Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,307 results · page 175 of 177
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anthropic-skill-creatorSkillMedia
Design, review, and improve Claude/Codex skills based on Anthropic's "The Complete Guide to Building Skills for Claude". Use when creating a new skill, rewriting SKILL.md frontmatter and workflows, fixing under-triggering or over-triggering, designing scripts/references/assets, building test cases,
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asset-auditSkillMedia
Audits artifacts for compliance. Game: art/audio/VFX asset naming, budgets, formats, and pipeline requirements. Product: build artifacts, API schemas, docs assets, release bundles, and package outputs.
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beauty-video-genSkillMedia
Generates hyper-realistic, lifelike, intimate-feeling vertical short videos of beautiful fashion models (MiniMax H3 cloud generation). Use when the user asks to "generate a beauty video / realistic beauty / intimate beauty video / beauty short video / fashion beauty video / custom beauty video", or
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cc-agentic-patternsSkillMedia
Select and wire an agentic design pattern (reflection, prompt chaining, routing, parallelization, orchestrator-workers, evaluator-optimizer, ReAct, blackboard) into the 5-layer Claude Code stack. Use this skill whenever deciding how to structure a multi-step task, whether to spawn subagents, how to
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character-three-viewSkillMedia
Prepares reference art for video production from a script or asset list: character reference sheets (including outfit-state variants), prop references, and scene concept images, then verifies each generated image. Works for any project style — photoreal, anime, cartoon, fantasy creatures. Use when t
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cirno-radical-simplificationSkillMedia
Strip an overcomplicated plan to a working design with at most three moving parts, expose the first real constraint that breaks it, and add complexity back only when justified. Use for architecture sprawl, tool overload, premature scaling, tangled workflows, or plans nobody can explain simply. Do no
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code-explanationSkillMedia
Explains complex code through clear narratives, visual diagrams, and step-by-step breakdowns. Use when user asks to explain code, understand algorithms, analyze design patterns, wants code walkthroughs, or mentions "explain this code", "how does this work", "code breakdown", or "understand this func
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criativos-funilSkillMedia
Spies on a competitor's Ads Library and turns winning ads into creatives ready in YOUR voice: video scripts AND static banners (HTML -> PNG in the DESIGN.md identity, per network and format: feed 4:5, stories 9:16, square 1:1). Pipeline: ask network/type/format/scope ->
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design-featureSkillMedia
Turn a raw idea or existing feature into a designed product SPEC by completing entity, integration, role, and expectation closure. Upserts never destroy recorded decisions. Triggers: "design-feature", "design this feature", "define product scope".
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design-intent-specialistSkillMedia
Creates accurate frontend implementations from visual references while maintaining design consistency. Use when user provides Figma URLs, screenshots, design images, requests visual implementation from reference, or asks to build UI matching a design. Automatically checks existing design intent patt
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dxm-pc-descriptionSkillMedia
DianXiaoMi AliExpress editor page — description module: PC description (CKEditor template reference + batch image resizing + image translation)
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dxm-product-imagesSkillMedia
Dianxiaomi AliExpress editor page — product images module: main image selection + batch resize to 800×800 + image translation + one-click marketing image generation + color SKU image handling
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emotion-to-camera-languageSkillMedia
Invoke when users need to write visual prompts for AI image/video generation but can only describe what they want with emotional adjectives like "atmospheric", "cinematic", "premium", "aesthetic", "soothing", or "moody". Also invoke when users say the output looks "flat", "has no feeling", "looks li
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espiao-do-concorrenteSkillMedia
Builds a complete competitive intelligence dossier on a competitor by scanning their ENTIRE public presence on the internet, multi-source. Covers paid ads (Meta Ad Library, Google Ads Transparency, TikTok Ads), organic/social (Instagram, YouTube, TikTok, LinkedIn), owned properties (site,
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evidence-groundingSkillMedia
Internal shared owner of evidence-grounded authoring: the fixed claim/authority/evidence/freshness/unknown row, the ordered inventory-evidence-draft-readiness passes, `artifactRevisionId` rotation, and the no-progress rule. Consumed by `design-feature`, `plan-feature`, `plan-feature-scaffold` and `p
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experience-and-design-systemSkillMedia
Anti-AI-slop design system for distinctive, premium interfaces. Bold typography, dark-first #060610, fluid clamp() type, cascade layers + native nesting + container queries, OKLCH color, @starting-style, View Transitions API, DTCG tokens.
