Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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55,286 results · page 187 of 1,843
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actor-sdg-generate-lighting-variationsSkillDev tools
Generate deterministic USD lighting override sublayers for Actor SDG. Use when randomizing lights, creating lighting variations, or preparing IRA prop_asset_paths.
Ready to connect★ 4k
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actor-sdg-sweep-configSkillAI & models
Generate validated Isaac Sim Replicator Agent YAML variations and optionally batch-run Actor SDG. Use when sweeping an IRA config or preparing batch Actor SDG runs.
Ready to connect★ 4k
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baoyu-designSkillDocs & knowledge
Create polished design artifacts as self-contained HTML: UI mockups, interactive prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, slide decks (a.k.a. PPT / PowerPoint presentations), documents and résumés, animations, 3D objects, research reports, HTML email, diagrams, fl
Ready to connect★ 4k
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behavior-tree-generationSkillFiles & storage
LLM-driven Behavior Tree Generation for Isaac Sim: turn a natural-language scenario into behavior-tree files. Use when generating a tree, authoring context/schema, or scripting the planner.
Ready to connect★ 4k
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calibrate-metropolis-cameraSkillDev tools
Extract camera intrinsics, extrinsics, and FOV polygons to calibration.json. Use after cameras are placed; to place them first use place-camera-max-coverage.
Ready to connect★ 4k
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data-collection-simSkillWeb & browsing
Headless Replicator SDG for static scenes (writers, poses, Kitti). Use when collecting annotated training data. Do NOT use for mobile-robot SDG (use mobility-gen).
Ready to connect★ 4k
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generate-incident-configSkillMonitoring & ops
Author and validate the IRI event config YAML defining topple, fire, and spill incidents. Use when writing or debugging an incident config; to drive events use run-incident-events.
Ready to connect★ 4k
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isaac-cameraSkillMedia
USD camera setup, render products, intrinsics, and lens distortion. Use when configuring Isaac Sim cameras.
Ready to connect★ 4k
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isaac-sim-assetsSkillFiles & storage
Configure and troubleshoot Isaac Sim asset access through Asset Region Profiles, custom or local asset roots, downloadable asset packs, availability manifests, and the public storage APIs. Use for missing or unreachable Isaac Sim assets, regional routing, offline assets, or asset-root precedence; do
Ready to connect★ 4k
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isaac-sim-headless-deploymentSkillWeb & browsing
Run a built Isaac Sim 6 headless with --no-window and the renderer disabled. Use for batch SDG jobs, physics-only CI, or unattended server runs.
Ready to connect★ 4k
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isaac-sim-installationSkillCloud & infra
Install Isaac Sim from a public standalone build, Docker image, or Python package behind preflight, compatibility, EULA, and --execute gates. Use when installing Isaac Sim; never launches the app.
Ready to connect★ 4k
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isaac-sim-migrationSkillDev tools
Audit and validate Isaac Sim release migrations; currently covers 5.1 to 6.0. Do NOT use for new-project setup or unrelated runtime bugs.
Ready to connect★ 4k
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isaac-sim-orchestratorSkillMedia
Execute end-to-end Isaac Sim work through ordered specialist skills and validation. Use when an established goal requires multi-skill scene, robot, render, sensor, or SDG integration.
Ready to connect★ 4k
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isaac-sim-remoteSkillDev tools
Localhost IPC client for a trusted Isaac Sim python_server (127.0.0.1:8226). Use for live stage iteration; intentional full Kit/Python surface on loopback only.
Ready to connect★ 4k
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isaac-sim-renderingSkillWeb & browsing
Headless RT2/PathTracing production rendering with ACES tuning. Use when capturing frames or validating render quality.
Ready to connect★ 4k
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isaac-sim-robot-navigationSkillDev tools
Runtime mobile-robot navigation in custom scripts (RL, baked, per-frame). Use when driving robots live in simulation.
Ready to connect★ 4k
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isaac-sim-ros-workspacesSkillCloud & infra
Clone, configure, or build IsaacSim-ros_workspaces using native ROS, Docker, custom interfaces, or Pixi. Use only for Isaac Sim ROS workspace requests, not generic workspace setup.
Ready to connect★ 4k
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isaac-sim-ros2-bridgeSkillDev tools
ROS 2 OmniGraph bridge, Nav2, and multi-robot namespacing in Isaac Sim 6. Use for ROS 2 integration and fleet topics.
Ready to connect★ 4k
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isaac-sim-sensorSkillDev tools
RTX and physics sensor simulation (camera, LiDAR, IMU, contact). Use when adding, tuning, or validating sensors.
Ready to connect★ 4k
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isaac-sim-troubleshootingSkillDev tools
Reference for Isaac Sim hangs, freezes, and performance stalls. Use when startup, MDL, physics, or Replicator blocks progress.
Ready to connect★ 4k
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isaac-sim-validatorSkillDev tools
Pre-delivery QA gate for Isaac Sim scripts (imports, lights, paths, frames). Level 3 executes untrusted Python unsandboxed and needs --confirm-execute. Use before handing off simulation work.
Ready to connect★ 4k
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isaac-sim-workflowSkillDev tools
Scope demos, POCs, and presentation captures before implementation. Use to define deliverables, acceptance criteria, evidence, and specialist handoffs; technique execution belongs to routed skills.
Ready to connect★ 4k
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manipulation-ikSkillDev tools
Differential IK, grasp frames, and joint-space manipulation in Isaac Sim 6. Use for arm control, grasps, and contact validation.
Ready to connect★ 4k
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meta-skillsSkillFiles & storage
Patterns for authoring/composing skills (MSF). May propose skill-file edits (confirm before write) and optional localhost $IMAGE_SERVER_URL review uploads.
Ready to connect★ 4k
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mobility-genSkillDatabases & data
MobilityGen SDG: record trajectories then replay-render sensors. Use for mobile-robot synthetic datasets.
Ready to connect★ 4k
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motion-generationSkillDev tools
Motion-generation controllers for arms and mobile bases with obstacles. Use for SceneQuery-driven end-effector or drive motion.
Ready to connect★ 4k
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navigation-primitivesSkillDev tools
Shared mobile-robot substrate: footprints, A*, kinematics, cameras. Use before navigation/MobilityGen; not for map.yaml export (use occupancy-map).
Ready to connect★ 4k
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object-bin-packingSkillMedia
Pack boxes/parcels into a bin, pallet, or container and render SDG with IRO's bin_pack harmonizer. Use for warehouse/logistics packing synthetic data.
Ready to connect★ 4k
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occupancy-mapSkillDev tools
Export ROS occupancy grids (map.yaml/png) from USD for Nav2. Not for footprints, A*, or kinematics (use navigation-primitives).
Ready to connect★ 4k
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physics-simulationSkillDev tools
PhysX/Newton scene and prim setup (bodies, joints, materials, sensors). Use when configuring simulation physics.
Ready to connect★ 4k
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,855 of the 55,286 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.