Three.js Development

SkillMedia

Lets your agent build 3D graphics and interactive scenes in the browser using Three.js.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Three.js Development skill

About this capability

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interacti

What this skill tells your AI

The instructions your AI receives, as published by duongthinh03/portfolio in .agents/skills/threejs/SKILL.md and read by ahel’s review.

Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.

When to Use This Skill

Use when working with:

  • 3D scenes, models, animations, or visualizations
  • WebGL/WebGPU rendering and graphics programming
  • Interactive 3D experiences (games, configurators, data viz)
  • Camera controls, lighting, materials, or shaders
  • Loading 3D assets (GLTF, FBX, OBJ) or textures
  • Post-processing effects (bloom, depth of field, SSAO)
  • Physics simulations, VR/XR experiences, or spatial audio
  • Performance optimization (instancing, LOD, frustum culling)

Progressive Learning Path

Level 1: Getting Started

Load references/01-getting-started.md - Scene setup, basic geometries, materials, lights, rendering loop

Level 2: Common Tasks

  • Asset Loading: references/02-loaders.md - GLTF, FBX, OBJ, texture loaders
  • Textures: references/03-textures.md - Types, mapping, wrapping, filtering
  • Cameras: references/04-cameras.md - Perspective, orthographic, controls
  • Lights: references/05-lights.md - Types, shadows, helpers
  • Animations: references/06-animations.md - Clips, mixer, keyframes
  • Math: references/07-math.md - Vectors, matrices, quaternions, curves

Level 3: Interactive & Effects

  • Interaction: references/08-interaction.md - Raycasting, picking, transforms
  • Post-Processing: references/09-postprocessing.md - Passes, bloom, SSAO, SSR
  • Controls (Addons): references/10-controls.md - Orbit, transform, first-person

Level 4: Advanced Rendering

  • Materials Advanced: references/11-materials-advanced.md - PBR, custom shaders
  • Performance: references/12-performance.md - Instancing, LOD, batching, culling
  • Node Materials (TSL): references/13-node-materials.md - Shader graphs, compute

Level 5: Specialized

  • Physics: references/14-physics-vr.md - Ammo, Rapier, Jolt, VR/XR
  • Advanced Loaders: references/15-specialized-loaders.md - SVG, VRML, domain-specific
  • WebGPU: references/16-webgpu.md - Modern backend, compute shaders

Quick Start Pattern

// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

// 2. Add Objects
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

// 3. Add Lights
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));

// 4. Animation Loop
function animate() {
  requestAnimationFrame(animate);
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

External Resources

Signals

GitHub stars
85
Forks
78
Last commit
Jun 2026
Advanced
Catalog kind
skill
Gateway key
threejs
Source
github.com/duongthinh03/portfolio