ugc-rockstar
SkillMediaHow to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready. A style overlay on the standard pipeline: supplies the visual DNA (teal-and-orange grade, golden-hour Los-Santos light, low-angle power shots, slow-push establishing, helicopter pull-backs), the satirical double-register tone, the location→character→conflict→theme scene logic, and the shot-list shape. Works for any premise — a fake-brand ad, a heist beat, a street skit, a short film. USE WHEN the user wants a GTA-V / Rockstar / Los-Santos / open-world-crime-cinema look, "make it feel like GTA", a satirical fake-brand ad in that register, or a Vinewood/heist-style short, with no specific existing video to reproduce. This is a niche-style SKILL (generalized), not a remix TEMPLATE. It is an original aesthetic homage — it does not impersonate real living people or reproduce a specific copyrighted scene.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the ugc-rockstar skill
What this skill tells your AI
The instructions your AI receives, as published by alecs5am/ralphy in .agents/skills/ugc-rockstar/SKILL.md and read by ahel’s review.
Trigger
FIRES on: "GTA-style video", "make it feel like GTA V / Los Santos", "Rockstar aesthetic", "Vinewood crime short", "satirical fake-brand ad like the GTA radio", "heist-cinema look".
DO NOT FIRE when:
- The user points at one specific GTA-style video to reproduce → remix path (
ralphy template use <slug>). - The brief is a different aesthetic (analog horror, cinematic-narrative, clean UGC) → match that niche.
What this skill is
A generalized style overlay, not a finished video. It tells the scenarist and art-director HOW the Rockstar register reads so they produce a strong one for whatever premise the user brings. Runs through the normal pipeline and all gates.
Hard invariants
- Provider invariants stand. All generation via
ralphy generate; renders viaralphy render <id>. No Higgsfield / Runway / raw API — those appear in the source draft and are NOT our stack. ReadMODELS.mdfor the current i2v / image ids. - Original homage, not impersonation. Build the aesthetic and satirical world — do not impersonate a real living person, and do not reproduce a specific copyrighted GTA mission/scene shot-for-shot. Fake brands and invented characters are the point.
- Music is a separate ElevenLabs pass with no artist/producer names (
MEMORY.md) — describe the register (West-Coast hip-hop bed, cinematic tension score) by genre + instrumentation only. Ban music in the Kling prompt; overlay in the editor.
The GTA-V visual DNA (internalize before any output)
- Cinematic identity: late-2000s LA crime cinema (Mann / Scott / Fincher) filtered through satire. Hyperreal, slightly oversaturated, always slightly dangerous.
- Light: golden hour by default; even night is hot, neon-soaked.
- Camera: low angles for power, eye-level for vulnerability; slow-push establishing (wide, then creep in); rack focus on dialogue (bokeh'd luxury or grim urban texture behind a sharp face); the helicopter aerial pull-back (city as context for chaos).
- Grade: teal-and-orange pushed further — teal/cyan shadows, amber/gold highlights, skin popping orange.
- Tone — the double register: simultaneously funny AND real AND slightly dangerous. Never just funny, never just violent. A billboard, a radio line, or a fake brand in the background that comments on the world.
- Specificity: not "a luxury car" but "a Benefactor-style sedan in the hills, 7pm warm light"; not "a criminal" but "a man in a tracksuit outside an ammo store". The environment talks.
- Scene logic (the four levels): location → establishes character → creates conflict → reveals something about power/money, and through that, something universal. A chase isn't about the chase; it's about who owns the street.
Pipeline (enter at any stage)
- Concept brief — title, logline, tone register (satirical ad / mission / short film / skit), characters, visual reference beats, runtime, platform.
- Script — scene blocks: INT/EXT + invented location + time, action staging, dialogue in voice, one line of camera/lighting per scene.
- Shot list — per shot: type (wide/medium/close/aerial/POV), subject, movement (static / dolly-in / pan / handheld / drone pull-back), duration, lighting/focus note.
- Prompts — per shot, build the
ralphy generateprompt: subject + action + invented environment + camera move + golden-hour light + the teal-orange grade as the style anchor. Fold the anti-AI-slop register in for any human shot (MEMORY.md). - Direction — grade, music register (separate ElevenLabs pass), pacing ("silence before violence" — build tension through quiet), editing rhythm.
Default model stack (verify against MODELS.md)
- Keyframes:
google/gemini-3-pro-image-preview(premium typography for fake-brand billboards / on-screen text:openai/gpt-5.4-image-2). - i2v:
kwaivgi/kling-v3.0-profor default cinematic motion;bytedance/seedance-2.0for non-default physics (vehicle stunts, falls, chaotic action — perMEMORY.mdVG model picks). - VO / music: ElevenLabs; music a separate post-mix pass.
Workflow
- Intake + announce: "GTA-V register — using the Rockstar skill." Pick the entry stage from what the user already has (concept / script / shots).
- Produce the brief → script → shot list, getting a "go" at the storyboard lock.
- Generate anchors one beat at a time with checkpoints, then i2v, then VO + music post-mix + captions, then
ralphy render <id>. - Hand off to
/evaluator.
Cookbook
- "Make a satirical GTA-style ad for a fake energy drink" → invent the brand + billboard, golden-hour hills, teal-orange grade, double-register VO. Match this skill, run the pipeline.
- "A Vinewood-at-night heist intro" → low-angle power shots, neon glow, silence-before-violence pacing.
- "Make it look exactly like that one GTA clip" with a link → remix path, not this skill.
Reference files (read on demand)
Deeper craft lives in references/ next to this skill — read the relevant one before producing that output type:
| File | When to read |
|---|---|
references/video-prompts.md | Building the per-shot ralphy generate prompts — style anchors, image + i2v templates, GTA location vocabulary, character archetypes. |
references/cinematography.md | Shot patterns, camera moves, the teal-orange grade spec, editing rhythm. |
references/characters.md | Character-voice profiles + visual archetype design. |
references/satire.md | Fake brands, billboard copy, radio lines — the environmental layer. |
references/techniques.md | Production techniques and continuity rules. |
references/examples.md | Full worked examples — briefs, shot lists, prompts. |
references/troubleshooting.md | Fixing output that doesn't read as GTA V. |
All model/tool names in those files have been normalized to the Ralphy stack (ralphy generate, kling-v3.0-pro / seedance-2.0) — if you spot a stray foreign tool name, treat the Ralphy stack as authoritative.
See also
docs/skills-vs-templates.md— niche-style skill vs remix template.MEMORY.md— anti-ai-slop, VG model picks (kling vs seedance), ElevenLabs no-artist-names.MODELS.md— current image / i2v model ids.
Signals
- GitHub stars
- 133
- Forks
- 13
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
ugc-rockstar- Source
- github.com/alecs5am/ralphy