Dev tools skills.
20,965 dev tools skills, including improve-codebase-architecture, tdd and setup-matt-pocock-skills, are listed on ahel today. Each one has a page of its own that says what it does and whether ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.
Category: Dev tools
20,965 results · page 526 of 699
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dispatchSkillDev tools
Manage dispatches — list, read, fetch, reply, create, resolve
Ready to connect★ 66
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dispatch-readSkillDev tools
Read a dispatch and mark it as read — works from any branch or worktree
Ready to connect★ 66
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domain-expert-configurationSkillDev tools
Guides your agent to design settings panels for non-technical experts using domain language and grouped concepts.
Ready to connect★ 64
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editor-revisorSkillDev tools
Helps your agent tighten drafts by cutting filler words, weak openers, and padded phrasing without rewriting.
Ready to connect★ 66
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elevation-and-depthSkillDev tools
Guides your agent to apply shadows, layering, and rounded corners when designing cards, modals, and floating UI.
Ready to connect★ 64
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Error Handling BaseSkillDev tools
Foundation for error handling patterns. This is a base skill designed to be extended by language-specific error handling skills.
Ready to connect★ 66
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escalateSkillDev tools
Lets your agent send a formatted escalation report to a human when a problem needs their decision.
Ready to connect★ 66
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examplesSkillDev tools
Lets your agent create, check, and keep up-to-date runnable code examples and demo packages.
Ready to connect★ 66
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fig-editorSkillDev tools
Helps your agent build custom dropdown menus, pickers, and swatch components using the FigUI3 editor styles.
Ready to connect★ 66
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find-CBaseEntity_GetChangeAccessorPathInfo_1SkillDev tools
Helps your agent find a specific internal function inside Counter-Strike 2 game code during reverse engineering.
Ready to connect★ 66
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find-CCSBotManager_AddBot_BotNavIgnoreSkillDev tools
Finds and patches the CS2 game binary so bots can spawn without a navigation mesh.
Ready to connect★ 66
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find-CCSGameRules__sm_mapGcBanInformationSkillDev tools
Helps find the sm_mapGcBanInformation memory location inside Counter-Strike 2 game binaries while reverse engineering.
Ready to connect★ 66
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find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatchSkillDev tools
Finds and patches the water jump velocity value in the CS2 game binary.
Ready to connect★ 66
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find-CCSPlayer_MovementServices_FullWalkMove_SpeedClampSkillDev tools
Helps your agent find and patch the movement speed-cap code inside Counter-Strike 2 server files.
Ready to connect★ 66
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find-CEntitySystem_Init-decompilesSkillDev tools
Recovers struct fields and function details from compiled game-server code so reverse-engineering work stays accurate.
Ready to connect★ 66
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find-CEntitySystem_m_entityNamesSkillDev tools
Helps recover entity name structures from Counter-Strike 2 game code during reverse engineering.
Ready to connect★ 66
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find-CNetworkGameServer_GetFreeClientSkillDev tools
Helps locate the free-client allocation code inside Counter-Strike 2's game server binary during reverse engineering.
Ready to connect★ 66
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find-CNetworkGameServerBase_CreateFakeClientSkillDev tools
Finds a hidden game-server client creation function in Counter-Strike 2 engine code when automated analysis fails.
Ready to connect★ 66
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find-CServerSideClientBase_GetUserIDStringSkillDev tools
Finds the user ID formatting code inside game engine files so reverse engineering notes stay accurate.
Ready to connect★ 66
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find-INetworkServerService_GetServerSerializersCRCSkillDev tools
Finds the GetServerSerializersCRC function inside Counter-Strike 2 game engine files.
Ready to connect★ 66
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find-INetworkServerService_IsActiveInGameSkillDev tools
Finds the IsActiveInGame network server function inside Counter-Strike 2 game code.
Ready to connect★ 66
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find-INetworkServerService_IsServerRunningSkillDev tools
Finds whether the game server is running inside Counter-Strike 2 code by locating that check automatically.
Ready to connect★ 66
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find-IVEngineServer2_GetClientSteamIDSkillDev tools
Finds the GetClientSteamID function inside Counter-Strike 2 game server code.
Ready to connect★ 66
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fix-cppheadersSkillDev tools
Fixes game-server C++ header files so they match updated class layouts, running tests repeatedly until all mismatches resolve.
Ready to connect★ 66
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flagSkillDev tools
Quick-capture observations to a queue for later follow-up or 1B1 discussion
Ready to connect★ 66
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flag-triageSkillDev tools
Structured flag review — categorize, approve, dispose. Three-bucket triage for accumulated flags.
Ready to connect★ 66
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generate-reference-yamlSkillDev tools
Lets your agent generate Claude Skill reference YAML files for module functions via the project CLI.
Ready to connect★ 66
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generate-signature-for-functionSkillDev tools
Lets your agent generate Claude Skill-style byte signatures that reliably find specific functions inside updated game binaries.
Ready to connect★ 66
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generate-signature-for-globalvarSkillDev tools
Lets your agent generate claude skill byte signatures that reliably locate a global variable inside a binary even after updates.
Ready to connect★ 66
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generate-signature-for-patchSkillDev tools
Generates and checks unique byte signatures so your agent can generate Claude skill-style patterns used to locate binary code for patching.
Ready to connect★ 66
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