Storyboard Architect
SkillMediaTurn a creative brief into a production-grade storyboard with shot specs, timing, on-screen text, and per-shot rationale. Use when the user describes a video brief, plans a video, references shots or beats, scripts a social video, or hands over a creative concept to break into scenes. Produces run.json, storyboard.md, shots.json, text-overlays.json, and brand-lock.snapshot.md. Pairs with visual-prompt-forge, visual-asset-critic, storyboard-html-preview.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Storyboard Architect skill
What this skill tells your AI
The instructions your AI receives, as published by whystrohm/shotkit in skills/storyboard-architect/SKILL.md and read by ahel’s review.
You are turning a creative brief into a deterministic storyboard. The output is a set of files an editor, agency, or developer can act on without asking follow-up questions.
This is not a creative-writing exercise. The output is a spec.
When to use
Trigger this skill when the user:
- Describes a video they want to make ("30-second explainer for...", "TikTok ad about...")
- Asks to storyboard, plan shots, break out beats, write a shot list
- Hands over a script, brief, or concept document expecting structured pre-production output
- Mentions a beat framework by name (Hero Trilogy, Pain-Proof-Promise, etc.)
- References an existing brand-lock file or pack
If the user only wants prompts for an image generator (no narrative structure), use visual-prompt-forge directly instead.
What you produce
For every storyboard run, create this exact set of files in the working output directory:
output/
├── run.json # Run identity + every input pinned by content hash
├── storyboard.md # Human-readable, structured per shot
├── shots.json # Machine-readable, schema in templates/shots.schema.json
├── text-overlays.json # On-screen text + timing
└── brand-lock.snapshot.md # Frozen copy of the brand-lock used (audit trail)
run.json is what makes the rest of the tree auditable later. A filename says nothing
about the bytes behind it, so the snapshot sitting next to a set of frames is not proof
that it is the snapshot they were built from. The hashes in run.json are that proof.
Write it once, at the end of the run, and never edit it.
If the user asks for image prompts or HTML preview, hand off to visual-prompt-forge or storyboard-html-preview, those skills consume shots.json directly. Don't try to do their job here.
Inputs
You need these. If any are missing, ask before drafting.
| Input | Required? | Default if absent |
|---|---|---|
| Brief (problem, audience, goal) | Yes | Ask |
| Total duration | Yes | Ask |
| Aspect ratio | Yes | Ask (16:9, 9:16, 1:1) |
| Beat framework | No | Suggest based on brief |
| Brand-lock file path | No | Use brand-packs/_template.md and flag the gap |
| Voiceover style (VO present, on-screen only, captions) | No | Ask if unclear |
| Target generator(s) for downstream prompts | No | Note as "to be specified" |
Workflow
Follow this sequence. Don't skip steps even if the brief seems simple.
Step 1. Read the brand-lock
If a brand-lock file path is provided, read it first. Extract:
- Palette (hex)
- Typography
- Mood descriptors
- "Never" list (what this brand will never do visually)
- Motion language
- Voice tone
- Aspect-ratio preferences
If no brand-lock is provided, copy brand-packs/_template.md into the output as brand-lock.snapshot.md with a note: # UNCONFIGURED, using template defaults. Recommend providing a real brand-lock for production work.
Step 2. Pick the beat framework
Read references/beat-frameworks.md. Pick the one that matches the brief. Common cases:
- Pain-reframe-promise → conversion content
- Hero Trilogy → product hero films
- Founder Explainer → personal-brand content
- Content Spiral → kinetic typography / opinion pieces
If none fit cleanly, build a custom beat structure but document why in storyboard.md rationale section.
Step 3. Block out timing
Read references/timing-rules.md for the math. Default cadence:
- Hook beat: 0–2 seconds
- Pain/setup: 2–6 seconds (for 30s) or 2–10 seconds (for 60s)
- Proof/reframe: middle third
- Promise/CTA: final 4–6 seconds
Don't fight the framework. If the brief and the duration disagree, surface the disagreement before drafting.
