UI/UX Pro Max - Design Intelligence
SkillMediaUI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
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What this skill tells your AI
The instructions your AI receives, as published by allgpt-co/quickvoice in .claude/skills/ui-ux-pro-max/SKILL.md and read by ahel’s review.
Comprehensive design guide for web and mobile applications. Contains 50+ styles, 161 color palettes, 57 font pairings, 161 product types with reasoning rules, 99 UX guidelines, and 25 chart types across 10 technology stacks. Searchable database with priority-based recommendations.
When to Apply
This Skill should be used when the task involves UI structure, visual design decisions, interaction patterns, or user experience quality control.
Must Use
This Skill must be invoked in the following situations:
- Designing new pages (Landing Page, Dashboard, Admin, SaaS, Mobile App)
- Creating or refactoring UI components (buttons, modals, forms, tables, charts, etc.)
- Choosing color schemes, typography systems, spacing standards, or layout systems
- Reviewing UI code for user experience, accessibility, or visual consistency
- Implementing navigation structures, animations, or responsive behavior
- Making product-level design decisions (style, information hierarchy, brand expression)
- Improving perceived quality, clarity, or usability of interfaces
Recommended
This Skill is recommended in the following situations:
- UI looks "not professional enough" but the reason is unclear
- Receiving feedback on usability or experience
- Pre-launch UI quality optimization
- Aligning cross-platform design (Web / iOS / Android)
- Building design systems or reusable component libraries
Skip
This Skill is not needed in the following situations:
- Pure backend logic development
- Only involving API or database design
- Performance optimization unrelated to the interface
- Infrastructure or DevOps work
- Non-visual scripts or automation tasks
Decision criteria: If the task will change how a feature looks, feels, moves, or is interacted with, this Skill should be used.
Rule Categories by Priority
For human/AI reference: follow priority 1→10 to decide which rule category to focus on first; use --domain <Domain> to query details when needed. Scripts do not read this table.
| Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) |
|---|---|---|---|---|---|
| 1 | Accessibility | CRITICAL | ux | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels |
| 2 | Touch & Interaction | CRITICAL | ux | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) |
| 3 | Performance | HIGH | ux | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift |
| 4 | Style Selection | HIGH | style, product | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons |
| 5 | Layout & Responsive | HIGH | ux | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom |
| 6 | Typography & Color | MEDIUM | typography, color | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components |
| 7 | Animation | MEDIUM | ux | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion |
| 8 | Forms & Feedback | MEDIUM | ux | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront |
| 9 | Navigation Patterns | HIGH | ux | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links |
| 10 | Charts & Data | LOW | chart | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning |
Quick Reference
1. Accessibility (CRITICAL)
color-contrast- Minimum 4.5:1 ratio for normal text (large text 3:1); Material Designfocus-states- Visible focus rings on interactive elements (2–4px; Apple HIG, MD)alt-text- Descriptive alt text for meaningful imagesaria-labels- aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG)keyboard-nav- Tab order matches visual order; full keyboard support (Apple HIG)form-labels- Use label with for attributeskip-links- Skip to main content for keyboard usersheading-hierarchy- Sequential h1→h6, no level skipcolor-not-only- Don't convey info by color alone (add icon/text)dynamic-type- Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD)reduced-motion- Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD)voiceover-sr- Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD)escape-routes- Provide cancel/back in modals and multi-step flows (Apple HIG)keyboard-shortcuts- Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG)
2. Touch & Interaction (CRITICAL)
touch-target-size- Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if neededtouch-spacing- Minimum 8px/8dp gap between touch targets (Apple HIG, MD)hover-vs-tap- Use click/tap for primary interactions; don't rely on hover aloneloading-buttons- Disable button during async operations; show spinner or progresserror-feedback- Clear error messages near problemcursor-pointer- Add cursor-pointer to clickable elements (Web)gesture-conflicts- Avoid horizontal swipe on main content; prefer vertical scrolltap-delay- Use touch-action: manipulation to reduce 300ms delay (Web)standard-gestures- Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG)system-gestures- Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG)press-feedback- Visual feedback on press (ripple/highlight; MD state layers)haptic-feedback- Use haptic for confirmations and important actions; avoid overuse (Apple HIG)gesture-alternative- Don't rely on gesture-only interactions; always provide visible controls for critical actionssafe-area-awareness- Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edgesno-precision-required- Avoid requiring pixel-perfect taps on small icons or thin edgesswipe-clarity- Swipe actions must show clear affordance or hint (chevron, label, tutorial)drag-threshold- Use a movement threshold before starting drag to avoid accidental drags
3. Performance (HIGH)
