Work with design systems in Figma
SkillMediaInspect, build, or extend Figma design systems — and optionally sync them to code. Two modes in one skill: inspect mode (read-only audits with WCAG checks, component scoring, detached instance detection, handoff docs) and build mode (creating components with variable bindings, slot-based composition, structured descriptions, validation, and optional export of tokens.css + AI rules to the user's codebase). Use when the user says 'audit my design system', 'check component quality', 'create design system', 'build DS in Figma', 'generate component library', 'add slots to my components', 'sync design tokens from code', 'find detached instances', 'check WCAG compliance', 'export tokens to code', 'generate CLAUDE.md for design system', or wants to push a design system from code to Figma or back. The skill auto-detects the mode from request, or asks if unclear. After inspect, ALWAYS pauses and waits for explicit user decision before any build action. Phase 6 (sync to code) is OFF by default — only triggers on explicit user request. Does NOT implement Figma designs as code — use figma-implement-design for that. Does NOT create individual screens — use figma-generate-design for that.
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Then ask your AI: use the Work with design systems in Figma skill
What this skill tells your AI
The instructions your AI receives, as published by natdexterra/work-with-design-systems in SKILL.md and read by ahel’s review.
Two modes in one skill: inspect (read-only quality audits with reports) and build (creating, fixing, extending components and tokens). Inspect produces structured reports. Build produces working Figma files. Build mode optionally extends to Phase 6 (sync to code) — generates tokens.css, an audit script, and AI rules file for the user's codebase. Phase 6 is off by default and only triggers on explicit user request.
Between inspect and build, the skill always pauses for the user to decide what to do with the report.
Always pass skillNames: "work-with-design-systems" when calling use_figma as part of this skill. This is a logging parameter — it does not affect execution.
Prerequisites
You MUST invoke the figma-use skill (Skill tool: skill: "figma-use") before every use_figma call. It contains critical Plugin API rules, gotchas, and script templates. Never call use_figma without it.
IMPORTANT: Before working with design systems in Figma, load the working-with-design-systems/wwds.md reference from the figma-use skill to understand key concepts and guidelines.
Critical rules
These apply to BOTH modes — inspect and build.
- Work incrementally. One component (or one variant set) per
use_figmacall. Validate after each step. This is the single most important practice for avoiding bugs. - Never build on unvalidated work — match validation depth to change type.
- Structural change (new variant, restructured auto-layout, new property,
swapComponent):get_metadata+get_screenshotbefore next step. Visual properties may have shifted invisibly. - Binding / description / codeSyntax / scope / rename change: verify INSIDE the same script via
node.boundVariables/node.description/variable.codeSyntax/variable.scopesreads, return as part of the result. No externalget_screenshotneeded — Figma is deterministic on these. - End of batch: one
get_screenshotof the parent CS for visual sanity. Why:get_screenshotis the heaviest call, and Figma MCP rate-limits its read tools per plan and seat — Professional Full/Dev seat: 10 calls/min and 200/day; Organization: 15/min, 200/day; Enterprise: 20/min, 600/day; Starter: 20/month; View/Collab seats: 6/month (Figma'srate-limits-accessdoc, 2026-08). Onlywhoami,create_new_file,add_code_connect_mapare exempt. The daily cap is the one that bites: a per-component inspect pass with a screenshot each can spend a whole day's budget on one mid-size file. Matching depth to risk frees that budget for the structural changes that actually need visual verification. Runwhoamiwhen unsure which tier applies.
- Structural change (new variant, restructured auto-layout, new property,
- Bind visual properties to variables when a scale value exists. Fills, strokes, padding, itemSpacing, corner radius. For component-specific dimensions that don't match any scale value (e.g., 3px internal padding on a toggle track, 1px divider offset), hardcoded values are acceptable — document these exceptions in the component description.
- lineHeight variables must store pixel values, not percentages. Figma variables are unitless. When bound to lineHeight, the value is interpreted as pixels. If your DS defines line heights as percentages (e.g., 150%), convert before storing: fontSize × (percentage / 100). Text styles can store {unit: "PERCENT", value: 150} — variables cannot.