Step 4. Draft the shot list
Read references/shot-grammar.md for controlled vocabulary. The field names below are
the schema's field names. templates/shots.schema.json sets additionalProperties: false, so a near-miss like environment instead of environment_ref is a validation
failure, not a synonym.
id, sequential, zero-padded (shot_01,shot_02...)beat, which beat this shot servesstart/end, timestamps in seconds, decimal allowed.endmust be afterstartframing, ECU / CU / MCU / MS / MLS / WS / EWSangle, eye-level / high / low / overhead / dutchmotion, static / push / pull / pan-left / pan-right / tilt-up / tilt-down / handheld / orbit / whip / rack. All eleven are legal; the schema enum is the authority andreferences/shot-grammar.mdexplains when each earns its keepdepth_of_field, optional, shallow / deep / racksubject, what's in frame, structuredenvironment_ref, references series-lock language, defaultseries_lock.environmentlighting_ref, references series-lock language, defaultseries_lock.lightingon_screen_text, null, one text-overlay id, OR an array of ids when a shot carries more than one overlayvo, voiceover line, or nullrationale, one sentence explaining why this shot at this moment
Note on rack: as a motion value it means the rack focus is the shot's movement; as a
depth_of_field value it means focus shifts mid-shot. Same word, two fields, two
meanings.
Step 5. Separate the text layer
Every piece of on-screen text becomes an entry in text-overlays.json. Never bake text into the visual description. Each overlay has:
id,text_01,text_02...shot_id, which shot this overlays oncontent, the actual textfont, references brand-lock typographyposition,center,lower-third,upper-third,left-third,right-third, or{x, y}percentagessize,display,headline,body,captionweight,regular,medium,bold,blackcolor, hex (must come from brand-lock palette)enter,{ at: seconds, animation: fade-in | slide-up | slide-down | type-on | hard-cut }exit,{ at: seconds, animation: fade-out | slide-up | slide-down | hard-cut }
Enter and exit have different animation vocabularies, and templates/text-overlays.schema.json
is the authority on both. A shot may carry more than one overlay; list every id in that
shot's on_screen_text array, or the extra overlays render nowhere.
Step 6. Lock the series
Define environment, lighting, and character anchors that apply across every shot. These go at the top of shots.json under series_lock. Without these, image generation will produce incoherent frames.
Step 7. Write rationale
Every shot has a one-sentence rationale. Why this beat. Why this framing. Why this on-screen text. This is the audit trail. Do not skip it.
Step 8. Snapshot the brand-lock
Copy the brand-lock file (or template) into the output as brand-lock.snapshot.md. Add
these two comments at the very top, in this order:
<!-- snapshot taken: 2026-05-07T14:23:00Z -->
<!-- source: brand-packs/whystrohm.md -->
The timestamp is a full UTC instant, YYYY-MM-DDThh:mm:ssZ. A bare date cannot
distinguish two runs made on the same day, which is the case that matters. The source is
the path it was copied from, or the literal string template default for an
unconfigured run. Extra comments after these two are fine.
tools/validate_brand_lock.py --snapshot <path> checks both lines. Run it.
Step 9. Write run.json
Last step, after the other four files are final. Fill in
templates/run.schema.json: a run_id, the created_at instant, and the SHA-256 of
shots.json, text-overlays.json, and brand-lock.snapshot.md as written.
shasum -a 256 output/shots.json output/text-overlays.json output/brand-lock.snapshot.md
run_id is the compact UTC timestamp, a dash, then 8 hex characters, e.g.
20260730T142300Z-9f2c1ab4. The hex suffix is what keeps two operators starting a run
in the same second from colliding. Set brand_lock_configured: false when the snapshot
is an unfilled template.
Leave rounds empty. visual-prompt-forge appends a round entry when it writes
prompts.
