Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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70,704 results · page 695 of 2,357
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funnel-auditSkillDev tools
Lets your agent audit a sales funnel to find where prospects drop off and get a ranked action plan.
Ready to connect★ 1k
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game-balance-economySkillDev tools
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.
Ready to connect★ 1k
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game-design-docsSkillDocs & knowledge
Create lightweight, living game design documents for AI-built games. Use when writing a game design brief, system spec, feature contract, content schema, implementation handoff, decision log, or when a coding agent needs durable project memory.
Ready to connect★ 1k
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game-geometry-representation-choiceSkillMonitoring & ops
Choose the right geometric representation for game systems before implementing rendering, collision, procedural generation, editing, or conversion code. Use when deciding between meshes, SDFs, voxels, splines, parametric surfaces, fields, or hybrid geometry workflows for games.
Ready to connect★ 1k
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game-interface-feedbackSkillMedia
Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.
Ready to connect★ 1k
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game-mechanics-designSkillMedia
Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.
Ready to connect★ 1k
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game-mesh-voxel-conversionSkillMedia
Plan and implement conversions between game meshes, SDFs, voxels, images, contours, and smooth curves while preserving enough gameplay and rendering data. Use when repairing meshes, extracting meshes from fields, voxelizing geometry, contouring, denoising voxel data, generating LODs, or moving geome
Ready to connect★ 1k
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game-playtest-planningSkillDev tools
Plan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.
Ready to connect★ 1k
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game-prototype-loopSkillMedia
Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop. Use when starting a game, choosing what to build first, scoping an MVP, defining design questions, planning prototypes, or deciding whether an idea is ready for production.
Ready to connect★ 1k
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game-responsibility-reviewSkillMedia
Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas. Use before shipping manipulative loops, social systems, ads, monetization, retention mechanics, UGC, or player-generated communities.
Ready to connect★ 1k
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game-sdf-and-field-modelingSkillAI & models
Model game shapes, volumes, influence, procedural objects, and effects with signed distance functions, implicit functions, scalar fields, vector fields, and deformation fields. Use when building SDF primitives, field composition, raymarching inputs, organic procedural shapes, offsets, Booleans, defo
Ready to connect★ 1k
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game-smooth-curves-and-motionSkillMedia
Design smooth game motion with splines, Bezier curves, interpolation, derivative continuity, path parameterization, and speed control. Use when implementing camera rails, waypoint paths, vehicle routes, projectile trails, animation curves, roads, rivers, or any motion/path system that must feel smoo
Ready to connect★ 1k
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game-spatial-queriesSkillMedia
Design and review game spatial query code for raycasts, picking, collision predicates, containment tests, orientation tests, and point/line/plane distances. Use when implementing or debugging ray-triangle hits, point-in-triangle checks, barycentric constraints, signed distance tests, or geometry pre
Ready to connect★ 1k
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game-story-world-characterSkillMedia
Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control. Use when adding narrative, quests, levels, environments, character arcs, worldbuilding, environmental storytelling, or emotional context to gameplay.
Ready to connect★ 1k
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game-transform-systemsSkillMedia
Design and debug game transform systems, coordinate spaces, local/world/view/projection matrices, homogeneous coordinates, camera constraints, and inverse transforms. Use when implementing object transforms, camera math, parent-child transforms, projection/unprojection, or coordinate-space conversio
Ready to connect★ 1k
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game-vector-math-primitivesSkillMedia
Apply vector math primitives for game rendering, collision, orientation, lighting, steering, and geometry predicates. Use when working with dot products, cross products, triple products, normals, projections, signed areas, signed volumes, facing checks, or vector normalization.
Ready to connect★ 1k
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generateSkillAI & models
Regenerate .codex/agents/*.toml from agenteam.yaml and plugin defaults.
Ready to connect★ 1k
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generate-canvas-appSkillFiles & storage
Generate a complete, visually distinctive Power Apps canvas app with YAML. USE WHEN the user wants to create, build, or generate a Canvas App or pa.yaml files.
