Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,215 results · page 79 of 174
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page-character-breach-counterpart-reactionSkillMedia
Create original short videos using the 纸页角色越界|原画基线、实体脱离与双媒介互证 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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paired-flotation-water-routeSkillMedia
Create original short videos using the 双脚浮具水面路线|交替承重、连续尾流与远端抵达 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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passive-anchor-to-extraordinary-exitSkillMedia
Create original short videos using the 静态伏击|从被动锚点升级到异能出口 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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performed-competence-single-mishap-social-recoverySkillMedia
Create original short videos using the 帅气展示瞬间失手|单次事故与社交收尾 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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performer-anchor-semantic-lyric-escalationSkillMedia
Create original short videos using the 歌词表演|稳定主唱锚点与逐句语义升能 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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persistent-matchup-strip-causal-rally-payoffSkillMedia
Create original short videos using the 对阵条不掉线|小球方向连续到决胜反应 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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persistent-plan-strip-execution-escalationSkillMedia
Create original short videos using the 计划对照|固定分镜条见证执行升级 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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persistent-reference-board-multi-character-product-continuitySkillMedia
Create original short videos using the 多人商品一致性|常驻参考板与角色接力实证 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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personal-device-state-switch-ordinary-world-performanceSkillMedia
Create original short videos using the 个人设备状态开关|普通环境在佩戴后进入表演模式再归稳 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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phase-state-opponent-dispersal-reassembly-combatSkillMedia
Create original short videos using the 相态敌手攻防|实体命中、粒子卸力与反向重组 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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planar-folktale-chapter-unfolding-emblematic-ascentSkillMedia
Create original short videos using the 平面民间故事展开|章节换景与月轮升格 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
Ready to connect★ 233
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flickSkillMedia
Turn a supplied video, public video URL, or transcript into original short-form scene animations with Remotion. Use when a user says "/flick", "$flick", "animate this", or asks to turn a video, transcript, or script into motion animation. Extract a timestamped transcript first when the source is vid
Ready to connect★ 232
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maestro-designSkillMedia
Settle unknowns and lock decisions before implementation - recall past bundles, walk one fork at a time, record every settled choice with a rationale.
Ready to connect★ 232
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improve-uiSkillMedia
Audit an existing product surface against its own design evidence, identify verified UI problems, and write self-contained implementation plans for another agent. Strictly read-only on product source. Use when asked to review, refine, improve, or clean up an interface without replacing its identity;
Ready to connect★ 230
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frontend-typescript-rulesSkillMedia
Applies React/TypeScript type safety, component design, and state management rules. Use when implementing React components.
Ready to connect★ 228
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technical-specSkillMedia
Defines environment variables, architecture design, and build/test commands. Use when configuring environment or designing architecture.
Ready to connect★ 228
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typescript-testingSkillMedia
Applies repository-aware TypeScript test design, behavior evidence, isolation, and mock-boundary criteria. Use when writing or reviewing unit tests.
Ready to connect★ 228
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parallel-design-variantsSkillMedia
Use when you want several genuinely different design directions to choose from instead of one design you will iterate on — a page or UI redesign, a hero, a landing, a thumbnail layout — or a live/stream design bake-off where an audience votes. Triggers on "дай варианты дизайна", "несколько вариантов
Ready to connect★ 226
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pm-competitiveSkillMedia
Prepares a multi-dimensional competitor analysis — feature matrix, SWOT with cross-strategy, Porter's Five Forces, pricing comparison, positioning, strategic move forecasting, and three levels of differentiation (catch up / stand out / create something new). Adapts to the goal (product design / fund
Ready to connect★ 226
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Automation Interview PrepSkillMedia
Prepare for SDET and automation interviews round by round, covering coding screens, framework design, API testing tasks, scenario questions, and STAR stories built from real testing work.
Ready to connect★ 225
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Creative Portfolio ResumeSkillMedia
Balance visual design with ATS compatibility for creative roles
Ready to connect★ 225
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Dark Mode Bug FinderSkillMedia
Detect dark mode rendering issues including contrast failures, missing theme tokens, image inversions, and transition glitches across components.
Ready to connect★ 225
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Dark Mode Testing PatternsSkillMedia
Systematic dark mode testing covering color contrast, theme switching, persistence, media query respect, component-level theming, and image adaptation.
Ready to connect★ 225
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Error Boundary TesterSkillMedia
Validate error boundary implementations in React and other frameworks ensuring graceful degradation, proper fallback UI rendering, and error recovery flows
Ready to connect★ 225
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s4h-aestheticSkillMedia
Entry point for the aesthetic toolkit. Routes to the right aesthetic skill based on your situation. Use when you say 'aesthetic', 'check the design', 'does this feel right', 'is this elegant', 'is this too complex', 'what pattern is this', 'find the simpler version', or want an aesthetic lens applie
Ready to connect★ 225
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s4h-creativity-random-entrySkillMedia
Apply Edward de Bono's Random Entry technique — use an unrelated word, object, or image as a creative springboard to break out of cognitive ruts. Use when the user is stuck, wants unexpected inspiration, asks for a random creative prompt, wants to approach something from a completely fresh angle, or
Ready to connect★ 225
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s4h-designSkillMedia
Entry point for the design thinking toolkit. Routes to the right design skill based on your situation. Use when you say 'design', 'user needs', 'what do people actually want', 'design constraints', 'prototype and iterate', 'simplify this', 'remove what's unnecessary', or want design thinking applied
Ready to connect★ 225
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s4h-design-constraintsSkillMedia
Uses constraints productively — maps hard limits, soft preferences, and how the tightest constraints define the solution space. Triggers: 'what are the design constraints', 'map the constraints', 'what are we working within', 'what's fixed', 'constraint-driven design', 'what does the solution space
Ready to connect★ 225
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s4h-design-iterationSkillMedia
Structures the feedback loop between making and learning — prototyping, testing, and convergence toward fit. Triggers: 'prototype and test', 'iterate on the design', 'how do we test this', 'get feedback on the design', 'what should we prototype', 'design feedback loop', 'test and learn', 'are we con
Ready to connect★ 225
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,789 of the 54,221 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.