- Set codeSyntax.WEB on every variable — one unique token name per variable. Without it, agents using
get_design_contextget raw Figma variable names instead of code token names. Set during creation, not as a separate pass. Presence is not enough: a semantic token gets its own name (--color-text-link), never the name of the primitive it aliases (six roles sharing--color-primary-500cannot be told apart in a stylesheet), and never a value (1.25rem,9999px,#fff,400— Phase 6 would emit--1rem: 1rem). Spell it in the codebase's convention: a CSS custom property as--nameorvar(--name)(Figma's own examples use thevar()form) is what Phase 6tokens.cssconsumes; an SCSS$tokenor a baretoken-nameis valid when the project's documentation prescribes it, but Phase 6 cannot consume it. The validator reports values and duplicates as errors and non-CSS conventions as info. - Set explicit variable scopes. Never leave ALL_SCOPES. Background colors get FRAME_FILL + SHAPE_FILL. Text colors get TEXT_FILL. Spacing gets GAP + WIDTH_HEIGHT. Radius gets CORNER_RADIUS. Font size gets FONT_SIZE. Empty
scopes([]) is the opposite failure and worse: the variable is invisible in every property picker, so designers hand-paste hex into frames (seen in practice: 46 primitives, all[], and hex pasted by hand). The validator reports both. - TEXT properties with the same name merge across variants. If two variants both define
addComponentProperty("Label", "TEXT", ...), they become ONE shared property on the component set with one default value. For different defaults per variant: use different property names, leave text as direct content with instance text overrides, or accept the shared default. - TEXT component properties on every customizable text node. Without them, label overrides ("Label" → "Submit") revert on component update. Every customizable text node needs
componentPropertyReferences = { characters: key }. - Use slots for compound components. Compound components (Card, Modal, Dialog, ListItem, ReviewCard) that contain variable inner content MUST use named slots instead of detach patterns or text-only props. Without slots, agents and users detach the component to edit inner content, which breaks maintenance and the agent's ability to reason about composition. Slots are available in Figma as of March 2026. See
references/build/slots-guide.md. - Every public component MUST have a structured description. Figma MCP reads component descriptions and passes them to agents as context. Missing descriptions force the agent to guess purpose, behavior, and composition. Use the template in
references/build/component-description-template.md. Use plain-text formatting (UPPERCASE section headers, no markdown bold or##—get_design_contextescapes them) — see template's "MCP delivery format" section. Private base components (prefixed with.or_) may use a one-line note. - Never detach a component. If you need to vary inner content, use: variant, boolean property, instance swap, or named slot. Detaching breaks the design-to-code bridge — the detached frame becomes structurally invisible to agents and to inspect mode.
Mode selection
The skill operates in one of two modes. The first thing to do in any session is determine the mode.
Inspect mode triggers when the user says:
- "audit my design system" / "check component quality" / "review my DS"
- "find detached instances" / "check WCAG" / "score my components"
- "generate handoff docs" / "export component specs"
- "is this design system ready" / "what's broken in my file"
- Any request that asks for a report or evaluation without explicit "build" or "fix"
Build mode triggers when the user says:
- "create design system" / "build DS in Figma" / "generate component library"
- "set up tokens" / "add components" / "sync from code"
- "fix ALL_SCOPES" / "add codeSyntax" / "rebuild Variables"
- "add slots to my components" / "write descriptions"
- "export tokens.css" / "generate CLAUDE.md" / "sync to code" (these enter build mode and proceed directly to Phase 6 if rest of system is in good shape)
- Any request that asks for changes to the file or codebase
Ambiguous requests like "I have a Figma file with some issues — help me with my design system" — ASK the user explicitly:
Should I run a quality audit first (read-only report with scores and issues), or go straight to building/fixing? If you want both, I'll do inspect first, show you the report, then wait for your decision before changing anything.
Default behavior when explicitly mixed ("audit and fix"): start with inspect mode, produce report, pause, wait for user direction.
Inspect mode
Read-only. Never modifies the file. Produces structured reports.
Read references/inspect/overview.md before starting. It documents which modules to run for which user requests, the execution order, and the readiness scoring formula.
Inspect workflow
- Scope. Ask the user: full file or specific components? Which audit modules? Default is all six. Export format — markdown (default), JSON, both, or AI prompt.
