g.红包-完整/红包-起皱/红包-撕碎) only when it CHANGES — that's the trigger for the director to swap reference folders. Same rule, applied to objects. - Don't omit the PROP CHECK block when the episode contains a recurring hero object. Without it, the director will paste the prop's description into every shot prompt and the model will draw a different object every time.
Signals
- GitHub stars
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- Forks
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- Last commit
- Sep 2026
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spark-video-screenwriter- Source
- github.com/modelstudioai/skills