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fec-canvas-threejsSkillMedia
Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, o
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fec-image-generationSkillMedia
Use when generating or editing diagrams, charts, visual assets, posters, UI mockups, product images, infographics, academic figures, comics, avatars, storyboards, brand boards, or image-edit workflows, especially when exported PNGs need visual QA and bounded self-repair. Prefer deterministic Mermaid
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fec-implement-from-designSkillMedia
Use when implementing UI from Figma, Sketch, MasterGo, Pixso, Modao, MockingBot, screenshots, design selections, design tokens, or design-to-code tasks for production frontend components/pages; Chinese triggers include design draft, implementation by design.
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fec-tailwind-design-systemSkillMedia
Use when designing, implementing, or reviewing Tailwind CSS design systems, token mapping, theme extension, utility class governance, component variants, dark mode, responsive utilities, safelists, or maintainable class composition; Chinese triggers include Tailwind, design Token, component variants
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fec-ui-designSkillMedia
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or
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fec-validation-fixSkillMedia
Use when running existing project validation commands and fixing failures after code changes, including lint, type-check, unit/integration test, build, CI, or local script failures. Do not use when the task is to design or author new component/E2E tests; Chinese triggers include validation, check fa
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fec-web-video-presentationSkillMedia
Use when turning an article, talk script, lesson, product demo, or narrated explanation into a recordable 16:9 web presentation with step-driven scenes, optional narration alignment, theme tokens, and screen-recording guidance; Chinese triggers include web video, dynamic demonstration, spoken script
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h3-prompt-writingSkillMedia
Write MiniMax H3 video generation prompts for T2VA, I2VA, FL2VA, L2VA, and Ref2VA. Use when rewriting multimodal requests into H3 prompt structures, composing integrated_multimodal_description, overall_soundscape, and non_diegetic_music, aligning keyframes, defining reference labels, or when the cal
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implementation-discoverySkillMedia
Internal contract: the single owner of the bounded pre-write implementation discovery step. One read-only mapper that closes seven evidence questions, emits one fixed compact map, and routes READY | REPLAN | NEEDS-DESIGN | BLOCKED before any branch, planning, or source write. Consumed only by execut
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Information Sharing Clean Team ReviewSkillMedia
Use when actual or potential competitors propose to exchange competitively sensitive data — M&A diligence requests, JV data flows, benchmarking submissions, a negotiation asking for cost or capacity data — to produce a draft information-item matrix with per-item sensitivity flags, clean-team design
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kogasa-surprise-testingSkillMedia
Discover plausible inputs, state transitions, orderings, and dependency behaviors that violate an expected contract, prove the smallest genuine surprise, and forge it into a deterministic regression test. Use for edge-case design, negative testing, failure injection, fragile happy paths, or bugs tha
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lock-character-referenceSkillMedia
Invoke when the baseline character reference image hasn't been generated yet, or when repeated runs are unstable — i.e., not even one fixed reference image has been settled on. Also invoke when there are 3+ characters, or when changing camera angle/shot type/action while keeping the same person. **B
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material-driven-storyboardSkillMedia
Invoke when a user is writing storyboards under local compute/tool constraints, has already envisioned an ideal shot (e.g., "running in the rain", "car chase"), but finds there is no corresponding driving video or the local workflow cannot produce it. Core principle: the storyboard's starting point
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,624 of the 55,055 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.