image-optimization- Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assetsimage-dimension- Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS)font-loading- Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD)font-preload- Preload only critical fonts; avoid overusing preload on every variantcritical-css- Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet)lazy-loading- Lazy load non-hero components via dynamic import / route-level splittingbundle-splitting- Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTIthird-party-scripts- Load third-party scripts async/defer; audit and remove unnecessary ones (MD)reduce-reflows- Avoid frequent layout reads/writes; batch DOM reads then writescontent-jumping- Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS)lazy-load-below-fold- Use loading="lazy" for below-the-fold images and heavy mediavirtualize-lists- Virtualize lists with 50+ items to improve memory efficiency and scroll performancemain-thread-budget- Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD)progressive-loading- Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG)input-latency- Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard)tap-feedback-speed- Provide visual feedback within 100ms of tap (Apple HIG)debounce-throttle- Use debounce/throttle for high-frequency events (scroll, resize, input)offline-support- Provide offline state messaging and basic fallback (PWA / mobile)network-fallback- Offer degraded modes for slow networks (lower-res images, fewer animations)
4. Style Selection (HIGH)
style-match- Match style to product type (use--design-systemfor recommendations)consistency- Use same style across all pagesno-emoji-icons- Use SVG icons (Heroicons, Lucide), not emojiscolor-palette-from-product- Choose palette from product/industry (search--domain color)effects-match-style- Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.)platform-adaptive- Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motionstate-clarity- Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers)elevation-consistent- Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow valuesdark-mode-pairing- Design light/dark variants together to keep brand, contrast, and style consistenticon-style-consistent- Use one icon set/visual language (stroke width, corner radius) across the productsystem-controls- Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG)blur-purpose- Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG)primary-action- Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG)
5. Layout & Responsive (HIGH)
viewport-meta- width=device-width initial-scale=1 (never disable zoom)mobile-first- Design mobile-first, then scale up to tablet and desktopbreakpoint-consistency- Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440)readable-font-size- Minimum 16px body text on mobile (avoids iOS auto-zoom)line-length-control- Mobile 35–60 chars per line; desktop 60–75 charshorizontal-scroll- No horizontal scroll on mobile; ensure content fits viewport widthspacing-scale- Use 4pt/8dp incremental spacing system (Material Design)touch-density- Keep component spacing comfortable for touch: not cramped, not causing mis-tapscontainer-width- Consistent max-width on desktop (max-w-6xl / 7xl)z-index-management- Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000)fixed-element-offset- Fixed navbar/bottom bar must reserve safe padding for underlying contentscroll-behavior- Avoid nested scroll regions that interfere with the main scroll experienceviewport-units- Prefer min-h-dvh over 100vh on mobileorientation-support- Keep layout readable and operable in landscape modecontent-priority- Show core content first on mobile; fold or hide secondary contentvisual-hierarchy- Establish hierarchy via size, spacing, contrast — not color alone
6. Typography & Color (MEDIUM)
line-height- Use 1.5-1.75 for body textline-length- Limit to 65-75 characters per linefont-pairing- Match heading/body font personalitiesfont-scale- Consistent type scale (e.g. 12 14 16 18 24 32)contrast-readability- Darker text on light backgrounds (e.g. slate-900 on white)text-styles-system- Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD)weight-hierarchy- Use font-weight to reinforce hierarchy: Bold headings (600–700), Regular body (400), Medium labels (500) (MD)color-semantic- Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system)color-dark-mode- Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD)color-accessible-pairs- Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD)color-not-decorative-only- Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD)truncation-strategy- Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG)letter-spacing- Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD)number-tabular- Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shiftwhitespace-balance- Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG)
7. Animation (MEDIUM)
duration-timing- Use 150–300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD)transform-performance- Use transform/opacity only; avoid animating width/height/top/leftloading-states- Show skeleton or progress indicator when loading exceeds 300msexcessive-motion- Animate 1-2 key elements per view maxeasing- Use ease-out for entering, ease-in for exiting; avoid linear for UI transitionsmotion-meaning- Every animation must express a cause-effect relationship, not just be decorative (Apple HIG)state-transition- State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snapcontinuity- Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG)parallax-subtle- Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG)spring-physics- Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations)exit-faster-than-enter- Exit animations shorter than enter (~60–70% of enter duration) to feel responsive (MD motion)stagger-sequence- Stagger list/grid item entrance by 30–50ms per item; avoid all-at-once or too-slow reveals (MD)shared-element-transition- Use shared element / hero transitions for visual continuity between screens (MD, HIG)interruptible- Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG)no-blocking-animation- Never block user input during an animation; UI must stay interactive (Apple HIG)fade-crossfade- Use crossfade for content replacement within the same container (MD)scale-feedback- Subtle scale (0.95–1.05) on press for tappable cards/buttons; restore on release (HIG, MD)gesture-feedback- Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion)hierarchy-motion- Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD)motion-consistency- Unify duration/easing tokens globally; all animations share the same rhythm and feelopacity-threshold- Fading elements should not linger below opacity 0.2; either fade fully or remain visiblemodal-motion- Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD)navigation-direction- Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG)layout-shift-avoid- Animations must not cause layout reflow or CLS; use transform for position changes
8. Forms & Feedback (MEDIUM)
input-labels- Visible label per input (not placeholder-only)error-placement- Show error below the related fieldsubmit-feedback- Loading then success/error state on submitrequired-indicators- Mark required fields (e.g. asterisk)empty-states- Helpful message and action when no contenttoast-dismiss- Auto-dismiss toasts in 3-5sconfirmation-dialogs- Confirm before destructive actionsinput-helper-text- Provide persistent helper text below complex inputs, not just placeholder (Material Design)disabled-states- Disabled elements use reduced opacity (0.38–0.5) + cursor change + semantic attribute (MD)progressive-disclosure- Reveal complex options progressively; don't overwhelm users upfront (Apple HIG)inline-validation- Validate on blur (not keystroke); show error only after user finishes input (MD)input-type-keyboard- Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD)password-toggle- Provide show/hide toggle for password fields (MD)autofill-support- Use autocomplete / textContentType attributes so the system can autofill (HIG, MD)undo-support- Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG)success-feedback- Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD)error-recovery- Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD)multi-step-progress- Multi-step flows show step indicator or progress bar; allow back navigation (MD)form-autosave- Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG)sheet-dismiss-confirm- Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG)error-clarity- Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD)field-grouping- Group related fields logically (fieldset/legend or visual grouping) (MD)read-only-distinction- Read-only state should be visually and semantically different from disabled (MD)focus-management- After submit error, auto-focus the first invalid field (WCAG, MD)error-summary- For multiple errors, show summary at top with anchor links to each field (WCAG)touch-friendly-input- Mobile input height ≥44px to meet touch target requirements (Apple HIG)destructive-emphasis- Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD)toast-accessibility- Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG)aria-live-errors- Form errors use aria-live region or role="alert" to notify screen readers (WCAG)contrast-feedback- Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD)timeout-feedback- Request timeout must show clear feedback with retry option (MD)
9. Navigation Patterns (HIGH)
bottom-nav-limit- Bottom navigation max 5 items; use labels with icons (Material Design)drawer-usage- Use drawer/sidebar for secondary navigation, not primary actions (Material Design)back-behavior- Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD)deep-linking- All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD)tab-bar-ios- iOS: use bottom Tab Bar for top-level navigation (Apple HIG)top-app-bar-android- Android: use Top App Bar with navigation icon for primary structure (Material Design)nav-label-icon- Navigation items must have both icon and text label; icon-only nav harms discoverability (MD)nav-state-active- Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD)nav-hierarchy- Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD)modal-escape- Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG)search-accessible- Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD)breadcrumb-web- Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD)state-preservation- Navigating back must restore previous scroll position, filter state, and input (HIG, MD)gesture-nav-support- Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD)tab-badge- Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD)overflow-menu- When actions exceed available space, use overflow/more menu instead of cramming (MD)bottom-nav-top-level- Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD)adaptive-navigation- Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive)back-stack-integrity- Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD)navigation-consistency- Navigation placement must stay the same across all pages; don't change by page typeavoid-mixed-patterns- Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy levelmodal-vs-navigation- Modals must not be used for primary navigation flows; they break the user's path (HIG)focus-on-route-change- After page transition, move focus to main content region for screen reader users (WCAG)persistent-nav- Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD)destructive-nav-separation- Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD)empty-nav-state- When a nav destination is unavailable, explain why instead of silently hiding it (MD)
10. Charts & Data (LOW)
Shortened here. Read the whole file on GitHub.
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- Last commit
- Sep 2026
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ui-ux-pro-max-allgpt-co- Source
- github.com/allgpt-co/quickvoice