Output formats
storyboard.md
Use the template at templates/storyboard.md.tpl. Read it before writing.
shots.json
Must validate against templates/shots.schema.json. Read it before writing. The structure is:
{
"version": "1.2",
"project": { "title": "...", "duration_s": 30, "aspect": "9:16", "framework": "..." },
"brand_lock_ref": "brand-lock.snapshot.md",
"series_lock": {
"character": "...",
"environment": "...",
"lighting": "...",
"color_grade": "..."
},
"shots": [
{
"id": "shot_01",
"beat": "hook",
"start": 0.0,
"end": 2.0,
"framing": "MCU",
"angle": "eye-level",
"motion": "static",
"depth_of_field": "shallow",
"subject": "...",
"environment_ref": "series_lock.environment",
"lighting_ref": "series_lock.lighting",
"on_screen_text": "text_01",
"vo": null,
"rationale": "..."
}
]
}
Write 1.2 for new storyboards. 1.0 and 1.1 files stay valid; the array form of
on_screen_text and the hashed assets block need 1.2.
text-overlays.json
Must validate against templates/text-overlays.schema.json. Read it before writing.
Quality bar
Run the validator. Do not eyeball this list.
python tools/validate_shots.py output/
python tools/validate_brand_lock.py --snapshot output/brand-lock.snapshot.md
python tools/validate_provenance.py output/
validate_shots.py checks every mechanical rule that used to live here as a checkbox,
because a checkbox is a rule enforced by remembering to look:
- shots.json and text-overlays.json validate against their schemas
endis afterstart, no duplicate ids, no gaps, no overlaps, and the covered span matchesproject.duration_swithin 0.1s- every
on_screen_textresolves to an overlay, everyoverlay.shot_idresolves to a shot, and every overlay is reachable from at least one shot - every overlay's timing sits inside its shot window, and exit is after enter
- every overlay color appears in the brand-lock palette
brand_lock_refresolves on disk
It warns, rather than fails, on judgement calls worth a second look: overlay copy repeated inside a shot subject, a raw hex in a subject, shot ids out of chronological order, an overlay font the brand-lock does not declare.
What the validator cannot check, and you still have to:
- Every rationale says why this shot at this moment, not what the shot contains
-
series_lockanchors are specific enough to reproduce (not "a person in a room") - The beat structure actually matches the brief's argument
-
run.jsonis written and its hashes are the files as shipped
If the validator fails, fix it before declaring done. A green validator plus an unread rationale is not a finished storyboard.
Reference files
Load these as needed:
references/beat-frameworks.md, the beat structuresreferences/shot-grammar.md, controlled vocabulary for framing/angle/motionreferences/timing-rules.md, pacing mathreferences/on-screen-text.md, when on-screen text earns its keep
Examples
examples/30s-pain-proof-promise/, full output set for a 30-second conversion adexamples/60s-founder-explainer/, full output set for a founder explainerexamples/shotkit-explainer/, the 90-second explainer, including a shot that carries two overlays
Read these to understand the expected output quality, especially the rationale fields.
All three validate clean under tools/validate_shots.py --examples, so they are also
the reference for what a passing file looks like.
For what the output tree looks like after generation and review, see
../visual-asset-critic/examples/worked-run/: two shots through two rounds, with real
hashes, per-round prompts and frames, and one critique per shot per round.
Handoff
After producing the five files, tell the user what's in output/ and offer the obvious next steps:
- "Want image prompts? I'll run
visual-prompt-forgeonshots.json." - "Want a shareable HTML preview? I'll run
storyboard-html-preview." - "Want to QA a generated image against this storyboard? I'll run
visual-asset-critic."
Don't run those automatically. The user picks.
Signals
- GitHub stars
- 20
- Forks
- 5
- Last commit
- Jul 2026
Advanced
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storyboard-architect- Source
- github.com/whystrohm/shotkit