Ready to connect★ 1k
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generating-julia-packageSkillDev tools
Helps your agent create a new Julia programming language package.
Ready to connect★ 1k
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geo-monitorSkillMonitoring & ops
Track brand visibility in AI answers on a recurring schedule across the 6 canonical surfaces — ChatGPT, Perplexity, Gemini, Google AI Mode, AI Overviews, Copilot — scoring each query on the shared aeo-audit rubric and rolling results into a 0-100 GEO health trend with narrative-drift flags and compe
Ready to connect★ 1k
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gestalt-similaritySkillDev tools
Apply the Gestalt principle of Similarity — elements that share visual attributes (color, shape, size, orientation) are perceived as belonging together, regardless of their physical proximity. Use when grouping related items in a list, status indicators, dashboard cards, navigation, or any context w
Ready to connect★ 1k
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gh-projectSkillDev tools
Create new GitHub repositories with low-friction defaults. Use when the user invokes /gh-project or $gh-project, asks to create a new GitHub project, asks to create a GitHub repo/repository, or wants a local folder plus GitHub repository created from inferred defaults.
Ready to connect★ 1k
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git-merge-requestSkillDev tools
Commit and create a merge request (GitHub Pull Request or GitLab Merge Request) in one step. Triggered when the user says "创建 PR", "创建 MR", "提交并创建合并请求", "push 并开 PR/MR", "提 PR", "提 MR", "open a pull request", "open a merge request" or similar intent. Automatically detects the GitHub / GitLab remote,
Ready to connect★ 1k
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git-worktree-isolationSkillProductivity
Task isolation workflow based on Git Worktree: each development task runs in its own worktree, keeping the main workspace clean and parallel tasks from interfering with each other; on completion, make a structured decision to merge, open a PR, keep, or discard. Complements the worktree infrastructur
Ready to connect★ 1k
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gitlab-opsSkillDev tools
Use this skill when performing VCS operations on GitLab or GitHub repositories — creating, updating, or closing issues and MRs, applying label taxonomy, running `glab`/`gh` CLI commands, or resolving project paths dynamically. Acts as the single source of truth for CLI command syntax and label conve
Ready to connect★ 1k
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gitlab-portfolioSkillDev tools
Use when you need a single-pane cross-repo health view across all vault-registered GitLab and GitHub projects. Discovers repos from `_overview.md` frontmatter in `<vault>/01-projects/*/`, aggregates open issues, MRs, critical labels, and stale signals via parallel `glab`/`gh` calls, then writes an i
Ready to connect★ 1k
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gitnexusSkillDev tools
Integrates GitNexus as a controlled, optional code intelligence capability for brownfield MCP queries, impact analysis, detect_changes, multi-repo analysis, and deeper code graph evidence. Output must fall back to the `/team-*` main chain and artifacts.
Ready to connect★ 1k
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go-cli-application-architectureSkillFiles & storage
Design and review maintainable Go CLI application boundaries, package layout, dependency direction, command factories, configuration ownership, adapters, services, storage, and composition roots. Use when starting a multi-command CLI, extracting business logic from Cobra, untangling globals, adding
Ready to connect★ 1k
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go-cli-command-designSkillMedia
Design and review predictable Go command-line interfaces with canonical names and flags; explicit inputs and precedence; human, plain, and structured output; safe prompting; stdout and stderr contracts; help; errors; exit codes; cancellation; dependency injection; and platform behavior. Use when cre
Ready to connect★ 1k
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go-cli-distributionSkillDev tools
Prepare reproducible Go CLI artifacts across operating systems and architectures with toolchain-derived target matrices, capability profiles, portable config and cache discovery, CGO decisions, version metadata, artifact handoff, smoke tests, archives, checksums, containers, and versioned source ins
Ready to connect★ 1k
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
68,574 of the 70,704 skills listed here can be served through Ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.