wizardshit.ai

SkillMedia

Work on wizardshit.ai, Joel's AI education platform teaching the exploratory journey of building systems with and around AI. Covers the Next.js app in gremlin, The Claw course design, and the manage brain vault. Triggers on: 'wizardshit', 'wizard shit', 'wizardshit.ai', 'the claw course', 'agent game generation', 'zots', 'minions of toil'.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the wizardshit.ai skill

What this skill tells your AI

The instructions your AI receives, as published by joelhooks/joelclaw in skills/wizardshit/SKILL.md and read by ahel’s review.

Joel's AI education platform. The crux: teach the exploratory journey of building systems with and around AI.

Not a polished curriculum factory — a system that teaches by showing the system being built. Digital garden philosophy applied to AI education.

Repositories

App: ~/Code/badass-courses/gremlin/apps/wizardshit-ai/

Next.js 16 app in the gremlin monorepo (badass-courses/gremlin). Uses the badass-courses platform:

  • @badass-courses/core, @badass-courses/sdk, @badass-courses/next, @badass-courses/ui
  • Convex backend via @badass-courses/convex-adapter
  • Package name: @wizardshit/web

The gremlin monorepo has its own AGENTS.md — read it before any gremlin work:

cat ~/Code/badass-courses/gremlin/AGENTS.md

Brain/Design: ~/Code/joelhooks/manage/

Vercel manage repo with PARA-structured brain vault. Course design docs live here:

  • brain/01 Projects/Agent Game Generation/ — The Claw course design bible
  • skills/the-claw-course-design/SKILL.md — course design process skill
  • docs/decisions/ — ADRs for the manage workspace

Key design documents (read in order):

  1. Course Concept.md — canonical spec (~5K words)
  2. Lesson Bookends.md — first and last lesson, fully workshopped
  3. Game Design Patterns.md — 20 patterns mapping game mechanics → agent architecture
  4. Research - Schell Lenses x Dwarf Fortress x The Claw.md
  5. Research - 4CID Learning Design Bible.md
  6. Research - Dwarf Fortress Design Philosophy.md
  7. Research - just-bash as Game Engine.md
  8. Research - Game Design Bibles.md — Koster + Schell
  9. Research - Prior Art and Landscape.md
  10. Research - Multi-Agent Frameworks as MUD Architecture.md
  11. Research - MUD Architecture and Platform Primitives.md

Public gist (full design docs):

https://gist.github.com/joelhooks/99b7188fdd775b32b646ee72484774cc

Two Versions

  1. Vercel Academy — toned-down business version. Vercel-native stack (Workflow, Sandbox, Queues, AI Gateway, just-bash). Draft: https://vercel.com/academy/draft/agent-game-generation
  2. wizardshit.ai — the full unfiltered version. Free to use whatever infra. Inngest, k8s, Redis, self-hosted — whatever's best.

The Claw: Minions of Toil

The flagship course. A roguelite colony management sim where Zots (autonomous AI agents) toil in a fantasy dungeon generated from real codebases.

Core insight: the game mechanics ARE agent architecture patterns. Health bar = context window. Abilities = tools. Party = multi-agent delegation. Combat = error handling. The representation IS the thing.

Design foundations:

  • Koster — fun = learning patterns in a safe space
  • Schell — 100+ lenses for design evaluation
  • 4C/ID — whole-task from day 1, scaffolding fades, driven by what breaks
  • Dwarf Fortress — colony management, autonomous actors, "losing is fun", emergent narrative

Tech (wizardshit version — free to choose):

  • just-bash — the game engine (virtual filesystem sandbox)
  • AI SDK — Zot brains
  • Inngest — tick engine, durable workflows
  • Whatever persistence/state makes sense

Linear: DX-2875

Working With This Project

  1. For gremlin app work: cd ~/Code/badass-courses/gremlin and read its AGENTS.md
  2. For course design: cd ~/Code/joelhooks/manage and read the brain vault docs
  3. For joelclaw integration: this is where wizardshit infra decisions may overlap with joelclaw patterns
  4. Load the gremlin skill for gremlin-repo-specific guidance

Signals

GitHub stars
64
Forks
2
Last commit
Sep 2026
Advanced
Item type
skill
Key
wizardshit
Source
github.com/joelhooks/joelclaw