- Inventory. Run
scripts/inspect/inventory.jsto list all component sets with variant counts and page locations. Present as a table for user confirmation. - Run modules for each component set in this order:
- Module 1 — Token compliance (
scripts/inspect/audit-tokens.js) — outputs errors and warnings separately - Module 2 — Interactive states (
scripts/inspect/audit-states.js) - Module 3 — Accessibility (
scripts/inspect/audit-accessibility.js) - Module 4 — Detached instances (
scripts/inspect/audit-detached.js) — runs once, file-wide - Module 5 — Naming quality (
scripts/inspect/audit-naming.js) - Module 6 — Component descriptions (no script — uses Claude reasoning, read
references/inspect/component-descriptions.md)
- Module 1 — Token compliance (
- Compile report using templates from
references/inspect/report-templates.md. Calculate weighted readiness score per component using the formula inreferences/inspect/readiness-scoring.md(errors weighted 1.0, warnings weighted 0.3). - Export report to
/mnt/user-data/outputs/audit-report.md(and.jsonif requested). - STOP. Present report summary. Wait for user decision.
Inspect → build handoff
After inspect, the skill MUST pause and present:
Audit complete. Report saved to
audit-report.md. Overall score: {score}/100.Top issues:
- {highest_impact_issue}
- {second_highest_impact_issue}
- {third_highest_impact_issue}
What would you like to do next?
- Fix issues — switch to build mode and address findings (I'll work through the priority list)
- Fix specific issues — tell me which to address (e.g., "fix only the ALL_SCOPES violations")
- Build new components — switch to build mode for new work, leaving issues for later
- Stop — keep the report for later, do nothing
DO NOT proceed to any build action without explicit user confirmation. This pause is the core guarantee of inspect mode.
Build mode
Read/write. Creates, modifies, validates.
Read references/build/component-spec.md and references/build/token-taxonomy.md before starting Phase 2 (foundations) or Phase 4 (components). Read references/build/slots-guide.md before building any compound component. Read references/build/auto-fix-guide.md before running fuzzy auto-fix on existing components. Read references/build/code-export.md before entering Phase 6.
Build workflow paths
Full build (no existing file): Phase 1 → 2 → 3 → 4 → 5 → (optional 6)
Extend (variables/styles exist, need components): Phase 1c (health check) → fix foundation issues → Phase 3 (file structure, if needed) → Phase 4 → Phase 5 → (optional 6)
Fix foundations only: Phase 1c → fix ALL_SCOPES/codeSyntax/unbound → stop
Add slots to existing compound components: Phase 1c → identify detach-prone components → Phase 4c (slot decision) → Phase 4 (build or update) → Phase 5
Apply audit fixes — manual (entry from inspect mode): user reviews report → confirms scope → enter build mode → execute fixes per priority list → Phase 5 verification → (optional 6)
Apply audit fixes — fuzzy auto-fix (entry from inspect mode, user opts in): user reviews report → requests "auto-fix the token issues" → Phase 1c health check (foundations must be valid) → run scripts/build/fixHardcodedToTokens.js with issues from inspect → review applied/skipped report with user → handle skipped items manually → Phase 5 verification → (optional 6)
Code export only (Figma file is solid, just need files in repo): Phase 1c (verify foundations OK) → skip 2/3/4/5 → Phase 6
Phase 1: Discovery
1a. Determine the source
Ask the user:
- From scratch: What's the product? Brand colors, typography, spacing? Reference (Figma file, website, brand guidelines)?
- From codebase: Where are tokens defined? (
tailwind.config.js,tokens.css,theme.ts, design-tokens JSON). Where are components? (src/components/ui/)
Supported inputs for from-scratch builds:
.mdfile with brand guidelines.jsondesign tokens (W3C DTCG format, Tokens Studio format)- Screenshots or URLs as visual references
- Verbal description of brand, colors, typography
1b. If syncing from code — analyze the codebase
Scan for:
- Token files: CSS variables, Tailwind config, JSON token files, styled-components theme
- Component inventory: list all UI components, their props/variants, file paths
- Naming conventions: PascalCase vs kebab-case, variant naming patterns
- Framework: React, Vue, Svelte, Angular, or other
- Storybook stories (if present): Read
*.stories.{ts,tsx,js,jsx,mdx}files. Each story = one Figma variant. Use story inventory to validate variant coverage in Phase 4. Missing variants on Figma side are as much a gap as missing stories on code side.
Read references/build/framework-mappings.md for framework-specific extraction patterns.
1c. If a Figma file already exists — quick health check
Fast sanity check to build a state ledger and decide how to proceed. NOT a full audit — for that, switch to inspect mode.
