wizardshit.ai
SkillMediaWork on wizardshit.ai, Joel's AI education platform teaching the exploratory journey of building systems with and around AI. Covers the Next.js app in gremlin, The Claw course design, and the manage brain vault. Triggers on: 'wizardshit', 'wizard shit', 'wizardshit.ai', 'the claw course', 'agent game generation', 'zots', 'minions of toil'.
Available today. Use it from your connected AI after setup.
No other account needed.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the wizardshit.ai skill
What this skill tells your AI
The instructions your AI receives, as published by joelhooks/joelclaw in skills/wizardshit/SKILL.md and read by ahel’s review.
Joel's AI education platform. The crux: teach the exploratory journey of building systems with and around AI.
Not a polished curriculum factory — a system that teaches by showing the system being built. Digital garden philosophy applied to AI education.
Repositories
App: ~/Code/badass-courses/gremlin/apps/wizardshit-ai/
Next.js 16 app in the gremlin monorepo (badass-courses/gremlin). Uses the badass-courses platform:
@badass-courses/core,@badass-courses/sdk,@badass-courses/next,@badass-courses/ui- Convex backend via
@badass-courses/convex-adapter - Package name:
@wizardshit/web
The gremlin monorepo has its own AGENTS.md — read it before any gremlin work:
cat ~/Code/badass-courses/gremlin/AGENTS.md
Brain/Design: ~/Code/joelhooks/manage/
Vercel manage repo with PARA-structured brain vault. Course design docs live here:
brain/01 Projects/Agent Game Generation/— The Claw course design bibleskills/the-claw-course-design/SKILL.md— course design process skilldocs/decisions/— ADRs for the manage workspace
Key design documents (read in order):
Course Concept.md— canonical spec (~5K words)Lesson Bookends.md— first and last lesson, fully workshoppedGame Design Patterns.md— 20 patterns mapping game mechanics → agent architectureResearch - Schell Lenses x Dwarf Fortress x The Claw.mdResearch - 4CID Learning Design Bible.mdResearch - Dwarf Fortress Design Philosophy.mdResearch - just-bash as Game Engine.mdResearch - Game Design Bibles.md— Koster + SchellResearch - Prior Art and Landscape.mdResearch - Multi-Agent Frameworks as MUD Architecture.mdResearch - MUD Architecture and Platform Primitives.md
Public gist (full design docs):
https://gist.github.com/joelhooks/99b7188fdd775b32b646ee72484774cc
Two Versions
- Vercel Academy — toned-down business version. Vercel-native stack (Workflow, Sandbox, Queues, AI Gateway, just-bash). Draft: https://vercel.com/academy/draft/agent-game-generation
- wizardshit.ai — the full unfiltered version. Free to use whatever infra. Inngest, k8s, Redis, self-hosted — whatever's best.
The Claw: Minions of Toil
The flagship course. A roguelite colony management sim where Zots (autonomous AI agents) toil in a fantasy dungeon generated from real codebases.
Core insight: the game mechanics ARE agent architecture patterns. Health bar = context window. Abilities = tools. Party = multi-agent delegation. Combat = error handling. The representation IS the thing.
Design foundations:
- Koster — fun = learning patterns in a safe space
- Schell — 100+ lenses for design evaluation
- 4C/ID — whole-task from day 1, scaffolding fades, driven by what breaks
- Dwarf Fortress — colony management, autonomous actors, "losing is fun", emergent narrative
Tech (wizardshit version — free to choose):
- just-bash — the game engine (virtual filesystem sandbox)
- AI SDK — Zot brains
- Inngest — tick engine, durable workflows
- Whatever persistence/state makes sense
Linear: DX-2875
Working With This Project
- For gremlin app work:
cd ~/Code/badass-courses/gremlinand read its AGENTS.md - For course design:
cd ~/Code/joelhooks/manageand read the brain vault docs - For joelclaw integration: this is where wizardshit infra decisions may overlap with joelclaw patterns
- Load the
gremlinskill for gremlin-repo-specific guidance
Signals
- GitHub stars
- 64
- Forks
- 2
- Last commit
- Sep 2026
Advanced
- Item type
- skill
- Key
wizardshit- Source
- github.com/joelhooks/joelclaw