Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,264 results · page 152 of 176
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pharmacoepidemiologySkillMedia
Reason about pharmacoepidemiologic study design for causal inference from real-world data — choosing active comparator new-user designs, emulating target trials, avoiding immortal time bias, handling time-varying confounding with marginal structural models, and selecting propensity score methods. Us
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quantitative-proteomicsSkillMedia
Reason about quantitative proteomics experiment design and data analysis strategy. Use when the user asks to choose between LFQ, TMT, and DIA quantification; select an imputation method for missing values; pick a normalization strategy; interpret differential expression results from proteomics data;
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react-frontendSkillMedia
React architecture patterns, TypeScript, Next.js, hooks, and testing. Use when working with React component structure, state management, Next.js routing, Vitest, React Testing Library, or reviewing React code. For visual design and aesthetic direction, use frontend-design instead.
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structure-based-drug-designSkillMedia
Reasoning skill for structure-based drug design strategy. Use when the user asks to assess target druggability, choose a docking strategy, select a scoring function, define a binding site, interpret docking results, plan molecular dynamics or free energy perturbation (FEP), design a virtual screenin
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translational-researchSkillMedia
Reason about translational research problems in HCLS — especially neurology and hypothesis validation. Use when the user asks to design a validation study, evaluate a target, qualify a biomarker, choose endpoints, critique a preclinical-to-clinical plan, pick a trial design (basket/umbrella/platform
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analyzing-investor-advisory-committeesSkillMedia
Structures IAC/LPAC design with composition, authority scope, conflict review protocols, and valuation oversight. Use when designing advisory committees, defining LPAC authority, or structuring conflict resolution processes.
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analyzing-power-market-structuresSkillMedia
Evaluates electricity market design with capacity payments, energy margins, ancillary services, and renewable intermittency management. Use when analyzing power markets, evaluating merchant exposure, or assessing capacity market dynamics.
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atmosphere-shaderSkillMedia
Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome, atmosphere-post, planet, lut. Triggers on atmospheric scattering, sky shader, sunset rendering, planet atmosphere, Rayleigh scatte
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component-gallerySkillMedia
Research UI component patterns across the component.gallery corpus — 60 canonical component types, ~95 production design systems, 2,600+ examples — plus an AI-era overlay (prompt inputs, tool-call cards, streaming status, citations) and composite patterns (command palette, app shell, agent console).
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design-domain-modular-architectureSkillMedia
Design and review domain-centered modular architectures for software systems. Turn the applicable domain model, architecture direction, and project constraints into module boundaries, ownership, dependencies, communication, and evolution paths. Use when structuring or modularizing a system, assignin
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design-godot-modular-architectureSkillMedia
Design and review modular Godot project architectures around Add-ons, Systems, Content, and UI, with acyclic downward dependencies and indirect upward communication. Use when structuring a new Godot project, separating reusable systems from authored content, reviewing architectural coupling, decidin
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design-polishSkillMedia
Final quality pass fixing alignment, spacing, consistency, interaction states, and micro-details before shipping. Executes changes (unlike design-audit and design-critique which are report-only). Triggers on polish, finishing touches, final pass, something looks off, pre-launch, good to great.
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design-verifiable-playtestSkillMedia
Design and review player-facing Godot playtests that use a maintained Model Source Package, Experiment Specifications, and gda-balancing execution. Use when game balance or a gameplay mechanic needs a small playable product for direct player testing and feedback. Do not use for a general Godot game
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entropy-reviewSkillMedia
Review software designs, implementation plans, and implemented changes from an agile perspective to determine whether their software entropy is proportionate to current goals. Identify scope creep, overengineering, excessive defensive design, premature generalization, and hard-to-maintain mechanisms
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gemini-forgeSkillMedia
Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code. Produces fast, cheap drafts (7.5x cheaper than Opus) that Claude reviews and refines. Supports design system context loa
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gpt-atelierSkillMedia
OpenAI GPT Image generation and editing (gpt-image-2, 1.5, 1, mini). Text-to-image, mask-based inpainting, multi-reference composition, multi-turn conversational editing via Responses API, streaming with partial images. This skill should be used when generating or editing images via OpenAI's image m
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image-forgeSkillMedia
Edit images with precision using ImageMagick 7, sips, transparent-background, and Pillow — with intelligent routing to AI semantic editing (Gemini/nano-banana-pro) for content-aware operations. Covers cropping, resizing, compositing, annotating, format conversion, color adjustment, background remova
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meshySkillMedia
Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D
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paper-designSkillMedia
Design and prototype in Paper Design (app.paper.design) — read/write designs via MCP, convert to React/Tailwind code, import HTML/CSS, sync design tokens. Also covers Paper Shaders (@paper-design/shaders-react) — 30+ shader React components (mesh gradient, fluted glass, liquid metal, god rays, halft
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pellicolaSkillMedia
Generate cinematic case study pages for films, documentaries, photography portfolios, and creative projects — film-frame hero images, structured crew credit grids, dark footage galleries, festival award sections, scroll-choreographed reveals via data-attribute animation orchestration. Warm cream pal
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phase-gateSkillMedia
Run a Programme phase gate validator (requirements / design / test / code) against docs/specs/<feature-id>/. Block on missing artefact or broken cross-phase reference.
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phase-initSkillMedia
Instantiate a phase artefact (requirements-spec / design-spec / test-spec) from the Programme bundle's template into docs/specs/<feature-id>/. Refuses to overwrite existing artefacts.
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phase-reviewSkillMedia
Dispatch a structured cross-phase review of a phase artefact. MANDATORY for design-spec and test-spec; the gate validator checks for the resulting review record before passing. Recommended for requirements-spec.
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poster-style-transferSkillMedia
Analyze an uploaded or local reference poster, extract its reusable design system, and transpose that system to an original poster with a new theme, title, subtitle, or campaign copy.
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reconcileSkillMedia
Check and repair consistency among tracked work, requirements, design records, glossaries, and other authoritative project artifacts after a requirement, decision, scope, or term changes. Use when artifacts may have drifted out of sync, when the user asks to reconcile or check cross-references, or a
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reverse-traceSkillMedia
Identify the source of an image or video frame — TV show episode, movie scene, geographic location, or original publication. This skill should be used when the user asks to identify where an image is from, trace a screenshot back to its source, geolocate a photo, find what show or movie a frame is f
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skill-optimizerSkillMedia
Guide creating and reviewing skills that extend Claude with specialized knowledge, workflows, or tool integrations. Covers SKILL.md structure, frontmatter quality, trigger design, eval pipelines, and packaging. Triggers on create a skill, review this skill, new skill, optimize skill, skill quality.
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validation-driven-designSkillMedia
Design, audit, and iteratively validate architecture direction under material uncertainty. Use explicit requirements, mature theory, external-system research, executable prototypes, dogfooding, and cross-artifact reconciliation. Use when a decision is novel, disputed, broad, hard to reverse, or insu
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,249 of the 54,680 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.