Run scripts/build/validate-design-system.js via use_figma. Then targeted checks:
- Variable scopes (flag ALL_SCOPES and empty scopes)
- codeSyntax quality — present on every variable, unique, and a CSS name (
--color-brand-primary), not a value (1.25rem) and not the aliased primitive's name reused on a semantic role - Duplicate variables
- Bindings sample via
get_metadataon a few components, checkboundVariablescoverage - Generic layer names (if >20% of layers in components are auto-named like
Frame 47, suggest Figma's AI rename in Actions panel as a first pass) - Detach patterns in compound components (flag for Phase 4c slot decision)
Recommend a path:
- Build in place — file has solid variables, components need fixes
- New file, old as reference — no variables, naming chaos, start fresh
- Hybrid — foundations solid, components need rebuild
- Switch to inspect mode — if user wants comprehensive audit before deciding
- Code export only — if Figma is solid and user just wants Phase 6 outputs
If foundations are complete, skip Phase 2.
1d. Check for project overrides
Look for project-specific design system rules and load them as overrides on top of the skill's defaults. In priority order, check:
<projectRoot>/.claude/rules/design-system.md— Claude Code convention for DS rules<projectRoot>/.claude/rules/component-build-rules.md— alternative name some projects use<projectRoot>/CLAUDE.md— if it contains a "Components — Build Rules" or "Design System" section, load that section
If any of these exist, read them and treat the rules as extensions, not replacements, of this skill's Critical Rules and Phase requirements. Surface what you loaded to the user in one line: "Loaded project overrides from <path> — N additional rules will be applied."
Why: every team's DS has conventions the generic skill can't predict — component numbering schemes (C{section}.{number}), required registry fields (e.g. CMS element identifiers), brand-specific tokens (sharp buttons vs pill, scrim opacity values), description templates (a project-defined marker line first). Hardcoding these in the generic skill would over-specialize it; ignoring them forces the team to re-explain conventions every session. Loading them as overrides keeps the skill general while letting it act project-aware.
If no override file exists, proceed normally — do not block on absence.
1e. Confirm scope
Present summary:
- Token categories (colors, spacing, radius, typography, shadows)
- Number of modes (Light/Dark, brands)
- Component list (prioritized — core first)
- Naming convention
- Component numbering convention (
C{section}.{number} {Name}) - CSS token naming for codeSyntax.WEB
Do not proceed until user confirms.
Phase 2: Foundations
Skip if Phase 1c confirmed all needed tokens exist and pass quality checks.
Read references/build/token-taxonomy.md before starting.
2a. Variable Collections
Recommended: 3-tier (Primitives → Semantic → Component). Best for multi-brand or new builds.
Alternative: flat domain-based (Colors, Spacing, Radius, Typography). Valid for single-brand or rebuilds where this structure exists.
Match what's in the file or codebase. The requirement is not depth — it's that every variable has explicit scopes and codeSyntax.WEB.
2b. Text Styles and Effect Styles
Create text styles with proper variable bindings (font-size, line-height, font-weight, letter-spacing all bound to variables). Apply lineHeight gotcha (Critical Rule #4).
Text wrap (Figma, Aug 2026): text layers, text styles and individual paragraphs now carry a wrap mode — default, Balance (even line lengths) or Pretty (no orphan word on the last line). Decide it per text style, not per layer: Pretty for body/paragraph styles, Balance for headings and pull quotes, default for UI labels. The Plugin API property is not documented in figma-use yet — set it in the UI, or grep plugin-api-standalone.d.ts for the property name before scripting it. It does not survive export to PPTX / Figma Slides, so a system that also feeds presentations must not rely on it for line breaks.
Responsive / fluid type: model it with collection modes, not by hardcoding one size. Give the Typography collection a Desktop (default) and a Mobile mode; every font-size / line-height token carries a value per mode. A frame previews mobile via setExplicitVariableModeForCollection(typographyCollection, mobileModeId) while reusing the same text styles, and on code export each token's two mode values become the clamp() min (Mobile) and max (Desktop). Keep Desktop the default so styles preview at full size. (Line-height stays in pixels — Critical Rule #4.)
Create effect styles for shadows, blurs.
2c. Semantic layer completeness — cover every role, never skip status
When building the Semantic tier, verify it covers the full role surface, not just the obvious ones:
- background (canvas / surface / subtle / inverse) · text (primary / secondary / muted / inverse / on-brand) · border (default / strong / focus) · interactive (primary / secondary / disabled, + hover) · status (success / warning / error / info — each as solid / bg / text) · accent (optional)
Status is the most-missed group — treat it as mandatory for any app UI. Without it there is no token to show an error, a validation message, or a success toast.
