Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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70,704 results · page 668 of 2,357
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puzzleSkillAI & models
Lets your agent build a puzzle game with a grid, moves, rules like match-3 or sokoban, scoring, and undo.
Ready to connect★ 1k
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pygame-coreSkillAI & models
Lets your agent structure and debug a pygame game in Python, from the main loop to sprites and collision.
Ready to connect★ 1k
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roblox-charactersSkillAI & models
Gives your agent a roblox claude skill for building respawn-safe Roblox character systems.
Ready to connect★ 1k
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roblox-datastoresSkillAI & models
Gives your agent a Roblox Claude skill for saving and loading persistent player data in games.
Ready to connect★ 1k
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roblox-luauSkillAI & models
Lets your agent write Roblox Luau scripts — a roblox claude skill covering services, instances, events, and remotes.
Ready to connect★ 1k
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roblox-networkingSkillMedia
Lets your agent design and harden Roblox client/server networking with this Roblox Claude skill.
Ready to connect★ 1k
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roblox-physicsSkillAI & models
Lets your agent build Roblox physics like collisions, raycasts, constraints, and forces.
Ready to connect★ 1k
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roblox-studio-workflowSkillAI & models
Lets your agent safely edit and test Roblox Studio projects using this roblox claude skill.
Ready to connect★ 1k
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roblox-uiSkillAI & models
Lets your agent build Roblox game interfaces like HUDs, shops, and inventories that work across devices.
Ready to connect★ 1k
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roguelikeSkillWeb & browsing
Lets your agent build a turn-based grid dungeon game with procedural levels, fog of view, permadeath, and loot.
Ready to connect★ 1k
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routerSkillProductivity
Lets your agent pick the right game-dev skill by detecting your engine (Unity, Godot, Unreal, etc.) and task.
Ready to connect★ 1k
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rpgSkillAI & models
Lets your agent build an RPG with stats, inventory, quests, dialogue, saves, and combat.
Ready to connect★ 1k
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save-systemsSkillFiles & storage
Helps your agent design save/load systems for games, covering file formats, save slots, autosave, and crash-safe writes.
Ready to connect★ 1k
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shader-programmingSkillAI & models
Lets your agent write game shaders in GLSL and HLSL, covering the vertex-to-fragment pipeline and common 2D/3D effects.
Ready to connect★ 1k
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survival-craftingSkillAI & models
Lets your agent build a survival-crafting game with resource gathering, crafting, needs, and base building.
Ready to connect★ 1k
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threejs-gltf-loadingSkillAI & models
Lets your agent load glTF/GLB 3D models and play their animations in three.js using this threejs claude skill.
Ready to connect★ 1k
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threejs-materials-lightingSkillAI & models
Lets your agent apply the threejs claude skill to light three.js scenes with materials, lights, shadows, and reflections.
Ready to connect★ 1k
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threejs-scene-setupSkillMedia
Lets your agent use the threejs claude skill to set up a three.js scene with camera, renderer, and render loop.
Ready to connect★ 1k
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tower-defenseSkillAI & models
Lets your agent build a tower defense game with enemies, waves, towers, an economy, and lives.
Ready to connect★ 1k
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unity-animationSkillAI & models
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animat
Ready to connect★ 1k
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unity-build-pipelineSkillWeb & browsing
Guides your agent through Unity player builds with the unity claude skill covering settings, IL2CPP, and CI builds.
Ready to connect★ 1k
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unity-csharp-scriptingSkillAI & models
Lets your agent use a Unity Claude skill to write C# gameplay scripts and manage MonoBehaviour lifecycle code.
Ready to connect★ 1k
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unity-navmeshSkillAI & models
Lets your agent add NPC pathfinding in Unity with this unity claude skill for baking NavMeshes and moving characters.
Ready to connect★ 1k
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unity-physicsSkillAI & models
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, Ad
Ready to connect★ 1k
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unity-scriptableobjectsSkillAI & models
Lets your agent design Unity game data systems using ScriptableObjects for configs, shared variables, and event channels.
Ready to connect★ 1k
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unity-tilemap-2dSkillAI & models
Lets your agent build and script Unity 2D tilemaps using this unity claude skill.
Ready to connect★ 1k
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unreal-behavior-treesSkillProductivity
Guides your agent to build Unreal Engine 5 NPC AI using Behavior Trees and Blackboards, from asset setup to custom tasks.
Ready to connect★ 1k
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unreal-blueprintsSkillAI & models
Guides your agent in building Unreal Engine 5 gameplay using Blueprint visual scripting.
Ready to connect★ 1k
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unreal-cpp-gameplaySkillAI & models
Lets your agent write and debug Unreal Engine 5 C++ gameplay code using the engine's core classes and macros.
Ready to connect★ 1k
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unreal-enhanced-inputSkillAI & models
Lets your agent set up player controls in Unreal Engine 5 using Enhanced Input actions and key bindings.
Ready to connect★ 1k
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
68,574 of the 70,704 skills listed here can be served through Ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.