If the source / brand palette has no status hues (especially no red for error): do NOT silently omit them and do NOT force a brand colour into a status role (a brown "error" reads as wrong and breaks the convention). Surface the gap to the user and propose a small functional status ramp (error | warning | success | info × {bg, solid, text}) tuned to harmonise with the palette, with every text-on-bg pair checked for WCAG AA (≥ 4.5:1). Status colour is functional infrastructure, not brand expression. See references/build/token-taxonomy.md.
Phase 3: File structure
Skip if documentation pages aren't required.
Standard pages: Cover, Getting Started, Foundations, one page per component group, Patterns (if applicable), Utilities.
Foundations page contains: rendered swatches for each color variable, type specimens for each text style, spacing scale visualization, effect previews.
Colour swatch card (recommended anatomy): group swatches by role (PRIMARY / SECONDARY / NEUTRALS / STATUS …) under uppercase section titles — uppercase via the text style's textCase = 'UPPER', never by typing capitals into characters (source text stays sentence-case; a restyle then needs no retyping). Each card = a large swatch bound to the variable, then three text lines: human name (bold), the code token (--token-name, from codeSyntax.WEB), and HEX CODE : #RRGGBB. Add a 1px neutral border to swatches whose luminance is high (≈ > 0.82) so white / light-tint swatches stay visible on a white page. Type specimen: one row per text style; if the scale is responsive, show a Desktop column and a fixed-width Mobile column (mode-switched) side by side so the fluid behaviour is visible.
Component pages use fixed-width (996px) wrapper structure:
- Wrapper: 996px wide, AUTO height
- Specs container: FILL width, AUTO height, padL/R=96, itemSpacing=64
Patterns page (if patterns documented) follows the same wrapper structure. Read references/build/patterns-guide.md for pattern frame conventions.
Create a reusable Page Title component on Utilities page. Each component page uses an instance, not a manual frame.
Phase 4: Components
4a. Confirm component list
Suggest defaults (Button, Input, Select, Checkbox, Radio, Toggle, Card, Modal, Badge, Avatar, Toast). User confirms based on actual inventory. Add or remove freely.
Read references/build/component-spec.md for default specs.
4b. Build each component
One component per use_figma call. Validate after each.
Sequence per component:
- Create base structure (component frame, variants, Auto Layout) via
use_figma— patterns infigma-useskill'sworking-with-design-systems/wwds.mdreference - Bind variables to fills, strokes, padding, item spacing, corner radius via
use_figma— same reference - Add component properties (variants, booleans, instance swaps, TEXT properties)
- Set spec wrapper frame (state labels as column headers, size labels as row labels)
- Write structured description using
references/build/component-description-template.md(Critical Rule #10) - Validate with
get_metadata+get_screenshot
4c. Slot decision (for compound components)
Before building Card, Modal, Dialog, ListItem, ReviewCard, or any component that hosts variable inner content — read references/build/slots-guide.md and decide:
- Variant — for fixed appearance changes (size, type, state)
- Boolean property — for visibility toggles (has icon, show divider)
- Instance swap — for single predictable element changes (icon, avatar)
- Named slot — for arbitrary user-provided content (card body, modal content)
When in doubt for compound components, prefer slots. Document the decision in the component description.
4d. Patterns (optional)
If user wants composition patterns documented, read references/build/patterns-guide.md. Build pattern frames on the Patterns page using actual component instances arranged according to layout rules. Number patterns as P{section}.{number} {Name}.
Phase 5: QA
Run scripts/build/validate-design-system.js for full file audit (variables and styles are file-level; the component-tree walk covers one page per call — pass PAGE_ID and fan out one call per component page, see references/inspect/overview.md):
- All collections present
- No ALL_SCOPES or empty-scope variables
- Every variable has a unique, name-shaped codeSyntax.WEB
- No hardcoded fills in components
- All components have Auto Layout
- Light/Dark modes tested
- All public components have descriptions
- All compound components have slot decision documented
Build a test page assembling several components together to verify composability.
Shortened here. Read the whole file on GitHub.
Signals
- GitHub stars
- 50
- Forks
- 4
- Last commit
- Sep 2026
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work-with-design-systems- Source
- github.com/natdexterra/work-with-design-systems